Heart of Crown PC is the digital version of a tabletop deckbuilding game that puts a few interesting twists on the genre. The most notabl♛e of these is the fact that you can’t start scoring your win condition until you back one of the seven Princesses available in the game. All vying for the Queendom of the Hellardian Empire, these Princesses have varied, game-changing abilities that y🍨ou get access to once you back them.

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Choose wisely, however, since you can only back one — and after you do, your opponents will have the🦩ir pick of what’s left, if they all haven’t backed a Princess before you. The Princesses support a variety of playstyles, opening multiple paths🌱 to the Crown. However, some Princesses will have an easier time than others, so here they are, ranked.

8 The First Princess Of Sums, Ohk🌊a

The First Princess of Sums, Ohka

Ohka’s ability allows you to exile two non-Territory, non-Curse cards to acquire one card from the market, worth exactly one less than the c𒐪ombined cost of the exiled cards, and put it in your hand. This ability has a lot of text explaining how it🎃 works, but unfortunately, it’s mostly conditions that make her ability unusable for most situations — save for very specific ones — and even fewer of those are advantageous to you.

While the ability can come in clutch, like in the off-chance you can trade up to a Rare card like Imperial Capital, those moments are too infrequent to bank on. Outside of getting rid of your Apprentice Maids (which you should be set to do before backing a Princess anyways), you’re not likely t⛄o get use out of Ohka’s ability.

7 Princess General Fla⛎mmaria

Princess General Flammaria

Flammaria is a good pick if you want to attempt a rush to the throne, since unlike the other Princesses, you can back her with just Farming Villages and not have to worry about being in a Succession Point deficit. On top of that, she can even acquire two cards of up to five cost out of the deal, which can mean gett𓂃ing some powerful combo cards for free and/or getting a head-start with some Senators.

Unfortunately, unless your build is already efficient, Flammaria’s war machine can run out of steam. Meanwhile, more p✃atient players — who likely have Cities and even Large Cities in their Domain — build up their combo engines, reducing your headstart and overtaking you easily if you can💧’t win quickly.

6 Seco🀅nd Imperial Princess Laolily

Second Imperial Princess Laolily

On paper, Laolily’s ability is comparable t♑o, if not more powerful than, her older sister Lulunasaika’s six-Point headstart. After all, the Second Imperi༒al Princess comes with a retinue of five Royal Maids, each worth two Succession Points for a total of ten.

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However, it’s important to keep in mind that these cards enter your deck, so you still have to play them to reap the benefits. Until you do they’re clogging up your deck, disrupting any combos you have going and forcing you to choose between playing them until they’re out, delaying your path to victory (usually buying Senators or Dukes) or playing around them, which isn’t always possible. Still, you shouldn't underestimate the Second Imperial Princess — just because 168澳洲幸运5开奖网:she's cute and has an adorable teddy bear, doesn't mean she can't catch up and leverage a ten-Point lead into a win.

5 🐭 Princess of the South Seas, Klam-Klam

Princess of the South Seas, Klam-Klam

Klam-Klam’s ability is ﷺdeceptively powerful, and in the right hands can win you the Imperial Throne. A one-coin discount on all cards in the Market might not seem much, but if you think about all the times you could have bought a power♒ful card but were a coin short, you’ll find that you’d likely lost the kingdom for want of a coin.

While this applies to big buys like Rare cards, a more common-use case is grabbing multiple combo pieces in one turn to run your deck more efficiently. Or, you could leverage the discount to boost your economy, since thanks to the five-card hand size, it’s far easier to get five coins than it is six. So, when Large Cities — which normally go for six coins — are available for five, you suddenly get 168澳洲幸运5开奖网:exponential value 🎶on a relatively humble ability.

4 𝓰 First Imperial Princess, Lulunasaika

First Imperial Princess Lulunasaika

Sometimes, the best tool for a job is the simplest. Though completely lacking in fr🔯ills, combo potential, or even any use past the initial backing, Lulunasaika can get the win from already being closest to the Crown.

While it can seem underwhelming, keep in mind that when you back the First Imperial Princess she already has six Succession Points, more than a quarter of the 20 Points you need 🧔to declare a Coronation. If you play well and haven’t clogged your Domain with Farming Villages, which negate your advantage, you have a good shot of winning just by setting up a good e🌞nough engine to grab some Dukes and Senators.

3 ꧋ Princess of the North, Anastasia

Princess of the North, Anastasia

Available in the Northern Enchantress DLC, Anastasia allows you to take any Action card from the Market worth five or less and put it in your hand, at the cost of putting a Curse on top of your deck. Some might balk at♛ clogging their deck and g⭕uaranteeing a dead card in-hand next turn, especially in setups where you can’t Banish cards.

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However, if taking on that curse — or even several curses — gets you the win, then wouldn’t it be worth it? Of course, this is not an ability you ♚want to use every turn. But the fact that you can get any card in the Market, like a combo piece to s𝓀et off your engine or a card that gives you enough gold for a big buy, like a Duke, or even the Imperial Crown or Imperial Castle, shouldn’t be taken lightly.

2 Scholar Princess ꦰBergamotte

Scholar Princess Bergamotte

Bergamotte’s ability allows you, once per turn, to discard a non-Curse card from your hand to take an action card from the discard pile. Heart of Crown is a game where one card can🐻 make all the difference, especially in a well-tuned deck, so with that in mind Bergamotte has one of the most potent abilities in the game.

The possibilities are endless with this flexible skill, since you can use it to recycle cards that allow you to draw from maximum engine work, cards that grant you money to make a big buy or even attack cards that will hamper your opponents. Speaking of attack cards, the Scholar Princess’ ability also makes her resilient against hand and deck attacks, since if anything of hers is discarded, all she 🍸has to do is to discard another card to get it back.

1 Princess Twins Lain 🐷and Shion

Princess Twins Lain and Shion

The Princess Twins’ ability, appropriately enough, allows you to take double tu🅺rns. It does this by granting you a token that you can spend to take another turn, after the turn in which the token is spent. You can’t abuse this for more than two turns in a row, but you get one each for everyone else who has a Princess when you back Lain and Shion. Even if you get the least amount of Twin tokens from this, even one double-turn could be all you need to win the game.

If a card can make all the difference in Heart of Crown, then imagine what you can do with a whole turn. This is what makes Lain and Shion the most powerful Princess card in the game. With an efficient enough deck, you can buy up all the Succession cards you need to win and play them in the next turn. If your domain has Cities or Large Cities, you can set up a beefy turn then play that turn immediately, all without any input from your opponents. The Princess Twins have the most overpowered ability in the game, showing that time 𒁃is the coolest and most powerful thing to control. Long live the Queens.

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