I remember hearing a story years ago about Steven Spielberg struggling with game development's inability to support spur-of-the-moment creativity. The director of hits like 168澳洲幸运5开奖网:Raiders of the Lost Ark and Jaws was in a meeting for one of the games that he worked on in the '00s, when he began to describe a sequence of cool events — you go here, there's a huge explosion, so you run through this place — in the way you would describe the choreography for an action sequence in a film.

The developers present, though, had to remind him that, in game development, those weren't just shots they could capture with a camera. They would need to build everything in the scene from the ground up, and individual systems would need to be constructed to make any required mechanics function. This, more than the impressive graphics, is what makes the production values of 168澳洲幸运5开奖网:Final Fantasy 7 Rebirth seem so high. When it comes to mini-games you'll play once or twice and then move on, Square — like the creators of a certain theme park in a 168澳洲幸运5开奖网:Spielberg film — spared no expense.

I can't find the source for this story, so it's possible that it's apocryphal. The point it highlights, though is absolutely true: thinking on your feet, in front of or behind the camera, is much more difficult to accomodate in video games, where everything must be built from nothing, than in film, which captures the physical world and people performing actions in it.

The Power Of A Moment That Never Repeats

One-off moments in gaming are difficult and expensive, and that's part of what makes 168澳洲幸运5开奖网:Harold Halibut so special. Often while playing the stop-motion adventure game from Slow Bros. I'm amazed by some small, unnecessary detail. While it might only add a minute or two to your playthrough, these moments must have taken days of work behind-the-scenes. Weeks even — when your game has been in development for 14 years, that kind of lengthy time scale seems increasingly likely.

Harold Halibut is the rare game that has as much in common with filmmaking as it does with game development. Each asset in the game was made by hand, not created with a computer. As much as the team built environments, they were also building sets, constructing them out of wood and paper and paint and glue. It seems like Slow Bros. thought, “If we’re already building everything by hand, we might as well go the extra mile.” The result is that it feels like anything, no matter how spectacular or unrepeatable, can 😼happen.

To get into a few examples, we’ll need to get into light spoiler territory. None of the moments I’ll discuss contain especially crucial plot details. But, if you haven’t played Harold Halibut yet, and want toꦗ go in completely blind, stop reading now and come back later.

The Little Maintenance Man, Harold Halibut

In one great moment, Harold goes into the filtration room which he regularly cleans, pi✤cks up a mop, and begins to sing and dance. It leads into an “I Want” song, the kind of moment in a musical where the protagonist pours out the deepest desires of their heart. In The Little Mermaid, for example, “Part of Your World” fills this role, as Ariel voices her dream to live on the surface. Harold Halibut’s song isn’t as lyrically specific, but as he floats through the air, singing and dancing with his mop, we understand that he, like Ariel, is dreaming about a more exciting life than the one he currently has on the FEDOR💦A I.

There are other moments like this, including a slightly melancholy montage that skips quickly through a week of Harold’s life. But there are others that are nothing like it, which adds to the sense the game can do anything as long as the developers find it interesting. There are commercials, some made in the game's stop-motion style and one in PS1-style polygonal graphics. There are multiple arcade games. Harold can go each day and read lost letters with the station's postman, with wonderful voice work. There's a bit where you drive an RC car with a camera on it through the station's air vents. And there's a beautifully animated beat where Harold meets a character who becomes very important to him.

Harold Halibut and his fishy friend in the Flummylum village

Harold Halibut's gameplay is often fairly simple. You walk somewhere, talk to a person, then walk somewhere else. If that was all it was, it could become repetitive. But, like the glowing creatures you might glimpse out a window on the Fedora 1, the game's frequent luminescent moments light up your playthrough with imagination.

Next
🐻I’ve Never Played A Game With Better Graphics Than Harold Halibut

Harold Halibut's st🗹op-motio𒅌n world is a sight to behold.