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When playing 168澳洲幸运5开奖网:GrimGrimoire OnceMore, you are almost certainly going to come up against some enemies that just seem to obliterate your entire army. This is, unquestionably, pretty frustrating. However, while it may not be obvious at a glance, every single unit in the game has a coun๊ter unit.
Thus, this guide exists as a quick reference for what units act as counters for any given unit in the game. If you are struggling with any of the units found in the game, the solution to your problem will be listed below. We also included guidanc🌺e on how to use each unit effectively. Ideally, this guide should be able to act as a quick reference guide for every unit in the game.
The Gathering Minions (Elf, Ghost, Blob)


Th෴ese are the gathering units and are, typically pretty incapable of defending themselves. The Blob can gum up physical units, the Ghost can collide with other units and self-destruct, and Elves are capable of healing other units. This means that all of these units will exist to support other units. These units are incapable of attacking. So, basically, any other unit type will be more than capable of destroying them. Ghosts can at least fight back, but they die in the pro🦩cess.
Imp
The Imp is largely a Mana-gathering unit, however, the old Zerg Rush strategy of old can be utilized by unlocking the ability for them to attack. Since they are pretty cheap units, you can produce a whole swarm of them. However, while this can be extremely effective against Substance-type troops, i♉t is not a great strategy for fighting Necromancy units.
How To Beat The Imp
The Imp will always be decimated by Astral-type units, as they cannot hit them. Obviously, this makes the Phantom the perfect hard counter to this unit. Without the assistance of a Homunculus, t🐲he Imps are simply incapable of fighting back again♊st Phantoms.
Talisman And Guardian

So, for starters, the Guardian and the Talisman are nearly identical units. They both can attack Substance and Astral units (though they are slightly more effective against Substance), and they have the same attack range, visibility, and cost. The only differꦍence be🐈tween them is that the Guardian has more health. That's it. Well, until you start upgrading them, that is. Then they begin to diverge quite dramatically.
While both the Guardian and the Talisman are effecti🌞ve against all unit types, it should b𝓡e noted that they do more damage against Substance-type enemies.
Through the Skill Tree, The Guardian will get the ability to increase their attack speed by two and a half times. Instantly, once they have unlocked this ability, they are considerably more powerful. The Talisman, on the other hand, gets the ability to see considerably farther than the Guardian (three blocks farther, which is a sizable portion of the screen). They can als☂o be upgraded to hit from 🦹considerably farther away. This means that a Talisman can be used for scouting purposes, it also makes it better at dealing with ranged units, as it can hit them from farther away.
How To Beat Talismans And Guardians
When fighting against these turret units, a Golem will do a fantastic job of hitting them from a distance. Especially if the Golem has had its range increased. They can attack a turret unit without taking damage themselves, making them the perfect counter.
Gargoyle
The Gargoyle is the Alchemy turret. They are a lot like the Guardian and Talisman, but the big difference is that their standard projectile is an AOE attack which does the same amount of damage to groups of enemies as the single-hitting projectiles of the Talisman and Guardian AND they have better range. Pretty nifty, right? 🔴Of course, sin🐬ce it is Alchemy, there is a giant but...
How To Beat The Gargoyle
The Gargoyle can't hit Astral units. So, literally, every Astral unit can destroy the Gargoyle without being in any danger. This is a great Turret unit ꩲto help bolster your others, but this glaring weakness means you need to have other units accompanying it 🤪in order to overcome it.
Obelisk
The Obelisk is the most interesting turret unit. Instead of attacking the enemy, it heals your Astral troops. Pai🍃ring a Morning Star with a couple of Obelisks makes them incꦿredibly powerful base-defending units. If you are using Necromancy, or are planning to summon a Morning Star, then Obelisks are a no-brainer.
How To Beat The Obelisk
As far as counters are concerned, the Golem is capable of dealing damage at an incredible distance. So, that is probably the best counter here. The biggest threat when dealing with Obelisks ๊are nearby Astral units that are protecting them. So having a Skullmage unit for backup would be a good idea.
Fairy
The Fairy is fast, mobile, surprisingly hard-hitting, and capable of flying. They are also relatively inexpensive units. Despite being the first unit you acquire, they 🌜are more than capable of hanging with the late-game monsters. In general, this is an extremely versatile unit. Especially once you upgrade them throܫugh the Skill Tree.
Fairies have a ton of potential when used correctly. However, this requires a lot of micromanagement. If they simply all swarm in front of an enemy, they will take heavy damage. They need to take adv🍸antage of their flight and use the different levels to attack without being attacked back.
How To Beat The Fairy
Unfortunately, however, Fairies tend to want to swarm their opponents, which makes them extremely soft targets for AOE attacks from the likes of Golems and Homunculi.
Unicorn
The Unicorn is a tale of two monsters, the standard version of the Unicorn is extremely fragile and can be dispatched quite easily by any unit. That being said, once you have investꦕed in their skill tree, they become quite a bit moreꩵ resilient.
Their Holy Shield ability (which requires you to level them up to level 3) is extremely important to the Unicorn and can make them very durable when it is active. On top of all that, they have the Astral Hold ability, which freezes a single Astral unit. This makes them great counters for Morning Stars and C🍬harons.
How To Beat The Unicorn
Like Elves, Unicorns are often used in large numbers. So, AOE attacks are going to be able to severely damage them. A Psychic Storm from a Homunculus will be able to wipe out large swathes of these majestic horses. The Grimalkin's Mana Burn will also kill these creatures in a single attack (if they haven't used their MP, that is.
Morning Star
The Morning Star is the most powerful troop in the Glamour magic line. She is an Astral, giving her invincibility against a number of different unit types. On top of that, she can fly, and her standard attack is an AOE. Without being upgraded, she will have to charge this attack, but if she is fully upgraded she can use it freely.
How To Beat The Morning Star
While the Morning Star is capable of wiping out entire armies, she has a similar problem that the Dragon and Chimera have. Her primary weakness is the Unicorn's Astral Hold. This attack is the Astral equivalent of the Grimalkin's Sleep spell. It will stop her dead in her tracks. So that is a hard counter she has to deal with. Also, she is pretty slow-moving, which means that she doesn't handle AOE attacks particularly well herself. The standard Psychic Storm of a Homunculus will take care of her quite quickly. Also, since they are Astral units, a few Skullmages will be able to wipe out a Morning Star.
Demon
The Demon is the most powerful frontline fighter that isn't a Chimera or a Dragon. Once leveled up, they are incredibly fast, and they deal an extraordinary amount of damage. The big knock against Demons is their unit cost, and their Mana cost. At 200 mana, and taki♎ng up three unit spots, they are only really worth having if you have fully upgraded their skill in the Skill Tree. That being said, these resilient warriors have high HP, and don't have any super obvious weaknesses.
How To Beat The Demon
As we discussed in the Phantom section, one on one, the Demon barely beats a Phantom, as they do substantially less damage to Astrals. And since Phantoms are considerably cheaper, it is easy to swarm a Demon with Phantoms. On top of that, a Grimalkin can put them to sleep, and a Homunculus' Psychic Storm will deal severe amounts of damage. The other solution to the Demon is to Astralize them with the Skullmage, which makes them an easy-to-kill unit for them.
A fully upgraded Chimer𓆉a is more powerful than multiple upgraded Demons and is quite capable of killing multiple Demons at a time. It can also eat friendly units (such as a 2ܫ0 Mana Ghost) and gain a substantial amount of its health back. This is to say, in most battles, you are probably better off summoning one of them.
Grimalkin
The Grimalkin is the hero of your team. Sure, they are incapable of fighting. They are weak. They are slow. Yet, they can put every substance-type enemy to sleep. This is good when used against a robust unit like a Golem or a Demon, but it is amazing when dealing with a titan-class unit like the Chimera or the Dragon. For every step of the game where it is possible, you want a few Grimalkins kicking around yourꦚ lair.
You can pu♌t Charons and Morning Stars to sleep as well, but you will need the help of a Homunculus to change their form from Astral to Substance.
How To Beat The Grimalkin
As for countering Grimalkins, that is easy. Any cheap unit (that can attack) can swarm the Grimalkin and eat their lunch. They can on𝐆ly put one unit to sleep at a time, so if you chase them down with a bunch of Fairies, they will fall quite quickly.