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Chapter Fifteen Walkthrough

The last chapter of 168澳洲幸运5开奖网:Ghost Trick: Phantom Detective is technically two separate chapters. Chapter Seventeen is mostly exposition, putting most (but not all) of the pieces of the puzzle together for the first time; after that, it's off to the true Final Chapter, which has the potential to change everything.

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By this point, you've prevented all sorts of unlikely tragedies through even-more-unlikely intervention; keep thinking outside the box to complete the game's final challenge. If you need a hint, keep scrolling and you'll see the ending after just a few quick adjustments to the scene.

How To Complete Chapter Seventeen

yomiel reveals himself to lynne in ghost trick: phantom detective

Chapter Seventeen opens with a long conversation. Once it's done, activate the control panel behind Lynne's head to make a path upward. When you reach the phone, use it to travel to the torpedo room. Once you're there, enter the switch above an🧔d talk to Missile, who is currently possessing the other switch.

When Missile rejoins you, move Sissel back to the phone and have Missile swap the switches. Sissel can now flip the left-hand switch, which was stuck before. When you do, you'll be sent to the command room. Talk to Jowd upon arrival.to learn more about the conspiracy, then go back in time to prevent his death. From there, jump to Yomiel's corpse to go back even further, to the Final Chapter.

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How To Save Yomiel

the temsik fragment about to strike and kill yomiel as he takes young lynne hostage in ghost trick: phantom detective

Wait for Yomiel to take Lynne hostage, then have Sissel jump to her headphones and turn them up. She'll drop her sweet potato, which you can then use to cross to the fountain with both characters. Have Sissel rock the basket to drop the other sweet potato in the water, then activate the fountain nozzle as it floats past. Be sure to have Sissel move to the potato as it flies so that he can still reach the center fountain!

Move Sissel to the center nozzle, then move Missile to the floating sweet potato. Activate the fountain, and wait for the sweet potato to reach the highest point; from there, Missile can jump to the Mino statue above. Swap the sweet potato with Mino, then before you unpause time, switch Mino with the lamp on𝓡 the right. The meteorite will bounce off o൩f the statue.

Once the meteorite is averted, you'll still have to save Yomiel from Jowd's bullet. Missile will automatically stop time while the bullet is in midair; swap it with the sweet potato on the ground. Time will pause again as Mino falls.

Move Sissel to the left fountain nozzle, then have Missile swap Mino with the lamp in midair to finish the chapter and the game!

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