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Chapter Five Walkthrough

In Chapter Four of 168澳洲幸运5开奖网:Ghost Trick: Phantom Detective, Sissel arrives on the scene just a little too late. However, thanks to the powers of the dead, "a little too late" could be just enough time to save Lynne! You'll have to use some clever maneuvering and learn how the hitman Tengo operates, but it's possible to save Lynne a second time.

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Chapter Four is a bit more involved; if you're stuck, this guide will help you figure out what you need to do in order to prevent Tengo from taking the fatal shot. There are even some throwbacks to previous chapters, so hopefully you've been paying attention!

How To Get Outside

the green detective and a patrol cop talk over the phone in ghost trick phantom detective

As soon as you're able to move, make your way over to Lynne to find out what happened. You can reach her from the motor on the ceiling of the room below you, via the doctor's bag. After the conversation, you'll head back four minutes to prevent her from being shot.

Listen to the thought bubble at the top of the screen - Lynne will suggest going outside via the telephone to find the gunman before he fires. Before you go, listen to past Lynne to trigger the patrol officer entering the building. While he's on the phone, you can listen in to get the number for the Chicken Kitchen.

Upon arriving at the phone, you'll discover that you can't travel normally via telephone lines while you're in the past. Advance the conversation until Lynne walks to the right side of the room, out of frame. When she does, swivel the desk lamp and turn it on to draw the officer's attention to the hidden notebook. He'll call the detectives in the junkyard; while the phone is actively being used, you can travel through it (but only to the phone on the other end). Luckily, that happens to be exactly where you need to go!

How To Find One-Step-Ahead Tengo

one step ahead tengo takes aim with his sniper rifle above an oblivious police officer in ghost trick phantom detective

Choose to go outside to the Junkyard, where you'll be greeted by Ray. Make your way over to him once the conversation ends, then to the folding cot above him. Close the cot, then use the flag to reach the top level the same way you did in Chapter One: turn the blender on, then activate the fan a𒊎nd quickly switch to the flag before it starts blowing.

At the top, you'll find yourself in a searchlight with no objects close enough to reach. Keep the light on (it will turn back on later even if you switch it off), and wait for Cabanela to pass on the bike. When he does, stop time and catch a ride in the pedals. Be careful with your timing, as he's fast!

The best way to catch Cabanela is to move the camera to the left after the indication that Time Is Passing; that way, you'll be able to see him approach.

When Cabanela gets off the bike, enter the van to make One-Step-Ahead Tengo reveal himself. Once he does, open the van door. You can now use it to reach the searchlight on top of the van; use it to blind Tengo, forcing him to find another spot from which to shoot. Be sure that you don't turn it back off, or Tengo will return later.

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How To Stop Tengo From Shooting

one step ahead tengo takes aim from a far-off position in the junkyard as a cop patrols below in ghost trick phantom detective

Close the van door to get back to the ground; the cop nearby will have started walking back and forth. When he's close enough, move to his nightstick to get back to the left side of the scree𒐪n, wher📖e Tengo will reappear.

There are three searchlights in the area; left, right, and center, but only two can be switched on at a time. If you activate the third, the last light you turned on will shut off. For now, don't worry about repeatedly scaring Tengo; he will fire when the timer run🅘s out, and n🐲ot before.

No matter where he is, Tengo will always retreat if you activate the police siren but will show up again at the closest possible position to Lynne after a few seconds. You can also use it to call the cops to the patrol car, saving time as you won't have to wait for them.

Use the police car's flashing lights to get the cop on the left to come over; use his nightstick to reach the left searchlight and turn it off. You can now safely turn on the center light without turning off the one all the way to the right. With both the center and right searchlights turned on, Tengo will be forced to fire from the farthest position to the left.

Take the left-hand cop's nightstick all the way to the left side of the area and open the crossing gate. Climb to the top of the crane and wait for Tengo to appear below you. Lower the crate to squash him and prevent him f♏rom shooting Lynne.

Whatever you do, don't activate the umbrella until Tengo is dealt with, or you'll have to start over!

Once Lynne is saved, use the umbrella to get back down to the flag. Jump through the various pieces of junk to return to the telephone below and go to the office to complete the chapter.

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