The fifth chapter of 168澳洲幸运5开奖网:Ghost Trick: Phantom Detective is a short one, but it offers very little margin for error when things get dangerous. The Murder Machine is the game's trickiest challenge yet, as you only have three seconds to prevent it from firing once the sequence starts. As easy as it can be to get overwhelmed, it's just as easy to stumble right into the solution!
If the Murder Machine's many moving mechanisms have you flummoxed, this guide will help you sort out the red herrings from the useful items. On the plus side, you can restart and try again as many times as necessary until you get it right!
How To Catch Up With Lynne
Start by using the stepladder on the ground to roll to the right side of the room. Listen to the Green Detective's conversation, then go back to the phone desk. When the cop returns, use the desk lamp to draw his attention to the notebook, just like you did in the previous chapter. The Green Detective will call the Prison, letting you get the number by possessing the phone.
Go to your newest destination and wait for Bailey to tape a note to the wall. Possess the note and make it fall, and the other guard will catch it. Listen to him as he continues to speak with Bailey until he throws the paper into the trash. When the telephone rings, eavesdrop on Bailey's conversation then use the new phone number to return to Lynne.
How To Stop The Murder Machine
As it turns out, between the time when Lynne hung up the phone and your arrival, she's died again. Go to her body to find out what happened this time. When you are able to start manipulating events, wait for the Pigeon Man to walk past you and enter his lamp. When he places it on the crate near the door, move to the phone and wait for the call from upstairs.
When the Pigeon Man picks up the phone, listen to his conversation with the cop then teleport upstairs before he hangs up. There, close the kettle lid to make the cop move it near the ground; you'll be able to reach the room below through the motor in the ceiling fan.
When Lynne enters the room, you'll have very little time before the gun goes off. Pause and unpause time carefully to avoid wasting precious seconds. Wait in the ball on the fan until it falls onto the table; from there, make your way down to the trapdoor in the floor and open it. Once that's done, go to the toolbox in the upper left; you may have to wait for objects to move around before you can reach it. Open the toolbox to move the bowling ball, which will cause a chain reaction; the tennis ball will use the open trapdoor as a ramp, hitting the cupid statue just before it fires, preventing Lynne's third death.
When you return to the present, talk to Lynne. Ask her all the available question🦩s, then close the conversation menu to proceed to the next chapter.