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There are many kinds of quests in the open world of 168澳洲幸运5开奖网:Genshin Impact, and some of them are time-gated. In these quests, players have to finish a part of it and then wait for the server reset to start the next one. They ♔were first introduced in the Tatarasuna area of Inazuma.
🍃An Artist Adrift is one of these quests, and it goes on for at least three days assuming you do a part of it every day. This quest can be found in the northernmost area of the Sumeru Desert known as th𒅌e Realm of Farakhkert.
How To Reach An Artist Adrift Quest
Gavireh Lajavard and Realm of Farakhkert were the two areas released to Genshin Impact in the Version 3.6 update. An Artist Adrift quest can be found in these areas, but you have to 168澳洲幸运5开奖网:fꦉinish the Khvꦡarena of Good and Evil quest first. This quest introduces you to Sorush who's eager to sacrifice herself.
After completing five mini-quests under this banner quest, you'll be able to remove the corruption in the Tunigi Hollow and open the way to Harvisptokhm. You have to get three hearts to revive the god inside the tree and remove Signs of Apaosha so that the Akademiya can resume their researc🌠h.
An Artist Adrift quest will automatically appear in your quest menu after finishing the quest mentioned above.
To get to the location where you can start this quest, you have to enter a cave through the path below the Purification Spring domain. If you look below this domain on the map, you'll see two paths leading inside caves in the Asipattravana Swamp area. Enter the cave from the path leading upward.
Keep going until the way gets divided in the left and right directions. If you look to the left here, you'll see a Khvarena and an area blocked by Gray Crystals. Follow the Khvarena to the crystals and you'll be able to enter, which will allow you to start the quest.
An Artist Adrift Day One
Talk to Julien on the ground at the quest location and he'll tell you how a Fontaine artist came to a cave in the Sumeru Desert. He'll also ask you to escort him back to his camp at the seashore. Once the dialogue ends, you'll see multiple grapples leading you outside the cave and near Samudra Coast.
After reaching the camp, he'll ask you to locate his luggage near the water. There will be two yellow circles on your map in the water nearby after this dialogue. Head to the circle near the beach first and you'll see two Hilichurls fiddling with a wooden box. Defeat the enemies and get the first luggage.
Next, swim to the wooden box in the water to get the second luggage. Once that's all done, follow the new yellow circle to meet a dog and a sand pile beside it. Once the dog runs away, use Anemo on the sand pile to remove it and get the final luggage. This will also spawn some Hilichurls that you'll have to defeat.
Talk to Julien in the camp to finish the first part of the quest. You'll have to wait for your server time to reach 00:00 to start the next quest. It's recommended to place a Portable Waypoint at the camp if you're planning to continue the quest on the next day.
An Artist Adrift Day Two
Once you get to the camp, Julien won't be there and you'll have to look for him after talking to Paimon for a bit. Head back into the cave using the same grapples as the first quest and you'll find him in roughly the same location as the first time. Though some Hilichurls will be around him this time and you'll have to defeat them.
After talking to Julien, he'll ask you to look for his missing sketch. Head into the cave once the dialogue finishes and you'll see a white arrow to the left side nearby. Defeat the Hilichurl and interact with the aura to continue the quest, though this part isn't necessary. Keep going straight until you see another arrow to your left.
Follow this path on the left and you'll find a Khvarena in a little gap. Enter this gap to see some Hilichurls around a sketch board. You don't have to defeat these Hilichurls. Simply keep going to the left and you'll find Pepper with the required sketch inside the cave it was guarding.
Take the sketch back to Julien in 𝕴the camp to finish the second part, which will leave only one part for you.
An Artist Adrift Day Three
While doing the final part of this quest, you'll realize why it was important to finish Khvarena of Good and Evil before starting it. Traveler and Paimon will take Julien to the oasis to try and motivate him on his artistic journey. This quest is essentially filled with dialogues, but you'll have to switch your locations two times.
In the end, Julien will understand what he needs to do and your journey with the artist will end. All three of these quests will give you 30 Primogems each, which makes it a total of 90. You'll also get plenty of other rewards for finishing them including the "A Fascinating Journey" achievement.