Summary
- Troy Baker's voice is extremely prevalent in the video game industry, appearing in numerous games each year since 2004.
- Seeing the same three actors, including Baker, cast in big budget games has become tiring and predictable.
- The monopoly of these prominent actors and the potential use of AI technology could make it even harder for smaller actors to break into the industry.
While watching the trailer for Indiana Jones and the Great Circle, I heard a very familiar voice coming out of Indy’s mouth - Troy Baker, only this time he was doing a Harrison Ford impression. I checked with my partner. “Do you know who that is?” He replied, “No idea, b♈ut statistically speaking, I’m guessing Troy Baker.”
It’s astounding how prevalent this man’s voice is in the video game industry. Opening his filmography on Wikipedia reveals he’s been in at least one video game a year since 2004, with some years having over 25 credits. His breakneck pace of work has largely slowed since his career really took off, presumably because he’s taking on bigger roles that pay more, but he’s still everywhere. I’ll be 𝓀very hones෴t here: when I heard his voice as Indy, I sighed.

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This isn’t a reflection of how good or bad Baker is at his job. Obviously, he’s talented and works hard at his craft. He’s delivered some iconic performances over the years, especially the obvious: Joel in The Last of Us. But I’m tired of seeing the same three dudes getting cast in big budget, triple-A games. As much as I enjoy their work, there are actors who aren’t Nol✅an North, Yuri Lowenthal, and Troy Baker. There are many of them, actually! I find it deeply troubling that when it comes to big console exclusives, seeing these three names in the cast doesn’t surprise or excite us anymore.
It’s not just a matter of fatigue at hearing the same voices all the time. It’s more a matter of monopoly. I can’t help but think about SAG-AFTRA’s recent deal to allow union voice actors to create and licence digital replicas of their voices. It’s concerning that any prominent actors who 168澳洲幸运5开奖网:choose to licence their voices would end up cutting out smaller actors trying to get their foot in the door. Everybody’s already hiring Troy Baker and co., and if he licences a cheaper AI version of his performance, anybody can have Baker in their game. T🍸hat makes it less likely that studios will hire smaller actors, who don’t have that name recognition and will presumably cost more.
Whether or not Baker would do this or not is besides the point. You could replace his name with any prominent, well-known voice actor, and my point would still stand. It’s like if every blockbuster movie ever had the same cast, over and over, forever. It’s like if Oppenheimer starred Brad 🌳Pitt instead of Cillian Murphy. Are these three people really the best choice for every role? Don&✱rsquo;t audiences deserve to get casts hired more for their suitability than their name brand? There’s no ‘next Troy Baker’. There’s just Troy Baker, forever.
that people who want to act in video games need only do two things: one, buy a decent microphone, and two, wait for him and Nolan North to die. , this one is actually good because it’s true, and it continues to be true. It’s becoming less and less feasible for anybody to enter and thrive in an industry that continues to prioritise the same actors, especially with the new interference of generative AI technology. Give me Noshir Dalal, at the very le🌳ast. Anybody else.

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