If you are a fan of Japanese Role Playing Games, then you have heard his name plenty of times in the past. Hironobu Sakaguchi is one of the most influential game directors of all time. His work and legacy have heavily impacted the industry with the iconic 168澳洲幸运5开奖网:Final Fantasy series ♊and even the collaboration with Akira Toriyama in the Xbox 360 exclusive, Blue 𝐆Dragon.

Every Game Directed By Shinji Mikami, From Resident Evil to The Evil With💮in (Ranked According Metacritiꦺc)
Shinji Mikami directed eight games in total, fಌrom the i⛎conic Resident Evil to The Evil Within. But how do those titles stack up on Metacritic?
As the founder of the 168澳洲幸运5开奖网:Mistwalker development studio, Sakaguchi has been successful in the 🍒post-Final Fantasy era, mostly focusing on pro𓂃pelling new and interesting IPs into the limelight, while taking a backseat from directing himself.
Even though Sakaguc﷽hi has plenty of credits in other games, we will only focus on those with directorial credit.
8 𒀰 Party Wave ও
Eve🌸n though he is known for making compelling characters and storylines set in grand and jaw-dropping worlds, his studio Mistwalker began focusing on smaller mobile games back in 2012. They started this foray into the mobile space w▨ith a simple score-based surfing game called Party Wave.
While the character design is super fun and interesting, far removed from Sakaguchi’s previous work, the gameplay loop was extremely surface-level and repetitive. Sadly, the game has now been deli🌃sted from online app stores, so you will not be able to play this fun time killer on your fifth-gen♛eration iPod Touch.
7 Blue Dragon: Awaꦺkene🍸d Shadow
Even though he is the creator of the 168澳洲幸运5开奖网:original Xbox 360 game, he was not the director on the super team project, but he was able to step up and d🍸irect the thi🔯rd game in the series, Awakened Shadow.

☂Magic: The Gathering’s F﷽inal Fantasy Set Is The Perfect Kind Of Fan Service
I am never going to financially recover from t✤his.
Returning to the Blue Dragon universe was interesting enough, but this game did something quite different. Instead of playing as Shu, you were able to create 𓆏your own character and build yourꦉ own adventure. Not only that, but the combat strayed from its classic turn-based combat for a more action-oriented gameplay. This was divisive for a lot of players, as most just wanted to continue to immerse themselves in Sakaguchi’s creative and colorful world.

Blue Dragon: Awakened Shadow
- Released
- May 18, 2010
- ESRB
- everyone 10+
- Developer(s)
- ෴ Mistwalker, tri-Crescendo
- Publisher(s)
- ꦫ Nam💯co Bandai, D3 Publisher
- Engine
- game engine
- Multiplayer
- Local Multiplayer, Online Multiplaye𓂃r ꦉ
6 The Last Story 🍎 ܫ
After his time spent on Final Fantasy, Sakaguchi was able to explore different worlds and share his eye for excellent JRPG stories with his Mistwalker studio. Towards the end of the lifespan of the Nintendo Wii🍌, Mistwalker released an exclusive game on the console that was a little of bit of old mixed with a little bit of new.
The Last Story’s aesthetic was reminiscent of games like Final Fantasy 12, but its combat was far more involved than the one in the world of Ivalice. The Last Story’s combat had action elements combined with cover shooting, and even wall running. The game had🌼 ambition, but sadly, the execution wasn’t all there.
5 🌸 Fina༺l Fantasy 2
Depending on who you ask, you’ll receive different opinions about the follow-up to the 1987 c🔯lassic. Even though the game features most of the same gameplay loop as the original, this time, your party members all have predetermined canon names and are part of 🌳an overarching story.
Not to say that the original Final Fantasy didn’t have a story, but Final Fantasy 2 was a bit more compelling as it made you care for the characters and their goals💮, rather than a simple self-insert four characters have to defeat the big bad guy and collect the crystals.







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Final Fantasy II
- Released
- December 17, 1988
- ESRB
- t
- Developer(s)
- Square
- Publisher(s)
- Square
- Engine
- Unity
- Franchise
- 168澳洲幸运5开奖网:Final Fantasy
4 Final Fantasy 3 𒀰
The third installment in the series suffered from the same criticism as the second one. While the game featured168澳洲幸运5开奖网: the job system, where you could reclass your characters as you saw fit for the situation♈, for the first time, the game felt like more of the same. The story, while keeping its motif of crystals and magic, was far more involved and had an aura of mystery surrounding it, making players far more interested in the𒁃 story rather than the already-seen game mechanics.

8 Games That Combine Turn-Based And꧒𓆏 Real-Time Gameplay
💮If you have tw🍰o equally-engaging combat systems, why not blend them together?
The game was still incredible, and it set a precedent for many JRPGs 🔯to follow. Customizatio♌n almost feels like a synonym to JRPGs nowadays.







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Final Fantasy III
- Top Critic Avg: 63/100 Critics Rec: 22%
- Released
- April 27, 1990
- ESRB
- m
- Developer(s)
- 168澳洲幸运5开奖网: Square Enix, Tose
- Publisher(s)
- 168澳洲幸运5开奖网: Square Enix
- Engine
- unity
- Multiplayer
- Loc🌄al Co-Op
3 Final Fant༒asy
There’s a reason why Final Fantasy is such a familiar name amongst every gamer. The release of the game w🍷as a last-ditch effort to save the company, known as Square at the time, from going bankrupt. Not only a commercial success, Final Fantasy cemented itself as the one of the reasons for RPGs popularity as we know of today.
One of the biggest complaints about the original game was its random encountersꦡ. If you grew up playing this game, or at least one similar, random encounters might not seem as egregious,🐠 but the slow pace of the game and lack of substantial story didn’t sit well with many players.
2 Final Fantasy𒁏 5
Final Fantasy 5 is most definitely🎐 the forgotten middle child. When speaking about the best Final Fantasy games, most people remember the most popular ones: 4, 6, 7, and even 9, but 5 was an excellent game that many did not even give it the time of day. It had a much more involved story, exceptional characters, and even better des𝄹igns, and it was the return to form with a much more expanded job system.
Thes🐽e things are the baseline of what most Final Fantasy play🍸ers look for in the newest entries, and without Bartz’ story, we would probably not even have the masterpieces that are 11 and 14.
1 Final Fantasy 4 ෴
Anyone who has ever played Final Fantasy, knows that Final Fantasy 4 is the best thing that Sakaguchi has directed. Every Final Fantasy game under his belt is an incredible and unique experience that every JRPG fan needs to experience, but Final Fantasy 4 is a diffeꦯrent beast.
Its gripping story, its iconic characters, and soundtrack are all jam-packed in a story with twists and turns that even on a replay feel fresh and unlike any other outᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ there.

What Is The Last F♎inal Fantasy Game That You Thought Was Truly Great?
If there is one topic that dominates the Final Fantasy dialogue, it is the question of when it was great. We all agree that it was great at a certain point in time, but when? Would you say that Final Fant⛄asy 16 was great? Has Final Fantasy not been great since Final Fantasy 6? What's your take?
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