In first-person indie adventure game Funeralopolis: Last Days, you 🦂are the newly instated overseer of an apartment complex in the independent city-state of Huta-Grobno. You don't like your residents much, but you'll need to get used to them because you're not leaving the building any﷽time soon.
The End Of The World Seems Close In Funeralopolis: Last Days
Forty-five days ago, the sky over Huta-Grobno turned to ash. Residents stay in their apartments, afraid to venture out or even open their windows, as scientists warn the air under the heavy gray clouds could have damaging respiratory effects. You spend your days listening to the radio — both an official, publicly accessible news station and the Church's private channel, where you pick up bits and pieces about what is actually going on in the city. The miners have discovere🌞d a mysterious substance oozing out of the depths of the earth. It's colloquially known as the Soup. Doesn't seem good.

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Despite gaining information about the outside world, you typically only see it from the comfort of the overseer's apartment (which the other residents spitefully remind you is much nicer than theirs). The setting is🌟 remarkably intimate as a result, and it stuck with me for hours after I finished playing. I found myself remembering my time in the overseer's apartment with the visceral feeling that usually only accompanies real 🐬memories. You only venture out into the hallway when you need to grab something from your office, respond to a tenant's pressing needs, or check the wall outside your apartment to see if the mysterious hole that popped up in your kitchen is visible from the other side.
The Mysterious Hole At The Heart Of Funeralopolis
Oh right, about the mysterious hole. After a tedious day in the supervisor's apartment — listening to radio broadcasts from the news and secret messages from the Church, looking through documents, eating dinner, milling about, and staring off th🌊e exterior balcony at the dreary street below — a🌟 small crack in your wall bursts open, revealing a pitch black hole. You figure you can't do much about it, so you go to sleep.
Views From The Overseer's Apartment In Funeralopolis: Last Days
Until a mysterious noise wakes you up in the middle of the night. You walk down the hallway and find Adam, the building's newest resident, staring down at the street below. Officials from the Church have arrived and they're rounding people up in a huge crowd. Where they're taking them, and why, you don't know. The cutscenes are wonderfully executed with a throwback aesthetic that straddles the line between the two first 168澳洲幸运5开奖网:Metal Gear Solid titles, and characters are framed with equally cinematic flair. The game wonderfully (and terribly) captures the feeling I remember having throu💯ghout the first year of the pandemic: that you're trapped in your home as awful things happen just outside your ꦿwalls.
The next day, you get to make the game's one and only choice, when the church stops by the building, notifying the residents that they will soon search each room for any strange phenomena. You can decide to come clean about the hole then and there, or obfuscate, saying you haven't seen anything out of the ordinary. I've played through the game twice now, and the consequences of that decision are impactful, completely altering how the rest of the game's hour-or-less runtime plays out. I won't say more for fea⭕r of spoilers, but the game is a confident, vibes-forward slice of body horror. It's an engaging piece of work in its own right but creator BananaJeff conceives of Last Days as a prologue setting up Funeralopolis, a "personal worldbuilding project." I'm eager to see where this goes next. Last Days offers a 🍸tantalizingly small glimpse of this world, but I would love to see a full-length adventure game or immersive sim set in Huta-Grobno.
Funeralopolis: Last Days is 𝓰available at pay-what-you-w𒀰ant pricing on itch.io.

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