FPS games are a pain 168澳洲幸运5开奖网:to get good at. Jumping into multiplayer often sees you turned into cannon fodder for more experienced players as you run into walls of gunfire and die before you eve🔜n have the chance to react. There are so many different cog🐼s whirring away, from your reflexes to your aim to your tactical skills, things like checking corners, knowing when to move, and even when to leave someone alive.

Newcomers and even those who have played casually for years struggle because FPS games demand you master so many different skills at once, but there are ways to do it tཧhat aren’t so tedious as t🗹o put you off the genre for good.

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You can do what I did for five years and grind for hundreds of hours in competitive shooters like 168澳洲幸运5开奖网:Counter-Strike: Global Offensive, 168澳洲幸运5开奖网:Overwatch, and 168澳洲幸运5开奖网:Rainbow Six Siege, painstakingly climbing from Silver 1 to Master Guardian Elite. You’ll probably face ridicule from randoms and have to spend hours in private lobbies training your aim while also mastering grenades and movement. Or… you can play Black. I wish I’d played Black.

Black sniper x5 zoom aimed at enemies in a graveyard

Even on its lowest difficulty, Criterion’s shooter has enemies covered from neck to toe in Kevlar. You can shoot at their body until they drop dead, but you'll waste stashes of ammo. This isn't an FPS where you can storm into a room and gun down everyone in seconds. Black always pushes you to aim for the head, which is the perfect way to improve your aim as it's a tiny target that takes precision to hit consistently.

Something so many players get wrong when they jump into FPS games for the first time is control - you don't have to kill everything you see. Black uniquely trains you by way of its enemy and level design to hold your fire, take it slow, and go for the most vulnerable points.

To prevent drawn-out gunfights that empty your ammo reserves, you need to get headshots or bide your time. Go for the body and they’ll probably alert others. With patrols constantly moving through each level, it's vital that you patiently wait for enemies to pass or single themselves out, because waves of reinforcements are likely to send you straight back to the last checkpoint.

Black cover art of an M4A4 exploding

That was one of the biggest problems I had when I was a low-ranked Silver in CS:GO. I’d buy SMGs like the P90 and rush around, gunning down everyone without thinking. This got me an ace once in 100 hours of game time. What usually happened was that I would kill one enemy and end up on the 😼receiving end of four others, dying immediately. Pat꧅ience makes all the difference, and all of Black’s levels are designed around this idea.

You’ll naturally learn to place your crosshair on level with enemy heads, bettering your aim, and you’ll instinctively stop attacking everyone you see. You’ll likely use less ammo and be more controlled in how you fire, as well as thinking more meticulously about what weapons you bring into what scenarios - a shotღgun in a huge, open stretch of land isn’t ideal.

So many single-player FPS games lean into the power fantasy of running around with a gun and becoming an unstoppable killing machine, whether it’s 168澳洲幸运5开奖网:Call of Duty, Doom, or even 168澳洲幸运5开奖网:Half-Life. Skills you get from single-player campaigns rarely translate to multiplayer, so Black is unique in its tactical execution, seamlessly intertwining skilful lessons into its gameplay loop that do, for once, mean som🐼ething if you hop into a more competitive online s꧙etting.

As someone who mostly plays FPS games😼 on PC, learning to aim with a controller was my biggest hurdle in switching to console, but after playing through Bl🧸ack a couple of times, I’m already feeling the benefits.

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