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Weapons are the most important part of Fortnite. Having a diverse setup can give you excellent coverage against any situation you can face in a match, so it’s important that you pick your weapons carefully. It’s hard to do this in the early stages but, as you advance, you’ll be able to find many interesting weapons𓄧 out there.
Chapter 4 Season 2 has added a great collection of weapons that work perfectly together, and there isn't a single useless weapon in this season. If you want to learn more about them, let’s take a look at all the new and unvaulted weapons of Fortnite Chapter 4 Season 2.
Kinetic Blade
The most interesting weapon of Chapter 4 Season 2 is the Kinetic Blade. Not only because it’s a good melee weapon but also because it gives you a 🅷lot of mobility.
The Kinetic Blade has a main attack named Knockback Slash. It has three hits, on the first two hits, the target will receive 35 damage per hit, reaching a total of 70 damage. In the last hit, instead of dealing damage, the target will get knocked back.
It&r✃squo;s fair to say that if you send the target through the sky and fall from a considerable height, it’ll receive the usual fall damage.
The Kinetic Blade also has a secondary attack named Dash Attack. The Dash Attack will impulse you to the front and will inflict 60 damage to every target that is on the way of the Dash. You can’t spam the Dash Attack as it has three charges, and each charge has a ten-second cooldown time.
The charge Cooldown time can be reduced with the Dignified Finish Augment. Every time you kill an opponent with the Kinetic Blade and you have a Dash charge on coo♏ldown time, the charge will get automatically restored. It won’t restore all the charges of the Kinetic Blade.
The Dash Attack has a drawback; every Dash has a startup time of 0.30 seconds when you can&ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚrsquo;t move anywhere until the Dash gets activated, meaning you&rsquo✱;ll be briefly exposed to receive damage every time you Dash.
So, even if the Kinetic Blade seems like a useful weapon, it can be an invaluable item if you use it to move through the map. The Kinetic Blade can take yo🌟u out of the storm quickly and can make you travel through Points of Interest in a matter of seconds if you know how to manage the charges of the Dash Attack properly.
It’s recommended t🏅o use the first c⭕harge of the Dash Attack to fly to the air, then the remaining two charges to impulse yourself to where you want to go.
SMGs and Pistols
The Sub Machine Guns and the Pistols use Small-Ammo bullets. You can find all of these weapons in chests, on the floor, and fishing. If you open a Rare Chest, you have a chance to get a Rare (or better) version of these weapons.
Twin Mag SMG
The Twin Mag Sub Machine Gun (or SMG) is a weapon added in the previous season and has a characteristic that makes it shine above the rest of the weapons, as it has two reloaded mags.
This means that if you consume a magazine of this weapon, your next reload will be fast, taking only 1.3 seconds to reload. Whꦇen you consume your second♚ mag, then you’ll have to reload both magazines, which will take a total of 2.3 seconds.
It’s recommended to always have an eye on the remaining bullets of both mags. Try to reach every battle with both mags full, so you don’t spend 2.3 precious seconds reloading while your opponen💖t moves.
A🀅fter consuming both mags, if you haven&rℱsquo;t killed your opponent, it’s recommended to switch weapons instead of wasting more time reloading, but this is an unlikely scenario.
Both mags of this weapon have 20 bullets, which is pretty standard. There are many SMGs from other seasons that have a better bullet count, but considering that the reload time isn’t that long when you switch mags, it’s worth ൲♛it.
Here’s a table of damage comparison between a Common Twin Mag SMG anꦐd its greater versions:
Rarity |
DPS |
Damage Per Bullet |
Common |
208 |
16 |
Uncommon |
221 |
17 |
Rare |
234 |
18 |
Epic |
247 |
19 |
Legendary |
260 |
20 |
It’s fair to say that if you land a headshot with a Twin Mag SMG, the damage will be multiplied by 1.5.
Tactical Pistol
The Tactical Pistol is an automatic pistol with a high-fire rate, even to the point when it can be used as a replacement for an SMG. This weapon is also highly valuable because of its small recoil and its tiny spread; in other words, it’s easier to lan🅠d shots on a medium or 🐲short distance with the Tactical Pistol than with the Twin Mag SMG.
As it’s an automatic weapon, you can hold the Fire button, and it’ll continue shooting, and yet, it’s recommended to ta🦋p the Fire🧸 button as it’ll give you a lot more control over the weapon and let you shoot at greater distances.
Each mag of the Tactical Pistol has 15 bullets, and the reload time will depend on the class of the weapon. Here's a table with the damage comparison of all the classes of the Tactical Pistol and the reloading time of each of them:
Rarity |
DPS |
Damage Per Bullet |
Reloading Time |
Common |
156.4 |
23 |
1.5s |
Uncommon |
163.2 |
24 |
1.45s |
Rare |
170 |
25 |
1.4s |
Epic |
176.8 |
26 |
1.35s |
Legendary |
190.4 |
28 |
1.3s |
Lastly, whenever you land a headshot on a target, the damage will be multiplied by two.
Shotguns
The Shotguns use Shotgun Shells. These weapons can be commonly 𝐆found on the floor, in c🔜hests, and by fishing.
Havoc Pump Shotgun
The Havoc Pump Shotgun is a high-damage, slow-reload weapon, which is only usable in very short distances.
The most notorious thing about this shotgun (and the thing that makes it worse than the other shotguns) is that you have to pump in between shots, which leads to very slow damage in battles, and it’s a drawback in case you are fighting against a target with an SMG. The bullet spread of this shotgun is very wide; hence why it excels in very short distances.
This weapon is ideal for short-distance battles. It’ll work better for you if yo💦u do hip shots instead of aiming, as you’ll have a better range to shoot.
Aiming with this shotgun in short distances can be problematic, as these battles usually involve a lot of mov꧒ement while aiming will force you to stop for a while.
Each mag of this shotgun has only six bullets, and it reloads by only one shell at a time. The reload time will be shorter the better the class of the weapon, but regardless of the class of the weapon, 🌞it’ll take🌱 you a lot of time to reload.
Here’s a comparison table of the damage that this shotgun can deal depe🐟nding on its class and the amount of time it takes to fully reload it
Rarity |
DPS |
Damage Per Bullet |
Reload Time |
Common |
81 |
108 |
5.5s |
Uncommon |
85.5 |
114 |
5.25s |
Rare |
90 |
120 |
5s |
Epic |
94.5 |
126 |
4.75s |
Legendary |
99 |
132 |
4.5s |
Mythic |
108 |
144 |
4.25s |
If you want the Mythic version of this weapon, you’ll have to find and defeat a character named Highcard.
He and his grunts spawn after a short amount of time in every golden Point of Interest, and after defeating him, he’ll give you his Vault Card. After picki🍸ng his card, the game will automatically ping the Vault location, so you can open and loot it.
Every pellet of the shotgun shell that lands on the head will see its damage increased by two.
Combat Shotgun
The Combat Shotgun is a high-damage, quick-reload time, high-range shotgun that excels in medium distances and is the perfect weapon to use if you don’t want to r𝔉ely⛦ on SMGs.
The pellets of every shot of this shotgun spread in a small range. This can mean that the Shotgun isn’t as good as others in short-distance battles, but in fact, it’s very good to use in short distances, t📖oo, if you know how to aim from the hip or have enough room to𒁃 aim.
Thanks to this small range, every shot in the head will deal a lot of damage. It’s not as good as the Maven Auto Shotgun ♉in this sense, but it’s a better option than the Ha♛voc Pump Shotgun.
Each Mag of this Shotgun has eight Shotgun Shells, and it has a quick reload time as it reloads two shells at a time. Below is a table comparing the damage and the reload ti🦋me of all the classes of the weapon:
Rarity |
DPS |
Damage Per Bullet |
Reload Time |
Common |
102 |
60 |
5.7s |
Uncommon |
108.8 |
64 |
5.5s |
Rare |
113.9 |
67 |
5.3s |
Epic |
119 |
70 |
5s |
Legendary |
125.8 |
74 |
4.7s |
Every pellet that lands in the head of your opponent will see its damage increased by 1.75.
Maven Auto Shotgun
The Maven Auto Shotgun takes all the best things of the Havoc Pump Shotgun and the Combat Shotgun and mixes them together into a fully automatic, short and medium-ranged, high-damage, and short-reload time shotgun.
This one is a weapon that adapts to every situation, as it has a short fire range that is wider than the Combat Shotgun’s range but shorter than the Havoc Pump Shotgun. The best part of the shotgun is that it’s automatic, which means you’ll spend less time between shots. It’s ideal for those who ha♈vꦐe bad aiming. Also, the recoil isn’t strong on this weapon.
Each Mag of this Shotgun has six bullets, but in this case, instead of inserting shells into the weapon, you’ll have to spend some time to reload the shotgun fully. In other words, you can’t use it while reloading like the previous two shotguns.
Here’s a table of damage comparison of e❀very class of this shotgun, as well as their reloading time:
Rarity |
DPS |
Damage Per Bullet |
Reload Time |
Common |
107.8 |
77 |
5.78s |
Uncommon |
113.4 |
81 |
5.51s |
Rare |
119 |
85 |
5.25s |
Epic |
124.6 |
89 |
5s |
Legendary |
131.6 |
94 |
4.72s |
Every pellet of the shot that lands in the head will get its damage increas🔥ed by 1.75.
Rifles
All of these weapons use Medium Ammo. The Havoc Suppressed and the Red-Eye🌞 Assault Rifles can be found on usual loot (Chests, on the ground, or ♌by fishing).
The Overclocked Pulse Rifle can only be found as a reward for claiming the Capture Point of the Loot Island.
The Loot Island is the floating is♓land that spawns when the match is about to end in a random place on the map.
Havoc Suppressed Assault Rifle
The Havoc Suppressed Assault Rifle works like a usual Rifle; it’s good in medium and long distances, has a fast rate of fire, and is fully automatic. However, it is also worth noting that it has an interesting perk, as it’s a suppressed weapon.
Thanks to the silencer, this weapon is ideal for those who prefer not to engage in battles and instead like to hide, as it will not emit a blip in the radar every time you shoot, and you won’t hear where the s💮hots come from.
Each Mag of this rifle has a size of 30 bullets and has a standard reload time of 2.5 seconds. To further comparison, here’s a comparison table of t♎he damage every class of this weapon has and its reload time:
Rarity |
DPS |
Damage Per Bullet |
Reload Time |
Common |
126 |
21 |
2.75s |
Uncommon |
132 |
22 |
2.62s |
Rare |
138 |
23 |
2.5s |
Epic |
144 |
24 |
2.38s |
Legendary |
150 |
25 |
2.25s |
Mythic |
156 |
26 |
2.25s |
This weapon also has a Mythic class, which is also known as the Highcard’s Havoc Suppressed Rifle. This one has better stats than the Red-Eye Assault Rifle, and it’s way easier to get than the Overclocked Pulse Rifle, as well as having a longer mag size. It’s ideal to have on your matches if you have the chance of defeating Highcard.
You can get the Mythic version of this weapon three times if no one defeats Highcard when he spawns in MEGA City, Shat💃tered Slabs, and Brutal Bastion.
It can be a good strategy to go with your 🔯squꦕad and take on the three Highcards, so everyone has this rifle.
Lastly, every headshot will get its damage increased by 1.5.
Red-Eye Assault Rifle
The Red-Eye Assault Rifle is a good option in case you don’t get to find the Havoc Suppressed Rifle. It has everything a Rifle can ask for; it’s fully automatic, and it’s great at long distances because it has a red dot weapon sight.
The only problem with this weapon is that it inflicts less damage than the Havoc Suppressed Rifle. To compensate for it, it’s a great weapon for those who have bad aim as it’s way easier to aim with it. It’s one of the few weapons that you have to aim with ▨in 🌺first-person view.
Every Mag of this weapon has a size of 25 bullets and has a standard reload time🍬 of 2.5 seconds. Here’s a comparison table of the damage each version of this weapon dealꦺs, including the reloading time:
Rarity |
DPS |
Damage Per Bullet |
Reload Time |
Common |
112 |
32 |
2.75s |
Uncommon |
119 |
34 |
2.62s |
Rare |
126 |
36 |
2.5s |
Epic |
133 |
38 |
2.38s |
Legendary |
140 |
40 |
2.25s |
Lastly, every headshot landed with this weapon will see its damage increased by 1.65.
Overclocked Pulse Rifle
The Overclocked Pulse Rife is a perfect medium and high-range, fully automatic Rifle with a considerably slower fire rate but great damage. Other than that, it acts like a usual Rifle.
This weapon has a DPS of 266 if aiming and 200 if 🅰shooting from the hip, and every bullet will deal 57 if aimed and 38 if shot from the hip.
Each Mag of this weapon has a size of 20 bullets, and it has a reloading time of 2.68 seconds. It’s pretty sওlow co❀mpared with the previous two rifles, yet it’s not a game-changer difference.
Every headshot you land with this weapon will have its damage increased by 1.5.
Marksman Rifles
The Heavy Sniper and the Dragon’s Breath Sniper use Heavy Ammo, while the Cobra DMR uses Medium Ammo. The Heavy Sniper and the Cobra DMR can be found on Chests, on the floor, and by fishing, but the Dragon’s Breath Sniper can only be found on Holo-Chests. To unlock it, you’ll need two keys.
Be aware that people can see you when you are aiming because all the Marksman Rifles have a new feature named Sniper Glare. Every time you aim, your weapon will emit a very noticeable shine; this is to avoid people camping for a lot of time and forcing them to use the Snipers only in specific situat🌞io𝓡ns.
Heavy Sniper Rifle
The Heavy Sniper Rifle is the weapon that deals the most damage in the game. As it’s a Sniper, it’s way better to use in long and very long distances, and it’s not recommended to use in medium and short distances as you can’t aim with it from the 𒆙hip.
Every Mag of this weapon only has a bullet, and it has a standard reloading time of 3.5 seconds, meaning you have to be very precise on your shots ifꦏ you want to be dealing damage constantly. Also, this weapon deals a lot of damage to buildings, which is perfect for revealing targets.
Below is a tab♍le of the damage this weapon can inflict on e꧙very class, as well as the reload time:
Rarity |
DPS |
Damage Per Bullet |
Reload Time |
Rare |
90 |
120 |
5s |
Epic |
94.5 |
126 |
4.75s |
Legendary |
99 |
132 |
4.5s |
There currently isn’t an Uncommon🦹 💯(Green) version of this weapon.
Lastly, every headshot will see its damage increased by a whopping 2.5. A well-landed headshot from a Legendary Heav🅰y Sniper can sweep your target’s shields ꧋and HP.
Cobra DMR
This Marksman Rifle is pretty unique as it’s a semi-automatic Sniper with a large Mag size that you can use to aim from the hip and uses Medium Ammo. Even though it’s perfect for large distances, you can also use it for medium distances. It’s not ideal, but it can ⛎get you out of a🐽 sketchy situation.
This weapon has a Mag Size of 20 bullets 🃏and has a standard reloading time of 3.5 seconds. Non♌etheless, you’ll find a table comparing the damage of this weapon’s different classes as well as its reloading time:
Rarity |
DPS |
Damage Per Bullet |
Reload Time |
Common |
144 |
36 |
3.75s |
Uncommon |
152 |
38 |
3.62s |
Rare |
160 |
40 |
3.5s |
Epic |
168 |
42 |
3.35s |
Legendary |
176 |
44 |
3.25s |
Every headshot dealt by this weapon will see its damage increased by 1.5.
Dragon’s Breath Sniper
The Dragon’s Breath Sniper works exactly like the Heavy Sniper Rifle; it’s a long-range, slow-fire, high-damage weapon with only a single bullet in its Mag. This weapon is weaker than the legendary version of the Heavy Sniper Rifle, as it only inflicts 121 damage per bullet and has a reloading time of 2.5 seconds.
The only thing that makes it viable in the game is that it can set structures on fire, which ꧅is pretty 🥂useful in Battle Royale, but it’s not as good in Zero Build Mode.
Heisted Weapons
The Heisted Weapons are just Exotic versions of most regular weapons you can find on the map. Of course, they deal much more damage but are harder to find than regular weapons. Also, every weapon holds a specific mechanic you can activate by reloading or shooting.
Heisted Blink Mag SMG
The Heisted Blink Mag SMG is the Exotic version of the Twin Mag SMG. Whenever you reload this weapon, you’ll get the Zero Point Dash effect for a short time.
The Zero Point Dash makes you teleport thro🐽ugh small distances. It can be useful to close gaps agains𝔉t enemies.
DPS |
273 |
Damage Per Bullet |
21 |
Mag Size |
20 Bullets |
Reload Time |
0.85 on its first reload, 1.85 on its secoꦡnd reload |
Heisted Run’ N’ Gun SMG
The Heisted Run’ N’ Gun SMG is the Exotic version of the Submachine Gun, which we saw for the last time in Chapter 3 Season 1. The Submachine Gun acts like a Twin Mag SMG but without having a second mag attached to th⛦e weapon, so it🏅 doesn’t have a short reload time.
If you shoot and hold with the Run’ N’ Gun SMG, you’ll get a Slap Effect momenta𓆉riꦆly, meaning your stamina bar will not decrease while running.
DPS |
198 |
Damage Per Bullet |
18 |
Mag Size |
33 Bullets |
Reload Time |
2.55 seconds |
Heisted Accelerant Shotgun
The Heisted Accelerant Shotgun is the Heisted version of the Maven Auto Shotgun. Whenever you deal damage with this weapon, you’ll get the Pepper Effect, which will make you walk, run and swim faster and will increase the weapon’s Fire Rate by a 50 percent. The effect will end if you d🅰on’t deal damage after a ಌwhile.
DPS |
137.2 |
Damage Per Bullet |
98 |
Mag Size |
6 Bullets |
Reload Time |
4.68 seconds |
Heisted Breacher Shotgun
The Heisted Breacher Shotgun works exactly like the Heavy Shotgun, which we saw for the last time in Chapter 3 Season 1. If you want a further comparison, it has the same perks as the Havoc Pump Shotgun; great damage, slow fire rate (A shot per second), and slow reload time.
Nonetheless, this weapon has a way better fire range, as it concentrates its pellets in a single section. Also, the Breacher Shotgun deals extra damage to structures.
DPS |
106 |
Damage Per Bullet |
106 |
Mag Size |
5 Bullets |
Reload Time |
5.1 seconds |
Heisted Explosive Assault Rifle
The Heisted Explosive Assault Rifle is the Exotic version of the Red-Eye Assault Rifle. It has an extra perk, as every bullet will explode when hitting aꦰ target (it can be an opponent,𝄹 a building, etc.).
DPS |
132 |
Damage Per Bullet |
60 |
Mag Size |
12 Bullets |
Reload Time |
3 seconds |
Defensive Weapons and Items
The Defensive Weapons are the real game-changers, as they can help you heal yourself or put a barrier between the damage and you.
Chug Cannon
The Chug Cannon is a wonderful item no matter the situation, as it’ll maintain you and your friends healed. If you shoot to the floor, you’ll shoot a can of Slurp that will give you a heal of 15 HP, and if you have full HP, it'll also replenish your Shields. If you shoot at a teammate, you’ll heal it too, but be careful, as the weapon can also heal your opponents.
The Chug Cannon has five charges, and these charges have a cooldown time of 20 seconds. It reloads automatically.
This weapon has a drawback, and that is that it occupies two slots of your weapon inventory, but it isn’t a big deal considering you have three spaces left that you can freely fill with weapons. In this game, you won’t need more than a Long, Medium, and a Short range weapon.
You can only get this weapon through the ✅Chug Gunner Augm🦩ent.
Shield Bubble
The Shield Bubble is a utility item that will create a big shield on an area upon landing. The Shield will protect the people inside from🅠🍌 shots from the outside, but every player can get inside or outside the bubble freely.
The Bubble lasts 30 seconds, which is more than enough time to heal 𓆏yourself with Med Kits, the Chug Cannon, or the Slu🍰rp Juice.
You can use the Shield Bubble in a vehicle, which is perfect for movin🏅g through the map while being sure you’ll not receive any shot from the distance.
You can get this item in Chests, floor loot, or by fi𒁃shing.
Slurp Juice
The Slurp Juice is a healing item that has been jumping on and out of the game since its introduction in Season 1. But in Chapter 4 Season 2, it got buffed, and its rarity changed to Legendary.
The Slurp Juice will heal six HP or Shield Points per second for a total of 20 seconds, which is more than enough to fully heal and shield you. Also, the Slurp Juice can only be obtained through the Combat Caches and on the Capture Point of the Loot Island.