In the fourth chapter of , the partyꦐ reaches Junon, the sprawling port city separated the eastern and western continents. Political parades clash with personal ambitions. There's even a dolphin. This is a big chapter.

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With this guide, we'll provide an overview of what you'll find in the Junon regio𒈔n. We'll then dive 🤡into Under Junon, followed by the main event in the city proper. Expect the unexpected in 'Dawn of a New Era', but if there's one thing you can count on, it's this: there is a veritable ton of content to tackle in Chapter 4.
Undercity
You'll start this big chapter off just outside the Mythril Mine. From the jump, you can begin to explore the vastness of teh Junon region, but if you want to progress the plot a bit, follow the path filled with robed men.
It's pretty much a straight shot to the entrance to Under Junon. On your way in, a cutscene will introduce Rhonda, the mayor of Junon. ꦡShe'll factor into the main story as well as a couple of side quests.
When your party splits up, seek them out to strike up conversations. Do this enough, and you can retreat to the inn to progress the story some more w♏henever you wish.
There are Queen's Blood players and shops filled with new items, so don't be too hasty! Especially if you want to win the Queen's Blood Tournament in Chapter 5; you'll want new cards while yo🍸u can get 'em.
No sooner does Cloud reach the innkeeper than a cutscene leads directly into this chapter's first boss fight against Terror of the Deep. As is customary in our FF7 Rebirth chapter walkthroughs, we have a complete guide.
For the gist, though: use Thunder (and Thundara/Ramuh if you have them), and having Barret in your part🍃y will ease your issues with Terror of the Deep's long-range shenanigans.
It's Dolphin Time
Swim to shore, watch the scenes, and when you return to the inn, venture near Aerith's inn room to overhear a conversation; then, grab a new weapon for her, Empress's Scepter, from inside the room. A few affinity-building dialogue choices follow. Here are the optimal answers:
- Aerith: "You shoved a flower at me."
- Red XIII: "We'll manage."
- Tifa: "The general store kid?"
The following day, we'll see Yuffie again - as well as Roche! 5,000 gil richer, and now is an excellent time to commit to Junon region side content. After interacting with Mr. Dolphin per Priscilla's request, we'll be locked out of these parts for a while.
When you're ready to get this dolphin show on the road, prepare for a mini-game in which you must chart a course across a watery area. To perform well enough to build up speed so that Cloud can reach his destination, do the following:
- Follow the arrows at all times.
- Hit as many beachballs as possible.
- Be prepared to enter a combination of buttons at the end of the sequence. (It's not too complicated!)
This mꦐini-game will return later in the game with a few new rewards!
Drafted
You'll be given a few button prompts in the tanker to help Cloud's friends up to new heights. Afterward, we're officially topside! Head left in the corridor, where everyone will regroup, and snag the Hi-Ether from a treasure chest beside a vending machine.
Carry on, and when you arrive in a huge area with squads of troopers practicing for the parade, linger a while to listen to lots of ambient dialogue.
There's a lot of dialogue in this portion ⭕in general, really; and it🃏's all worth listening to for some added depth to the narrative.
We'll be taking two elevators next. A cutscene will trigger between them, and you will traverse a linear corridor from the first to the second. You'll soon be split up; Cloud, Aerith, and Tifa will be yours to command. Enter the next room, and turn back to find Cloud's new garb.
Exit the room but prepare to be interrupted. We're officially conscripted for the parade performance. Practice this mini-game as often as you feel the need to do so, because while you'll be able to restart the main performance from the beginning as needed, ♎you'll want the basics down.
If you've played FF7 Remake (and you should!), a good note of comparison for the Junon Parade mini-game is the Honeybee Inn sequence. They both employ 📖similar rhythm mechanic🧔s.
Recruitment Quota
Well, that was a quick promotion. Head out of the room, reuniting with Aerith and Tifa, and then exit the area to arrive on Junon's main street. Take it all in - this is a cool pl꧙ace, especially the backstreets!
We need at least five squads of Seventh Infantry troopers in order to perform at the parade. But why settle for five when we can find all ten? Let's get down to business.
A guide is p🐻ending that will cover the recruitment sequence in richer detail, including s🤡creenshots for each of the ten locations!
The Main Road
From the starting point, head up the steps which face the sea and move down-camera toward the first group of soldiers. (Note that you'll see many soldiers who aren't Seventh Infantry - they're just here for atmosphere... and to confuse𝔍 you.)
With the first team in the bag - or rather, following us, neat! - return to the road and head on over to the Rufus Shrina cardboard cutout. The soldiers will ask you to snap a photo for them. Doing so will recruit them.
You will eventually acquire the Rufus Shinra Cutout key item, which serves as one of Johnny's 88 curios. We're not sure if you get it by default, or if you only get it if you take a decent pic, so take care with that camera!
The Side Road
Chat everyone up here however much you like, but when you're ready to recruit more soldiers, turn right across the road on to the other road.
We're calling this the 'side road', though an argument can be made that it's a second main road. It's chock-full of shops and such, and eight of the ten groups are here. Here's where you will find them all:
- The Barracks: This is above the cafe, strangely enough. Watch the reporter as she interviews them, and then pull them to the cause.
- The Barracks: Go upstairs from the first floor, and you'll find another group.
- The Weapon Shop: Specifically, in the back room, near a model of the Sister Ray. We passed these folks the first time around by accident, thinking they weren't part of our crew, so be careful!
- The Bar: Rude's here, and a reimagining of a ridiculous classic FF7 scene is here, too. More to the point, after the cutscene, you'll acquire another squad.
- The Materia Store: This one's easy. Just enter and chat.
- The Shopping Complex: On the third floor, in a room with many accessories on display.
- The Larboard Garrison: This building is toward the far end of the street. You'll find some fine folks downstairs.
- The Shinra-Only Bar: There's another bar at the far end of the street that's just for Shinra personnel. Your last squad is enjoying some time here.
Rebels On Parade
With all ten squads gathered (or fewer, if you gave up), report to the commander, who is waiting for you at the very back of the main road. Tell her you're ready, and enjoy the scenes.
Much like the recruitment stage, we have a guide pending for the parade itself, but for now, know that if you want the most challenging lineup, you must choose Flametroopers/Riot Troopers/Grenadiers.
If you do well enough in the parade mini-game, Cloud, Aerith, and Tifa will win the initial award in the ceremony that follows. If you don't, you'll go to Roche. But hey, good for Roche.
You'll soon be given control of Yuffie for the first time, not counting Intergrade. Navigate Yuffie straight ahead and up the ladders, and when the game prompts you to 'take the shot', time your button presses so that the yellow icon pops up three times.
More scenes follow, general chaos ensues, and we're back as Cloud. He'll have a number of Seventh Infantry soldier pals as allies. We advise you to keep them alive, not just because they're nice people; but also because there's a heartwarming scene at the end of the area.
Keeping them alive isn't as hard as you might expect, either. Just top off their HP with Potions from time to time. There's ample opportunities between battles.
The J-Unit Sweepers and Deathwheels are your main threats in this linear zone. Give your new Rune Blade a test run - you should have snagged it near the Rest Stop and Vending Machine! - as you cast Thunder/Thundara to make quick work. Use Punisher Mode for Deathwheels.
In the final battle room for Chapter 4, Cloud goes head-to-head against Roche. Or rather, head-to-motorcycle. 168澳洲幸运ꦇ5开奖网:Follow our boss guide on beating Roche to wrap u♎p Chapter 4 and set sail across the continents!

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