Now that you've stepped into the wider world, your unknown journey begins in earnest. lets you loose within Kalm and its vast surrounding Grasslands region, with the goal of🎃 crossing a deadly swamp to reach the Mythr𒊎il Mine in pursuit of the black-robed men.

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There's a lot to doꩵ along the way, but this guide will focus chiefly on how to advance the story. We'll link you to guides for every side quest as well as a full-scale deep dive into all the optional fare here in the Grasslands. But for now, buckle up for a trip to those swamps!
Kalm Before The Shinra
At the tail end of FF7 Rebirth's opening chapter, Cloud will need to meet Tifa on the roof of Kalm's inn at night. Your dialogue choice here doesn't seem to impact much, since you'll be introduced to the affinity system in the morning.
The affinity system is affected by conversation options, the results of side quests that involve a party member, and even increases whenever you activate a Synergy Skill for the first time.
So, yes! Come morning, exit the inn room and head downstairs, where Brodan, the innkeeper, will hand you a starter set of Queen's Blood cards. N🍸ice fellow, eh? We've got a guide on Queen's Blood, so hop on over there to learn all about it.
Exit the inn, where Red XIII will officially join the party - certainly a more momentous occasion if you've recently replayed Remake. Regardless, it's time to see the sights! Kalm has numerous shops, Queen's Blood players, and ambient dialogue galore.
Later, you'll be able to snag some side quests in Kalm as well. But for now, you're limited to wandering around apart from the obligatory trips to the weapons shop and Baghnata Books.
Eventually, Aerith will pop up and request that Cloud join her on the watchtower. She'll run ahead; don't climb up there with her until you're ready to leave Kalm for a while, because a sequence will commence in which the party must make their escape from the town.
The Shinra
In the ensuing chaos, your goal is to get Cloud and Aerith to safety amid the townwide panic of Shinra's brutish arrival. Follow the prompts; soon enough, you'll bump into Brodan.
Sneaking across the rafters while Brodan distracts Shinra may seem like a timed event, but mercifully, it is not. If you stand still for long enough, Brodan's dialogue with the guard will simply end, so don't feel rushed during this event.
A couple more instances akin to the one with Brodan occur as Cloud and Aerith carry onward. At the inn, Brodan will fork over the Item Transmuter, which we've also got a guide on. Take the stairs down into the tunnel, where you'llও sooꩵn reunite with the rest of the team.
That's a dubious cough that Brodan's got, right? Where the Wind Blows, a side quest you can do later, will explain what's up with this.
One Foot In Front Of The Other
Behold: the open world. Or at least, the Grasslands region. Verdant fields roll forward all to the east, and the wasteland near Midgar lies to the northwest. But it's the swamp that we're concerned with, even if the squad hasn't spelled it out verbaꦉtim just 𒅌yet.
To get to the swamplands, you'll travel far to the south. A wall of mountains runs along the central Grasslands. Not far south from where you start off, this mountain range comes into view; for a quick(ish) path to the main objective, run southbound while parallel to the mountains.
There's not a whole lot else that you can do just yet, though you'll find Bill, the fellow who gave the party a lift in FF7 Intergrade's new ending scene, if you venture straight eastbound for a bit. You can also find a few caches containing treasure chests.
Necessity De Chocobo
Upon reaching the main quest marker at the foot of the swamplands, the team will realize that chocobos are needed in order to safely cross. That means we've 🌺got to get ourselves some of Final Fantasy's famous birds.
Bill's Chocobo Ranch is far to the east and slightly northward of the entrance to the swamp, or to put it another way, it's a good way southwest from Kalm. You may well have bumped into it before now, if you (like us) meandered all wide-💧eyed before following the story.
Get to the Chocobo Ranch, and speak with Bill, who's standing on its perimeter. Then, go inside the main building, where you'll meet Billy and Chloe. Looks like Cloud needs to catch Piko, a chocobo, if we're to have any hope of making that🎉 🅺crossing.
There's a rest bench, a shop, and a Maghnata Books terminal to your left on the way into the ranch. This shop, like most, has a small selection of discounted goods that you💦 should usually purchase f𒅌or good measure.
Leave the ranch. Not 50 steps forward, and chocobo tracks will be spotted. You can do as the dialogue dictates and follow the tracks; or you can simply follow the quest marker. A mini-game for catching chocobos is revealed here. Here's how to catch Piko:
- Stick to the tall grass whenever possible. Make sure you move at a slow pace.
- Those rocks are for throwing. Use them to distract chocobos, who will turn wayward to face where the rocks have landed.
- In this inaugural case of chocobo-wrangling, that's pretty much it! If you fail, the chocobos will run away, but you can retry as many times as needed. Don't feel discouraged if it feels a bit overwhelming at first!
Back In Town
You've got yourself a chocobo! In-kweh-dible. After the cutscene at the ranch, you're free to bring Piko and his party-toting pals to the foot of the swamp whenever you'd like. But we advise that you spend time exploring the Grasslands, and certainly go back to Kalm for a bit.
Kalm will now host 168澳洲幸运5开奖网:several side quests, each of which we've got covered in one of our guides. One of them starts at 168澳洲幸运5开奖网:Oliver's Farm rather than the town itself, but every available side quest will be posted to the Community Board, which is marked on your map.
Be advised that once you reach the quest marker at the end of the swamp, you'll be unable to return to the Grasslands for a few hours of gameplay time. Since Chadley kindly reintroduced himself back at the ranch, now is a great time to try your hand at World Intel for a while.
Into The Serpent's Den
If you'd like to see the sights (such as they are) in the swamp for a bit without progressing the story, know that you can explore as much of the swamp as you'd like up until roughly 20 meters in front of the quest marker.
There's a cache here, not to mention a Remnawave Tower and some Fiend Intel. In other words, as with every other part of the Grasslands (and, indeed, every FF7 Rebirth region), there's ample cause to wander for a while.
But know that your wandering will come to a harsh and violent end when you reach your destination. The Chapter 2 boss battle against the mighty Midgardsormr commences within moments.
Wrap things up with our comprehensive 168澳洲幸运5开奖网:Midgardsormr boss guide, and when the bloody water is becalmed, step inside the Mythril Cave at your leisure to finish Final Fantasy 7 Rebirth's ꦕsecond chapter!

168澳洲幸运5开奖网: Final Fantasy 7 Rebirth: 🐟World Intel Guide
Chadley's role expands consideraꦚbly in Final Fantasy 7 Rebirth, and with that expansion comes a wide array of stuff to do for him.