168澳洲幸运5开奖网:Final Fantasy 7 Rebirth is filled with things to do. When it comes to its open world, which is split into a quartet of curated regions featuring major towns and distinct biomes, it manages to be restrained. Every side quest has narrative meaning, while the odd jobs Chadley gives you are brief, beneficial, and provide intel stuffed with worthwhile loﷺre. I wanted to stop my journey to defeat Sephiroth to do everything, which is a serious accomplishment in a modern gaming landscape where open worlds are frequently overstuffed with filler garbage.
Where Rebirth goes overboard is with its miniga✨mes. In its mission to expand on the original game while also giving new purpose to reworked stories and locations, it has opted for many minigames which have you doing everything from playing cards to deploying PS1-era sprites of our characters onto a detailed battleground. Every single settlement I’ve come across has an optional side activity stuffed away in the corner where you can chase high scores for cool rewards, taking up a few additional hours on a journey that is already longer than I anticipated.
Here are just some of the minigames you’ll encounter in Rebirth - Snapping photos, Fort Condor, Queen’s Blood, G-Bike, Galactic Defender, Battle Square, Chocoboꦺ Digging, Shooting Galleries, Dolphin Racing, and Frog Leap. This is far from a complete list.
Many of these aren’t optional either, such as an extended 🐬quest in Costa Del Sol where our party must complete enough minigames spread across the beach resort to purchase a few swimsuits. Not only is this a terrible way of doing business, but having to constantly spread yourself thin across town to complete shooting galleries and take pictures of cactuar grows old soon enough, and I just wanted to get on with it.
Don’t get me wrong, I adored the dialogue and cute interactions between characters that come from doing all these minigames and optional quests, and it’s arguably Rebirth’s greatest strength, but I’m unsure if the game knows when to stop and let you appreciate the world it’s c♏reated on our own terms. Entering new regions will often jumpscare you with a minigame tutorial or some sort of mandatory distraction which is quirky in execution, but ul🍒timately wastes our time.
When you first enter the Gold Saucer you are greeted with a spectacular CG cutscene as Aerith, Tifa, and Yuffie are pulled into a sudden dance routine as the rest of our party can only watch from the sidelines. It’s stunning, and as the sequence concludes, Cloud’s hand is grabbed, and he’s pulled into the centre of the stage by park owner Dio, who challenges him to a battle on the podium - which pretty much boils down to a tutorial for the pixel battles available 🎀in a single corner of the theme park. This kills the pacing; even if the minigame comes up in narrative context later on, the last thing I want is to spend several minutes𓆏 struggling to figure out a minigame in the middle of a cutscene that otherwise had my jaw on the floor.
There’s also the Moogle Houses, which are easily the biggest offenders in regard to both wasting time and locking valuable rewards behind a side activity I had no i🌸nterest in. Here you have to run around instanced arenas trying to gather a bunch of mischievous moglets into a nearby enclosure. However, they love to throw out bombs, stun magic, and bananas for you to slip on, while their movement patterns aren’t well suited to being herded. I made up a strategy of throwing them into nearby cyclones, stunning them, so I could pick them up and carry them back home. These minigames don’t take long, but I resented having to do them in every single region just so I could spend Moogle Medals on everything from rare accessori♊es to tomes that hide integral skills to be used in battle. Why lock these behind a minigame?
I’m conflicted, because the majority of optional ac꧟tivities in Final Fantasy 7 Rebirth are far and aꦫway superior to Remake. The combat simulator is far more immersive and the side quests are both better written and presented, while also given greater purpose thanks to the affinity to be built with each party member. All of these earn their place, and so do a selection of solid minigames spread throughout the adventure, but there are a few too many of them that just aren’t consistent enough for the constant slew to not feel like a distant annoyance.
I would have bꦏeen happ💦y with Queen’s Blood and digging things up with my chocobo, but Rebirth goes harder than I ever expected or needed it to. It’s not strictly a bad thing, but maybe too much of a good one.