168澳洲幸运5开奖网:Final Fantasy 16 is finally here, and now fans are slo🐼wly embarking on Clive Rosfield’s epic kaiju adventure, a lot of conversations hav꧂e surfaced regarding exactly what this game is.
Is it Final Fantasy? Is it an RPG? 168澳洲幸运5开奖网:Is it worth playing? All valid questions, and all ones with entirely subjective answers. I’m of the opinion that i𒈔t’s the strongest single-player entry the series has seen for an entire decade and pushes it into an uncertain feature that is equal parts tumultuous and excit♓ing. It won’t be for everyone, but Final Fantasy never has been.
There is a common belief that your favourite Final Fantasy will always be your first. Our personal perception of this ever-changing series is based upon when we experienced it during our youth. Whether this be the groundbreaking dieselpunk excellence of 7 or the classic medieval tropes of 9, nobody will perceive this series in quite the same way. It’s beautiful, and speaks to why Final Fantasy has such stayi🌳ng power. It might feature common tropes like the names of items, characters called Cid, and elemental gods, but every game in this series is different and explores new ideas each time.
Within the context of each new game’s bespoke universe - except for direct sequels like 10-2 and the 13 trilogy - all of them can be considered a Final Fantasy. A closing adventure for its cast o💙f characters and the worlds in which they exist, pieced together in a way intended to challenge and engage players with subversive takes on🐻 whatever the previous games threw at us. While the original PlayStation saw a trio of turn-based RPGs in the series, all of them introduced new twists on the familiar. You considered them safely within the same genre but unafraid to break new ground.
This identity only encountered greater change throughout the coming generations, with 10, 12, a♛nd 13 all vastly different games with vastly different settings and battle systems that came to represent the series’ inconsistent identity. , and many other Japanese developers for that matter, were going throug𓂃h a strange time, seeking to globalise their big franchises even if it meant taking away from what made them so special in the first place. I don’t think any of these games are bad, and some are fantastic, although putting them side by side will only serve to highlight how different they really are. RPGs they might be, but not in a conventional sense. What does that genre moniker even mean anymore? With the arrival of 15 and now 16, I don’t think any of us really know.
Final Fantasy 15 has a real 🐽time battle system, side quests, and wide open areas to seek out, much like its successor, however it’s still infatuated with a relatively linear narrative alongside a number of modern triple-A conventions it sadly requires to be considered a mainstream hit. 16 only leans further into that identity, but in doing so, wipes away much of the mediocrity as it takes clear inspiration from Western juggernauts like
Game of Thrones, The Witcher, and God of War. It’s an action RPG with a greater emphasis on the latter genre in almost every conceivable metric. You have a role to play, quests to embark on, and characters to befriend, albeit in a strictly linear manner that takes away our freedom out of necessity. 168澳洲幸运5开奖网:It rarely knows what it wants to be,𓄧 but in defiance of that definition, it becomes something quite special.
This series is long enough in the tooth now that, aside from the hallmarks I mentioned before, I don’t go into them expecting something 🐎predictable. A main entry in the series represents a place in time for both its creators and the RPG genre as a whole, reflecting the ideas of the creators and what they believe Final Fantasy should repr🍰esent in this exact time and place. That changes based on so many factors, most of which are impossible to quantify. It’s hard to say what a Final Fantasy is when that very thing is always changing, and has never stuck with a consistent identity in all the decades it’s been around.
Final Fantasy 16 is exactly that. It’s largely different from everything that came before while simultaneously carving its own path forward with both its own innovations and the inspiration of others. The creative vision is clear to see, while the finished product is still unexpected in the ways this series always has been. Even after reaching the end, I still have no idea where Final Fantasy is going to go next, and in that astonishment, the cycle has beenꦐ reset, and I’m ready to be surprised all over again. We don’t know what it means to be Final Fantasy, and it is in this rejection of a concrete answer that we’ve come to be so in love with it.