No ability in 168澳洲幸运5开奖网:Final Fantasy 16 is more satisfying to pull off than a level five Zantetsuken. After besting Barnabas and obtaining Odin's strength, you'll be able to put your sword-slashing skills to the test in Odin's Trial Chronolith. Odin's powerful and flashy abilities make this trial a fun and challenging thrill.

168澳洲幸运5开奖网ꦡ: Final Fantasy 16: How To Be🦩at Barnabas
After climbing the massive tower of Reverie, it's time to show down with Barnabas once a🉐nd for all.
Found late-game in the Kingdom of Waloed, this trial focuses on your ability to build the Zatetsuken gauge and let it rip to quickly defeat enemies. Enemy attacks are capable of canceling many of Odin's abilities upon startup, which means you'll have to precisely execute your abilities to make sure they aren't interrupted.
General Odin Trial Tips
For this trial, you want to constantly fill that Zantetsuken meter to level five and unleash iꦅt to instantl💎y clear enemy waves and nearly defeat mini-bosses.
The Zantetsuken gauge fills up any time you use Odin's abilities or attack while Arm of Darkness is activated.
Zantetsuken has a huge area of effect, don't worry about being right next to an enemy before using it. As long as an enemy is in your general vicinity, a level-five Zantetsuken will hit them.
When using the Gungnir ability, continue pressing the attack button to extend the ability's duration.
The same holds true for the Heaven's Cloud ability, as continually pressing the attack button will allow you to slash multiple times before the ability ends.
Using your abilities to their full extent and using max Zantetsukens will reward you with Battle Technique Bonuses that replenish the trial's timer.
Smaller time bonuses can be achieved from Punish attacks and using magic bursts in your combos, which can't be done while Arm of Darkness is activated.
While using Arm of Darkness, Limit Break will not be restored. For massive damage output, rely on Zantetsuken instead. Your Limit Break is mostly useful in this trial for regaining health.
Location Of Odin Chronolith
To get to Odin's trial, travel to the Vidagraes Obelisk in The Kingdom of Waloed. Travel southeast from the Obelisk and follow the path to The Badbach Conservatory.
To the east of the conservatory, the Chronolith will be in the middle of a field of flowers.
Odin's Trial Guide
A fully powered Zantetsuken is enough to take down any enemy in the three stages of the trial. Your biggest challenge will come from timing your attacks so that enemies don't foil your attempts to build up your Zantetsuken gauge.
Stage 1
Abilities |
Gungnir, Heaven's Cloud |
1-1 |
5x Darkbound Mugger |
1-2 |
3x Darkbound Wolf 3x Darkbound Hunter |
1-3 |
1x Darkbound Minotaur |
At the start of this stage, Lunge into the crowd of enemies and use Gungnir. The beginning of Gungnir has𝐆 a large ovℱerhead slash that sucks in enemies and traps them until the ability ends.
Then, finish off any stragglers with Punish attacks and combos with magic bursts to get some extra time bonuses.
If you failed to get the Punish attack and magic burst time bonuses in the previous wave, this round is your last chance.
You should have a full Zantetsuken gauge at this point; unleash this ability to instantly defeat the crowd.
The Minotaur is a great opportunity to get the Steel Counter time bonusꦜ obtained by parrying an attack with Arm of Daꦜrkness.
To parry, you have to attack at the same time as an enemy. Then, after a successful parry, 🌊press the attack button to perform a Steel Counter.
To defeat the Minotaur, use your abilities and Arm of Darkness to prepare a level-five Zantetsuken. Be careful when using Gungnir as this lengthy attack will leave you vulnerable.
Stage 2
Abilities |
Rift Slip, Heaven's Cloud |
2-1 |
1x Darkbound Panther 2x Darkbound Node |
2-2 |
3x Darkbound Orc 3x Darkbound Bug |
2-3 |
1x Darkbound Lancer 3x Darkbound Legionnaire |
Begin raising the Zantetsuken meter by dishing out damage against the Nodes with Arm of Darkness. Dealing with the Panther can be a hassle and waste precious time; use Rift Slip to recover instantly if t൩he Panther knocks y🎀ou down or sends you flying.
This second wave of enemies is where you'll spend time refilling Zantetsuken and chaining together time bonuses.
To get the Rift Combo time bonus, you have to Rift Slip after landing a full combo. Using Rift Slip to recover will also slow down time; use this time to get in more hits with A💧rm of Darkne♏ss.
The Lancer enemy is a Dragoon-type enemy with a hefty knockback. You should rely on Rift Slip during this battle to avoid time losses.
Eliminate the nearby Legionnaires first to prep Zantetsuken. Once Zantetsuken is ready, use it while the Lancer is on the ground; wait until they land if they're using the Jump ability.
Stage 3
Abilities |
Rift Slip, Dancing Steel |
3-1 |
1x Darkbound Guardian 4x Darkbound Orc |
3-2 |
2x Darkbound Raptor 4x Darkbound Specter |
3-3 |
1x Darkbound Marshal 1x Darkbound Salamander |
Now you can use Dancing Steel, a powerful ability that deals a lot of damage and nearly fills the Zantetsuken gauge to max.
However, this ability has a lengthy startup animation that leaves you vulnerable to enemy attacks. Even if you do manage to pull off this move, Dancing Steel won't fully activate if the first strike doesn't hit anyone.
To land Dancing Steel in the first wave, lure one of the Orc enemies away from the Guardian and try to hit them instead. When you manage to pull off this at📖tack, use your maxed-out Zantetsuken to destroy the Guardian.
In the second wave, use Arm of Darkness to restore Zantetsuken and eliminate enemies. Switch off of Arm of Darkness once Zantetsuken is full and defeat enemies with regular attacks.
Save Dancing Steel until the final wave to h🌳ave an easier time overcoming the mini-bosses.
The Marshal and Salamander will attack you relentlessly, making it nearly impossible to land Dancing Steel. To pull off Dancing Steel, you'll need to prepare the attack while time is slowed down from Rift Slip. Perform a full combo on the enemy of your choice, then use Rift Slip to sloꩵw down time.
Final Boss - Darkbound Chimera
Abilities |
Gungnir, Dancing Steel |
Final Boss |
Darkbound Chimera |
While terrifying in appearance, Gungnir and Dancing Steel make this fight an easy battle, even if you're running low on time.
To land your abilities, wait for the Chimera's fire-breathing attack. While the Chimera is spitting fire, move to the side of the Chimera and use Dancing Steel to avoid being interrupted.
Use your maxed-out Zantetsuken to cut the Chimera's health in half. Continue attacking with Arm of Darkness and use a full Gungnir whenever Chimera attacks with fire. Another level five Zantetsuken will put an end to Odin's Trial.