This week, a player earned every 168澳洲幸运5开奖网:Final Fantasy 14 achievement for the first time in the♕ game’s history. Naturally, and shared proof that they had earned all 2,751 achievements. If the sheer number doesn’t make it obvious enough, that’s an absolutely phenomenal feat. There’s a reason it’s taken someone ten years to do this. I can’t even begin to get my head around how they’ve managed it, not only physically doing it (maybe they’ve forgone sleep for years), but also the patience to sit there grinding some of the most challenging and repetitive content ever.
Achieving thousands of victories in PvP, discovering 20,000 hoards in Deep Dungeons, clearing all Deep Dungeons solo, doing all extreme trials and final savage raid bosses as a Blue Mage, catc൩hing every single kind of fish… the list goes on and on. The sad thing is that achievements get added regularly, so next week, the new patch will drop, and this player will have to return to ෴the grind.
Seeing someone 100 percent FF14 as it currently stands made me all the more aware that I will never experience the full extent of what the game has to offer and, more importantly, that I’ll never witness the whole story. The narrative goes beyond the main scenario questline, all those side quests and optional content stack up to build a bigger pictu♐re, and some of it is much more lore-heavy than others.
With the recent Growing Light patch news dropping, revealing a new Myths of the Realm alli🌳ance raid, I realised Iꦿ would never get to see all that content. It’s not just some fluffy, funny side story either. The Myths of the Realm raid series focuses on Eorzea’s pantheon of gods, The Twelve, which have been part of the game since we had to choose a patron deity back in 1.0. This is deep lore stuff, and I’m missing it because I suck at raids.
There are plenty of other examples, too. Every raid series has its own storyline that ties in closely with the wider narrative. Fꦅor those playing through Endwalker, you appreciated Hermes’ background and role as Amon more for knowing him through the Syrcus Tower alliance raid. And it doesn’t just stop at raids, either. Plenty of side content questlines get deep into the main narratᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚive's branching paths.
While part of me wanted to whine about how the story should be accessible to every player of any skill, I know it’s not feasible. The story isn’t just told through cutscenes. You explore it throughඣ each quest, conversation, and battle, too. If you want to experience it beyond reading a dull breakdown on a Wiki page, you have to play through it yourself.
Besides, players skilled enough to complete the various side content on offer deserve this. 🗹It shouldn’t be a thankless task. You need a decent reward for putting your Warrior of Light through such punishing adventures. That’s why I’ve come to terms with the fact I’ll never fully be able to experience and appreciate the whole of FF14’s story. Even if I had all 🦋the time in the world to commit to it, I’d never be capable of beating most normal raids, never mind Ultimate ones. I’ll just have to live vicariously through other players and their YouTube streams.