Summary
- Final Fantasy 14 fans grinding for Phantom weapons in Occult Crescent are experiencing issues with how FATEs are scaling.
- Due to how FATEs scale, being based on the last clear, many are finding it difficult to reach FATEs before they're completed.
- Players are now calling for changes to how FATEs scale, wanting it based on players currently engaged with the FATE instead.
168澳洲幸运5开奖网:Final Fantasy 14 fans have been 168澳洲幸运5开奖网:begging for a long grind f♚or quite a while, and now they'🗹ve got one thanks to Occult Crescent. Alongside the story of the zone, ൩Final Fantasy 14 is now letting players grind for materials in the first stage of Dawntrail's relic weapon grind, also known as Phantom weapons.
To grab one for yourself, you need to collect 3 of each type of Demiatma, which are obtained by participating in FATEs across the Occult Crescent or in Dawntrail zones. It's a pretty standard grind, nothing that Final Fantasy 14 players aren't used to at this 𒁃stage, but the whole process has thrown up a lot of complaints about the scaling of FATE events.
Final Fantasy 14 Fans Are Getting Frustrated With FATEs Thanks To Occult Crescent
In case you weren't aware, the difficulty of a FATE scales by how many people completed the last instance of that same FATE. If ten players complete a FATE, the next ti🎃me that FATE spawns, it will be scaled in difficulty as if there were ten players attempting to complete it again, even if you're trying to complete the event with just two or three people.

Square Enix Needs To H𝓀urry Up And Remaster The Final Fantasy 13 Trilogy Already
Lightning andꦗ company deserve so mꦯuch more love, and maybe even a fancy remaster.
It works the same on the side of the scale too, as if one or two people complete a FATE, ten players would be able to steamroll everything and complete the entire things i♐n mere seconds. It's a janky system, and one that is now frustrating players, as a lot of people are now finding it practically impossible to reach certain FATEs before they're completed.
🤪is now calling for FATEs to be scaled based on currently engaged players inste𒆙ad, calling the current system "archaic and bad". The replies are also full of people irritated with how FATEs scale, with one person claiming that players are "killing fates before more than half the people can even get to them".
Another user called MadeByHideoForHideo says that♎ the current system "makes zero sense at all", while others have figured out if you start a FATE and then leave, it resets the scaling, which ಌis a handy tip for those of you that find a FATE that is scaled up way too high for your current party.

168澳洲幸运5开奖网: Final Fantasy 14
- Released
- August 27, 2013
- ESRB
- T for Teen - Language, Mild Blood, S🍒exual Themes, Use of Alcohol, Violence
- Developer(s)
- 168澳洲幸运5开奖网: Square Enix
- Publisher(s)
- 168澳洲幸运5开奖网: Square Enix
- Engine
- 🎃 Originally the Crystal Tools engine, but currently it's a custom engine using parts of the ꦓLuminous Engine.
- Multiplayer
- 🐬 Online Co-Op, Online Multiplayer ♌
- Franchise
- 168澳洲幸运5开奖网:Final Fantasy
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