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The Bard is a Physical Ranged DPS Job in 168澳洲幸运5开奖网:Final Fantasy 14 that combines skillful archery with melodies that enhance themselves and🔜 their allies. They are staunch defenders of Eorzea, and are always fun to have in any adventuring party.
The Bard is a staple ranged DPS option that can be great for new players, due to not having to worry about positioning while main🐟taining difficult combos. Their melodies provide valuable buffs for the𝐆ir whole party, and their gameplay loop is satisfying to play — while not having as many moving pieces as other Jobs.
Unlocking The Bard
To 168澳洲幸运5开奖网:unlock the Bard, you must start as an Archer and reach level 30. You can either pick an Archer on a new character or go to New Gridania (X15: Y12) and speak to Athelyna to unlock the Archer job and 168澳洲幸运5开奖网:begin leveling it to 30.
Once you've done that, completed the "Sylph Management" stage of the Main Story Quest, and completed the Archer Job Quest "The One That Got Away" (available at Archer level 30), you can speak to Luciane and start the "A Song of Bards and Bowmen" quest. Completing these will unlock the Bard.
Bard Job Quests
As with every other profession in the game, the bard has access to some job-specific quests. You need to complete these if you want to unlock all the Bard's abilities — plu🎃s, you get s♓ome cool-looking rewards and a lovely story. Below is a table showing when and what you get.
Quest |
Level |
Quest Giver |
Abilities Unlocked |
Rewards |
---|---|---|---|---|
A Song of Bards and Bowmen |
30 |
Luciane |
Mage's Ballad |
|
The Archer's Anthem |
35 |
Jehantel |
The Warden's Paean |
|
Bard's-eye View |
40 |
Jehantel |
Army's Paeon |
|
Doing It the Bard Way |
45 |
Jehantel |
Rain of Death |
|
Pieces of the Past |
45 |
Jehantel |
||
Requiem for the Fallen |
50 |
Jehantel |
Battle Voice |
A Bard's Tale 1 (Achievement) |
1 Choral Shirt |
||||
1 Bard's Attire Coffer |
||||
On the Road Again |
50 |
Jehantel |
The Wanderer's Minuet |
|
The Stiff and the Spent |
52 |
Sanson |
Empyreal Arrow |
|
Requiem on Ice |
54 |
Sanson |
Iron Jaws |
|
When Gnaths Cry |
56 |
Sanson |
||
A Saint of Song |
58 |
Sanson |
Sidewinder |
A Bard's Tale 2 (Achievement)1 |
Aoidos' Attire Coffer |
||||
The Ballad of Oblivion |
60 |
Sanson |
||
Three's a Company |
60 |
Jehantel |
||
Masked Motives |
63 |
Sanson |
||
One Autumn's Secret |
65 |
Sanson |
||
Sleeping Truths Lie |
68 |
Sanson |
||
Sweet Dreams Are Made of Peace |
70 |
Guydelot |
Refulgent Arrow |
A Bard's Tale 3 (Achievement) |
Straight Shot Mastery |
1 Storyteller's Attire Coffer |
|||
A Harmony from the Heavens |
80 |
Jehantel |
A Bard's Tale 4 (Final Achievement) |
|
1 Heaven's Eye Materia VII |
||||
1 Savage Aim Materia VII |
||||
1 Savage Might Materia VII |
The Bard Basics
The Bard offers a fast-paced and responsive playstyle. You have access to some potent Off-GCD (global cooldown) abilities, and special abilities that involve fusing magik and music to produce some interesting effects. The Bards' toolkit features hard-hitting abilities, heavy damage-over-time (DoTs), and lots of different procs that have a percentage-based chance to go off. The Bard is less rotation-b🦂ased and more centered around using your highest-damage abilities when the timing is right (and when your procs align).
Profession Mechanic - Bard Gauges
The Bard's primary Job mechanic revolves around the Song Gauge. This gauge will grow increasingly complex as you level up. Your first experiences with the Song Gauge will revolve around three different songs: Mage's Ballad, Army's Paeon, and The Wanderer's Minuet. You'l💃l start u🎶nlocking these songs at level 30, and have all three by level 52.
Now that you know about the songs, the next thing is learning about the "Repertoire" proc. Repertoi🐬re has an 80 percent chance to activate every three seconds that a song is active ♒(apart from in the last three seconds). Repertoire does different things based upon what song you have active.
- In Mage's Ballad, a Repertoire proc will reduce the recast time of Bloodletter or Rain of Death.
- In Army's Paeon, a Repertoire proc will reduce the cast and recast time of your weapon skill abilities, and your spells, and it will also reduce the delay between auto attacks.
- In The Wanderer's Minuet, a Repertoire proc will allow you to use the ability Pitch Perfect. Repertoire can give you a maximum of three charges - the more charges you have, the more damage that Pitch Perfect deals.
Pitch☂ Perfect can only be used in The Wanderer's Minuet.
Soul Gauge And Coda
The next concept to learn about is the Soul Gauge. This is the bar below your currently active song (you can see it in the picture above). You get five added to the Soul Gauge every time Repertoire procs. You then spend your accumulated Soul Gauge on the Apex Arrow ability — the more Soul Gauge (80 or above) you have the more potency Apex Arrow gets. You'll get ac𒈔cess to the Soul Gauge at level 80.
At level 90, you unlock the final piece of the Job mechanic. You gain one stack of Coda every time you sing one of the three songs available. There are three types of Coda — Army's Coda, Mage's Coda, and Wanderer's Coda. You spend Coda on Radiant Finale, which increases the damage of teammates based on the amount of Coda spent — up to a maximum of 3.
It's important to note that songs, the Soul Gauge, and Coda are gradually introduced as you level up💦. Most Jobs have fairly c𒐪omplicated mechanics, but it's never just thrown at you all at once.
Bard Rotations And Priorities
When discussing the Bard's rotations, it's crucial to understand that they don't follow a set-in-stone sequence like some other Jobs. In combat, Bards follow a priority sequence because many of their abilities are dependent on procs — you're going to use🍃 the hardest-hﷺitting ability you can depending upon what's available to you.
Song Order
You have three songs, and they can't be active at the same time — there is a sequence that works best in the vast majority o🍸f situations. This order is as follows:
- Wanderer's Minuet
- Mage's Ballad
- Army's Paeon
You're going to want to switch from Wanderer's Minuet at three seconds remaining in the song, in Mage's Ballad switch at 12 seconds remaining to Army's Paeon, and then from Army's Paeon back to Wanderer's Minuet as late as possible. This allows you to re💫tain the cast and recast reduction bonuses for as long as possible.
Single Target Priorities
Your "priority order" in mo♒st situations is going to look like this:
- Use Caustic Bite and Stormbite to apply your DoTs at the start of combat.
- Apex Arrow > Blast Arrow when you have enough Soul Gauge to make full use of them during your burst windows.
- Refulgent Arrow if you have the Straight Shot Ready proc active.
- Burst Shot.
- Use Iron Jaws when your DoTs are a few seconds away from running out.
For situations where you have to clear out groups of enemies, you're going to🦂 want to make ꦗuse of:
- Ladonsbite and Shadowbite (your core AoE weapon skills).
- Rain of Death, but note that it shares its recast time with Bloodletter, the single-target version.
- Apex Arrow and Blast Arrow can pierce multiple targets or have an AoE blast built-in.
- You could put a DoT or two on any enemies, but only if you think it's worth it.
OGCD Abilities
Below we'll list a table of all the off-global cooldown (OGCD) abilities of the Bard. ꩲYour OGCD abilities are incredibly important to playing the Bard well, so taking some time to understand them is never a bad idea. These abilities are in the order you acquire them.
Ability |
Recast (seconds) |
Effect |
---|---|---|
Raging Strikes |
120 |
Increases damage dealt by 15 percent for 20 seconds🍬. |
Bloodletter |
15 |
Attack with a potency of 110. Has a maximimum of three char﷽ges and shar💜es a recast timer with Rain of Death. |
Repelling Shot |
30 |
Jump away from your current target. |
Mage's Ballad |
120 |
Deals 100 potency worth of damage, and grants increased damage fo𓆉r you and nearby teammates. Has an 80 percent chancওe to grant Repertoire every three seconds. Which reduces the recast time of Bloodletter and Rain of Death by 7.5s. |
The Warden's Paean |
45 |
Removes a debuff from yourself or targeted party member,𝕴 lasts for 30 seconds. |
Barrage |
120 |
Allows a single target weapon skill to hit three times, and also grants the "Straight Shot Ready" effect. |
Army's Paeon |
120 |
Deals damage with a potency of 100. Also increases party's direct hit rate. Has an 80 percent chance to grant Repertoire every three seconds. Which reduces weapon and s🍌pell skill cast time, recast time and auto-attack delay by four percent, for a maximum of 16 percent. |
Rain of Death |
15 |
Attack with a potency of 100 to target and a💞ll enemies nearby it. Has three maximum charges and also sh🍃ares a recast timer with Bloodletter. |
Battle Voice |
120 |
20 percent Dire🌞ct Hit rate buff for you and all nea꧋rby teammates, lasts for 15 seconds. |
The Wanderer's Minuet |
120 |
Deals damage withꦫ 💜a potency of 100. Increases you and your teammate's critical hit rate by two percent. Has an 80 percent chance to grant Repertoire every three seconds. Gives you three charges, which you can spend on the Pitch Perfect ability. |
Pitch Perfect |
1 |
Delivers an attack to the target. At three charges this attack has🧔 maximum potency (360)🐼. |
Empyreal Arrow |
15 |
Attack with a potency of 200. |
Sidewinder |
60 |
Attack with a potency of 300. |
Troubadour |
90 |
Gives a ten percent damage red♚uction for youself and nearby teammates for 15 seconds. |
Nature's Minne |
90 |
Grants 20 percent extra healing effectiveness for yourself or a teammaওte for 15 seconds. |
Radiant Finale |
110 |
For 15 seconds you increase the damage output of yourself and all nearby teammates. This can stack to up to six percent extra damage, bu👍t you need three charges of Coda to do this. |
As you can see, the Bard has no shortage of OGCD abilities to use. You'll always be in the process of using an ability, and you can usually fit one or two OGCD abilities in-between a global cooldown interval (which is around 2.5 seconds long). This is sometimes known as weaving.
Burst Windows
You might have noticed from the table above that Bards have access to some damage buffs. Every two minutes you can stack three abilities: Radiant Finale, Raging Strikes, and Battle Voice. In the endgame, you should stack these abilities when you can (every two minutes). They provide a massive bonus to both you 𝔍and your team's overall damage.
Bard Opener Rotation
This is the best opener rotation that a Bard can currently use. Bear in mind, however, that rotations for a Bard aren't set in stone, and every pull is going to be a little different. The Bard is about reacting to proc efওfects, not memorizing a static rotation.
- Consume a Grade 6 Tincture of Dexterity.
- Stormbite then > The Wanderer's Minuet then > Raging Strikes.
- Caustic Bite then > Empyreal Arrow then > Bloodletter.
- Burst Shot then > Refulgent Arrow then > Radiant Finale then > Battle Voice.
- Burst Shot then > Refulgent Arrow then > Barrage or Sidewinder.
- Use Refulgent Arrow whenever you have "Straight Shot Ready" active.
- Use Iron Jaws to refresh the duration of your DoT's (Caustic Bite and Stormbite) whenever they're two or three seconds away from running out.
- Use Bloodletter and Pitch Perfect whenever you can.
- If Barrage is on cooldown and Burst Shot hasn't given you a "Straight Shot Ready" proc use Sidewinder
- Empyreal Arrow can almost be used off cooldown - it's almost like a filler oGCD ability for when you have nothing else procing for you.
The Best Bard Gear And Materia
Before we get into the details about stats and gear, we have a complete guide to Materia here, in case you'd like to know more.
The best gear for the Bard is usually "aiming" gear. The two highest priority stats are Weapon Damage and Dexterity. Those two starts are by far the most important to a Bard, as all the other secondary stats (Critical Hit, Determination, and Direct Hit) are of relatively equal significance. Skill Speed is the lowest priority.
The table below covers th🐟e optimal stats for Bards — but this gear is only necessary for the game's most hardcore content.
Equipment |
Materia |
Stats |
|
---|---|---|---|
Weapon |
Asphodelos Harp Bow |
Quick Arm Materia X |
DMG +120 |
DEX +304 |
|||
VIT +320 |
|||
Heaven's Eye Materia X |
DH +188 |
||
CRT +269 |
|||
Head |
Augmented Radiant's Mask of Aiming |
Savage Aim Materia X |
DEX +180 |
VIT +188 |
|||
Savage Aim Materia X |
DH +113 |
||
DET +162 |
|||
Body |
Asphodelos Himation of Aiming |
Savage Might Materia X |
DEX +285 |
VIT +299 |
|||
Savage Might Materia X |
DH +180 |
||
CRT +257 |
|||
Hands |
Asphodelos Gloves of Aiming |
Savage Aim Materia X |
DEX +180 |
VIT +188 |
|||
Heaven's Eye Materia X |
CRT +113 |
||
DET +162 |
|||
Legs |
Augmented Radiant's Hose of Aiming |
Savage Aim Materia X |
DEX +285 |
VIT +299 |
|||
Savage Aim Materia X |
DH +257 |
||
CRT +180 |
|||
Feet |
Augmented Radiant's Sabatons of Aiming |
Savage Might Materia X |
DEX +180 |
VIT +188 |
|||
Savage Might Materia X |
DH +113 |
||
CRT +162 |
|||
Earrings |
Asphodelos Earrings of Aiming |
Savage Might Materia X |
DEX +142 |
VIT +148 |
|||
Savage Might Materia X |
DH +89 |
||
CRT +127 |
|||
Necklace |
Augmented Radiant's Choker of Aiming |
Savage Aim Materia X |
DEX +142 |
VIT +148 |
|||
Heaven's Eye Materia X |
CRT +89 |
||
DET +127 |
|||
Bracelets |
Augmented Radiant's Bracelet of Aiming |
Savage Might Materia X |
DEX +142 |
VIT +148 |
|||
Heaven's Eye Materia X |
CRT +127 |
||
DET +89 |
|||
Left Ring |
Asphodelos Ring of Aiming |
Savage Might Materia X |
DEX +142 |
VIT +148 |
|||
Savage Might Materia X |
DH +89 |
||
CRT +127 |
|||
Right Ring |
Augmented Radiant's Ring of Aiming |
Savage Aim Materia X |
DEX +142 |
VIT +148 |
|||
Savage Aim Materia X |
DH +89 |
||
DET +127 |
The best food is Pumpkin Ratatouille, which gives a bonus to Vitality, Crit, and Skill Speed.