One of my favorite moments from the Summer Game Fest showcase was when Jason Blum took the stage and announced Blumhouse Games, the massively successful film studio's new indie game publishing arm. Granted, there wasn’t that much to be excited about during the SGF show, but as a big fan of horror, I’m ecstatic that 168澳洲幸运5开奖网:Blumhouse is taking its M3GAN money and pumping it into the indie game scene. I got a chance to play thꦇe first 30 minutes of Fear the Spotlight, the first of Blumhouse’s six-game slate revealed at SGF, and it instantly became one of my most anticipated games of the year.

Fear the Spotlight comes from Cozy Game Pals, a two-person dev team who have had long careers working on art for both video games and children’s animation. The game is about a pair of teenage girls, Vivian and Amy, who sneak into their high school to play the library’s Ouija board and subsequently summon an evil spirit seemingly linked to a mysterious fire some decades ago. While the plot is full of familiar horror🙈 movie tropes, the game itself is an homage to classic ‘90s horror games.

Fear the Spotlight originally launched on PC last September. With Blumhouse Games now✨ publishing, Cozy Game Pals is working on console ports, additional language support, aꦡnd over an hour of new story content.

Its PS1-style graphics evoke a retro era that isn’t very common in modern games, but are perfectly fitting for this throwback to games like Silent Hill and Alone in the Dark. Cozy Game Pals has made the wise decision to design the game with modern sensibilities when it comes to the controls and camera, but leverage the original PlayStation’s muddy, low-definition graphics to create a thoroughly unsettling vibe. For someone that played a lot of early 3D horror games, playing Fear the Spotlight instigates a strange blend of nostalgia and terror. It's like I’m ten years old again, playing Parasite Eve in my house’s unfinished basement in the middle of the night, trying not to scream so I don’t wake up my parents.

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It surprised me that Fear the Spotlight is fully voice-acted and, from what little I’ve seen so far, impressively so. Vivian and Amy instantly come to life when they speak, and not having to read text boxes helps the game’s pacing tremendously. There’s a cinematic quality to Fear the Spotlight that revea🍸ls itself during the seance when things first start to unravel. It’s easy to recognize the developers’ background in narrative.

The title refers to the game’s central theme, which is that you’re safer in the dark than in the light. This is hinted at briefly in the intro, when Vivian and Amy encounter a security camera on the way to the library, sweeping back and forth and shining a spotlight on the ground. It’s an oddly intense sequence where the camera moves in close as Vivian scampers under a table to hide. The audio becomes muffled as the sound of Vivian’s racing heartbeat takes over. It feels dramatic in the moment, but it effectively establishes the relationship she’ll have with lights throughout the game. It seems like that dynamic is what will give Fear the Spotlight a unique identity that separates it from the games it's paying homage to.

I’m excited about Blumhouse’s first foray into gaming. It follows 🥃the DreadXP horror indie model but with a name people already associate with good horror. Sam Barlow’s Project C is undoubtedly going to be the biggest title in Blumhouse Games’ portfolio, but anyone could publish Project C and it would b🐻e a huge success. Fear the Spotlight is exactly the kind of game that needs a big name like Blumhouse behind it, and Blumhouse needs quality games like this to legitimize its gaming ambitions. This looks like a great start for the studio and the publisher, and I’m looking forward to seeing more when Fear the Spotlight launches later this year.

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