There’s a type of multiplayer shooter out there that do👍esn’t really have a name and doesn’t get enough attention. I call them easy co-op shooters, not because of their difficulty, but because it's easy to jump straight into a match with your friends without any obstacles getting in your way. You don’t have to worry about someone being behind in the story or not leveled up enough to party with you. There’s no rank disparity, no complicated builds to work out, and no meta.

Remedy Doesn't Want You To Play Control Spin-Off FBC: Firebreak Like A Job
FBC: Firebreak is a co-🌳op shooter Control spin-off, but it won't fall into the typical live-service game traps.
It’s one of the key ingredients in the 168澳洲幸运5开奖网:Left 4 Dead formula, and it’s a quality that 168澳洲幸运5开奖网:FBC: Firebreak has too. Remedy’s three-player co-op return to the world of isn’t a game that♉’s going to beg for your attention with daily challenges, battle passes, and limited-time events. It’s a simple, straightforward game meant to be enjoyed for a while, then forgotten about. That’s something I can appreciate a lot in theory, but its simplicity also makes it obvious why those time-sucking games are so successful.
Hiss On Someone Your Own Size
Welcome back to the Oldest House. Unfortunately, things are still pretty weird around here. Your ragtag crew of untrained agents has been sent on a suicide mission to clean up some of the messes ඣcaused by the Hiss in various departments across the Federal 🥂Bureau of Control. That’s about all the story you’re going to get, but that’s all you really need.
Don’t let the title and genre fool you, though; Firebreak is true to Control in all the important ways. Your tour through the Oldest House will bring you to familiar locations. The brutalist secret government building is still filled with ghouls on flying office chairs and corpses that hang in the air doing that creepy whisper chant. The cubicles are still covered wall-to-wall in evil Post-it notes. A🍌nd those astral spikes made of black ooze are still patrolling the Quarry. I don’t know what Jesse Faden’s been up to, but I guess it's now up to three randos with shotguns and water hoses to deal with the interdimensional crisis.
Each of Firebreak’s five jobs is broken down into three sections that must be cleared sequentially before moving on to the next. The first job, Hot Fix, serves as a tutorial that teac♔hes you both how to fight the Hiss and how to use each of the three customizable crisis kits: the Fix Kit, characterized by its repair wrench, the Jump Kit, which includes a tool that has a compression impactor (push things) and a conductive plate (shock things); and the Splash Kit, AKA Super Soaker 9000.
Each kit has a variety of uses that can be upgraded over time, giving you and your teammates pseudo-classes to build. This gives everyone a slightly different role during a job. For example, the Spla🐠sh Kit player can put out fires, obviously, but they can also hose down post-it notes to make them easier to destroy, soak teammates to give them a temporary barrier of wet resistance, and fill up reservoirs that can be used to splash wide areas. The hydro cannon has the most versatility and usefulness across all the jobs, but each kit has its own utility.
Thankfully, you won’t be locked out of doing anything if you don’t have the right kit. Every interaction with a tool has an alternate activation that can be performed by completing a mini-game. So if you have the Jump 💙Kit you can zap a malfunctioning machine to instantly turn it back on, but if you don’t, you can still do a quick time event to fix it, albeit a bit slower.
That’s just one of many examples of the things Firebreak does to keep this an easy co-op game, even on the harder difficulties. If you can only get two friends together, or if t🌱wo people have the same kit upgraded, it’s no big deal. You may have to be on guard duty while your buddy takes time to handle repairs, but you’ll always be able to complete the job at hand.
Shower With Your Friends Simulator 2025
The other jobs come in two varieties: ‘Destroy this supernatural infestation’ and ‘Go find some stuff and bring it back’. That’s a bit of an oversimplification, but after a few runs through each job, it all starts to feel a little been there, done that. Some jobs, like the o🦹ne that asks you to remove hundreds of thousands of sticky notes from the walls and floors, can get downright tedious.
There is some variety, though. The location of quest items, like machines that need to be fixed or glowing balls of radiation that need to be collected from giant leeches, are randomized. You’ve got three different difficulty levels that change the 🍨size and frequency of enemy waves that come along to disrupt your work, and you also have the option to increase each job’s corruption level, which adds anomaliꦗes that modify aspects of the job until you locate and destroy them, i.e. the cursed stapler is giving all of the ghouls damage resistance.
Bu𒈔t beyond those variables, missions are fairly samey. In every job you equip a gun, a kit, a grenade, and a deployable item, and you work your way through three large, static rooms, fighting the same small handful of enemies. When you find yourself walking in circles trying to find the last goober you need for the umpteenth tim▨e, it starts to run a little thin.
You have to try to make your own fun at times, but luckily Firebreak has a lot of systems to facilitate that. There’s a good amount of discovery to be found throughout each job once you put your immersi🅰ve sim hat on and start looking for opportunities to interact wi🤪th the world.
Something as simple as putting out a fire blocking your path presents a lot of options. You can spray it with the hose if you have one, you can crouch down and manually put it out if you don’t, or if you’re observant, you might shoot the sprinkler overhead and douse it with water. If you’re really in a rush, you might hop straight out of the shower (Firebreak’s healing station) and run t♋hrough the flames while you’re still wet and protected from burning.
Fire, water, and electricity provide opportunities for a lot of interesting interactions. You can even use the wind to put yourself out if you catch on fire by riding a zipline. That kind of systemic stuff is great, and the game does a good job of nudging you in the right direction without spelling out every single thing you c𝕴an do. The first few hours are filled with lots of exciting moments of discovery as you and your friends stumble in🍸to all of these mechanics, but that, like everything else, is only interesting for so long.
A Game Of A Different Era
I’m torn on FBC: Firebreak. On the one hand, it accomplished exactly what it set out to do. Other than some light progression that lets you unlock new gear and cosmetics, Firebreak is completely free of the kind of compulsion systems that have defined the Fortnite generation of online games. Remedy wanted to make a casual experience that players never felt like they had to play♛, and to that end it’s successful. I don’t feel like I need to play Firebreak, but I’m also not sure I want to.
It’s the kind of game I’m happy to support, though. It reminds me of the g♛ames I loved as a kid, and without all the dark patterns modern games use to keep players hooked (and paying), it’s certainly one of the most ethical multiplayer games you can play this year. But I also recognize that the reason my friends and I have thousands of hours into Destiny 2 is because it gives us so much to do. Firebreak doesn’t want to be Destiny 2, I don’t want it to be Destiny 2, but when we sit down to play a game at the end of the day, which one is it going to be? Firebreak is neat, but it will only take a night or two to see everything it has to offer. There’s not quite enough here to justify the cost, especially when my other games have limited-time events, and I’d just so hate to miss out.

168澳洲幸运5开奖网: FBC: Firebreak
Played on PC
- Released
- June 17, 2025
- ESRB
- T For Teen // Violen𒀰ce, Blood
- Developer(s)
- 168澳洲幸运5开奖网:Remedy Entertainment
- Publisher(s)
- 168澳洲幸运5开奖网:Remedy Entertainment
- Engine
- Northlight Engine
- Multiplayer
- 💯 Online Co-Op
FBC: Firebreak is a cooperative first-person shooter set within a mysterious federal agency under assault by otherworldly forces. As a years-long siege on the agency’s headquarters reaches its boiling point, only Firebreak— the Bureau’s most versatile unit—has the gear and the guts to plunge into the building’s strangest crises, restore order, and blast their way back from the brink.
Paranatural Pandemonium
Dive into the Federal Bureau of Control’s (FBC) unpredictable and extradimensional headquarters during its darkest—and strangest—hours. As one of the FBC’s fearless first responders, you and your team are on call to confront everything from reality-warping anomalies to otherworldly monsters... no matter the odds. Will you contain the chaos or finally lose control?
Cooperative Chaos
Join forces with friends or strangers to tackle each mission as a well-oiled crew. Survival in this three-player cooperative FPS hinges on quick thinking and seamless teamwork as you scramble to tame raging paranatural crises across a variety of unexpected locations. Improve your odds by utilizing the tools and skills that make you unique or improvising with whatever’s on hand to support your crew.
Beyond Bullets
Before deploying, select your weapon and customize your Firebreaker’s Crisis Kit with specialized tools, grenades, support items, and paranatural augments... then modify them to suit your strategy and change the way you play. Experiment with different loadouts to perfect your playstyle and synergize with your team, giving you the edge to succeed in every mission, no matter the difficulty.
The Federal Bureau of Control
Return to the strange and unexpected world of Con🃏trol or venture in for the first time in this standalone, multiplayer experience. Discover the iconic and unfathomable headquarters of the FBC — the Oldest House — from an entirely new perspective as a team of volunteer first responders with nothing but gear and guts to bring the Bureau b🐭ack from the brink.
- An authentic and enjoyable return to the Oldest House.
- Overlapping systems that are fun to experiment with.
- It?s not evil.
- Some jobs get pretty tedious after a while.
- Small maps with not enough variety.
- It?s not evil.
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