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168澳洲幸运5开奖网:Fatal Fury: City of the Wolves is finally here, bringing the first installment to the series in 26 yearꦓs. And, with the Episodes of South Town mode, we will get to see what Terry, Rock, and all the others have been up to after all these years, making it a must-have for seasoned veterans of the series.

Fatal Fury: City Of The W๊olves - Complete Guide To Episo🥃des Of South Town
Here's everything you need to know about Episo෴des of South Town, the new RPG mode in Fatal Fury: City of the Wolves!
However, while it still has that old-school execution and character expression going for it, many new systems and mechanics at play give it that modern fighting game feel while letting it remain true to it🐷self and its hardcore player base. As such, this game has TONS of ways to pi𝔉lot a character, making its skill ceiling high, which can be daunting for newcomers. But fear not; you will be golden once you get the hang of things!
Defense Is Back And Stronger Than Ever
Unlike most modern fighters, Fatal Fury: City of the Wolves has a strong focus on defensive options, rewarding you for implementing solid defense into your playstyle. While you will still have to work a bit to utilize your defense properly, once you get it down, you will be tough to break open, allowing you to begin unleashing your offense on your opponent.
While many strong defensive tools are available to you in this game, the most potent of the bunch is Just Defends, as they give you the potential to capitalize on making hard reads on your opponent, allowing you to punish them with the appropriate action to deal substantial damage.
Just Defends
Just Defends is essentially City of the Wolves' version of parries. It allows you to perfectly guard against an incoming attack by blocking right as it lands, enabling you to follow up with any Special Move of your choice immediately afterward. However, the attack you choose won't always work depending on the situation, so ensure you know what to use, or you can b�𝔍�e the one in danger.
So, for example, if you're Mai and you know Terry is about to perform his 'Burning Knuckle' attack, if you guard just as his attack connects, you will land a Just Defend, allowing to immediately cancel into your 'Ryuuenbu' or other Special Moves, which can o𓂃ften lead into a decent combo for lots of damage.
Furthermore, if you have the meter to perform one of your Gear Supers, inputting it instantly after landing a Just Defend will cause what's called a Zero Frame attack, freezing your opponent on the frame of the attack you guarded, allowing you to carry out your Super with no interruptions. This works with Ignition Gears, Redline Gears, and even Hidden Gear Supers!
Aerial Just Defends
Despite the game not having a proper airborne guard system like you would find in something like a Guilty Gear title, you can still block incoming damage while airborne with Just Defends, making them even stronger than you initially thought. And, in a game like this one, you will need to get the hang of this, as you are encouraged to go for jump-in attacks frequently.
And, like the grounded Just Defends, you will be able to follow up with any Special Move of your choice if your character has access to them while airborne, such as Mia's 'Air Musasabi no Mai' action. Since this is the only way to guard in the air, we strongly recommend practicing ღlanding Just Defends while airborne to get the hang o🎶f its timing!
Other Just Defend Goodies
It doesn't end there, as Just Defends will also deplete some of your REV Gauge, helping you prevent Overheating during battle, and will also replenish a small amount of your Health, which can lead to clutch situations. This can be particularly useful against opponents who like to spam their projectiles, allowing you🔥 to Jus🔥t Defend them and stay in the fight a bit longer.
Depleting your REV Gauge is incredibly useful, as if you're close enough to cancel into a Special Move, you might be able to land a beefier combo as a result of having more meter available to work with, which can change the tide of battle in an instant. While other defensive options are available to you, w🎀hich we will cover throughout the guide, this is undeniably the most potent of the bunch!
Movement Is Crucial
Movement is another tremendously potent aspect of Fatal Fury: City of the Wolves, as it can help mitigate the strong defensive options available. Every character will have access to three different jumps, which can change the trajectory of their jump-ins, making for some int🉐ense skirmishes throughout the battle.
Holding any of the jump inputs down will have you perform a Standard Jump, which will cover a considerable distance if you're jumping forward or backward. However, just tapping the input will have you perform a Short Hop, changing the trajectory up quite substantially, which can be implemented strategically to bait out your opponent's attacks.
The third and final jump is the Dash/Sprint Jump. Depending on the character you play, tapping forward twice will either have you perform a Dash or a Sprint, allowing you to perform a jump during its animation, catapulting your character forward, covering tremendous distance, making it particularly useful for mix-ups or getting out of tight situations!
Jump Ins Are Very Strong
Since you can constantly change up your jump trajectory, you can use that to your advantage to keep your opposition on their toes. However, this also means that jumps are much riskier than most other modern fighting games, as misjudging the distance can be detrimental to you against sharp opponents.
But, overall, jump-ins are much more potent in City of the Wolves, especially with the Short Hop action, as they are harder to react to and can be used to bait your opponent into a favorable position for you to land a devastating combo. We strongly encourage you to experiment with the various jumps occasionally, as they are very strong!
You cannot Just Defend during a Short Hop, as you are too low to the ground, and the action is already strong enough to apply offensive pressure. You can Just Defend during Normal and Dash/Sprint Jumps, though, which w♋ill be crucial when trying to get in on your opponent from f♎ar ranges!
Tech Options
One defensive option that isn't covered at all in Fatal Fury: City of the Wolves is your ability to Tech Roll after being knocked down, allowing you to evade incoming pressure or okizeme setups. If you get thrown, swept, or knocked to the ground in any capacity, you can instantly recover by rolling toward or away from the opposition.
To do this, either hold down LP+Forward/Backward or HP+Forward/Backward. The LP version will have you perform a Short Roll, with HP having you perform a Long Roll in whichever direction you press. While this can be a powerful tool, it does come with one massive caveat: You will no longer be invulnerable to throws on wake-up after rolling.
Rolling away from your opponent is typically your safest option, as they typically won't be able to threaten you with a throw unless they make a hard read. Rolling toward them can be a gamble, but can be particularly useful if you think they're going to grab, allowing you to unleash a Gear Super on wake-up to punish them severely!
Understanding The REV System
The REV system is the newest addition to Fatal Fury: City of the Wolves, and it goes a long way to improving the overall systems and mechanics that were brought over from previous installments of the series. You can find your REV Gauge in the bottom left corner of the screen, which will be at zero percent at the start of each round.
However, as you perform actions such as REV Arts (Special Input LP+HP or LK+HK), REV Blows (HP+HK while in SPG Mode), or guard incoming attacks, your REV Gauge will begin rising, causing you to Overheat if you reach 100 percent.
Overheating is detrimental, as it means you can no longer perform REV Arts, Just Defends, or Hyper Defense actions until you cool down, which will take some time. This is why performing Just Defends when possible is crucial, as they will deplete some of this gauge, helping you prevent reaching this state. Furthermore, landing attacks and moving toward your opponent will also help lower the buildup.
Understanding when and how to implement your REV Arts and REV Blows will go a long way in not only allowing you to land optimal combos and damage, but keeping you from Overheating yourself, essen✱tiall🌳y kneecapping yourself for a large portion of the round!
Mastering The SPG System
Another new addition to the series is the SPG system, which will unlock some nifty new abilities for your character and other bonuses that can help you change the tide of battle to your favor. If you look at your character's Health Gauge at the top of the screen, you will see a yellow section with the letters SPG on it, indicating the SPG Zone.
If your Health is in this section of the Health Gauge, your character will have access to REV Blows and the other SPG bonuses. You can place the SPG Zone either at the start (Accel Ratio), middle (Flux Ratio), or end (Final Ratio) of your Health Gauge, allowing you toꦦ dictate w🦩hen you obtain its benefits during the match.
SPG Zone Benefits
Entering the SPG Zone will increase your damage output by around ten percent, no matter where you have it placed. The SPG Zone will also dictate how much meter your REV Arts build when performing them, depending on where you have it placed.
Accel Ratio will make all REV Arts increase your REV Gauge by 25 percent, which can still be quite taxing. The Flux Ratio will lower that to 19 percent, providing a decent amount of overhead, allowing you to perform more REV Arts during combos without the risk of Overheating. Lastly, the Final Ratio is even lower, 17 percent, which can make a dec𓆏ent difference in sp൩ecific situations.
We strongly recommend the Flux or Final Ratios, as they offer substantially more combo and damage potential compared to the Accel Ratio. They will also serve as a 'comeback mechanic' of sorts, ꧒allowing you to rely on them once you receive a decent amount of damage!
Feints And Brakes Are Key To Success
Possibly the most substantial aspect of your offense is Feints and Brakes, as they will allow you to unleash your character's true potential and carry out high-damaging combos. Feints will enable you to begin a specific move's startup animation without actually following through with them, while Brakes allow you to cancel a move halfway through its animation.
Moves in your character's Command List labeled with 'FE' can be canceled with a Feint, while moves labeled with 'BR' can be canceled early with a Brake, so ensure you look over your character's actions to see which moves you utilize these s💎ystems to get the most out ဣof them!
Both have benefits, allowing you to explore your character's movelist for unique and devastating combos that highlight player and character expression, something you love seeing in modern fighting games. Feints can also be used to bait your opponent, as you can act like you're starting a specific attack, cutting it short to punish their reaction.
Moves can also become plus on block via Brakes, allowing you to perform a Heavy Special or REV Art, seeing it get blocked, and Braking it to stop it midway through, leaving you in an advantageous situation if your opponent is mashing. This varies from character to character, so we strongly 💞recommend exploring it wꦓith whoever your main is!
Combo Structures
For the most part, a combo structure will look something like:
- Heavy Attack (Feint) > Heavy Attack > Special Move (Brake) > Special Move (Brake) > REV Art (Brake) > Gear Super.
Since most Heavy Attacks won't link into one another, utilizing a Feint will allow you to recover fast enough to make that possible, allowing you to then go into your Special Moves, which you can then Brake midway through to perform more Special Moves. If you have the meter, you can typically end most combos by executing a REV Art, Braking halfway through it, and unleashing a Gear Super to end it with style.
You can also Brake the same Special Move twice in the same combo string, so long as one of them is a standard version and the other is a REV Art version. This will be tricky to get used to, as 𒅌it does require quite a bit of execution, but once it clicks, you will feel unstoppable in battle!
Episodes Of South Town Is An Excellent Primer
If you are new to the Fatal Fury series, we cannot recommend the Episodes of South Town 'RPG Mode' enough, as it will allow you to go through many unique encounters with your selected character, alloꦍwing you to get used to their move list, 🎐while the challenge ramps up slowly.
Episodes of South Town has a short story for every character in the game (except for Christiano Ronaldo), allowing you to see what they're up to within the universe, and will also allow you to level them up, unlock unique Avatars, Patterns, and Titles, while also learning how to play them. It's all wins across the board.
There is also a 'New Game+' mode of sorts that will increase the difficulty, allowing you to test how far you've come. Episodes of South Town is also an excellent way to try out a new character if you don't want to ꦐthrow yourself to the wolves online!
Use Training Mode To Your Advantage
Lastly, we need to encourage you to spend at least some time in Training Mode, as it is how you will get better if you can dedicate some of your time to it. Not only is there a Tutorial that you should go through if you're new to the series or genre, but there are also Combo Trials for every character that can show you the basics of how they're played to give you a better understanding of their combo structures.
Training Mode can feel tedious, we won't try denying that here, but it is an absolute must if you want to improve your fundamentals and grow as a player. Here, you can set up parameters, allowing you to test specific combos off of Counter Hits, Wild Punishes, or even lab against actions that consistently trip you up.
Fighting games can be very challenging to break into if you're not already ensconced in the genre, and Fatal Fury: City of the Wolves doesn't hold back with its systems or mechanics. If you find yourself overwhelmed, take a breather, pop into Training Mode, and begin noodling around. You will likely learn so much about your character, how they operate, and how to utilize their potential in battle much more effectively!

Fatal Fury: City Of The Wolves - How To Unlock More Patterns ⛄
Here's how to unlock more Design Patterns to further customize your favorite fighte💎rs in Fatal Fury: City of the Wolves!