Summary
- Vaults in Fallout 4 hold dark secrets, with social experiments and tragic histories awaiting those who enter.
- Some vaults, like Vault 111 and Vault 114, show the cruel nature of Vault-Tec's experiments on residents.
- Vault 81 stands out as a place of hope, where the original Overseer tried to protect residents from harm.
Vaults are the face of the Fallout series. Whether in Washington, Boston, or roaming the Mojave Desert, you’ll find a vault with a story to tell. From housing 168澳洲幸运5开奖网:dangerous creatures to successfully preserving civilisation, vaults are mysterious locations with hidden secrets, mainly involving 168澳洲幸运5开奖网:secret social experiments.

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168澳洲幸运5开奖网:Fallout 4 has seven vaults altogether, some more dangerous than others﷽. Som🎀e of these vaults are found during the main quest line, but others can be discovered while exploring the Commonwealth. With the addition of DLCs, more vaults have been added with a range of quests and new NPCs to meet.
Updated May 7, 2024, by Caitlin Thursfield: Fallout’s vaults were advertised as the saviours of America. Fully operational and ready to save society in the face of danger. The vaults are scattered around America, but not all of them are what they seem.
In fact, many of Fallout’s vaults were built to be hidden experiments, including those of Fallout 4. The vaults of Boston each have their own horror stories waiting to be heard. We’ve updated this list to include the base game vaults and the DLC additions. To help you on your expeditions, we’ve also included lists of dangerous creatures to give you a quick heads-up before you venture in.
7 Vault 111
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Enemies
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Radroaches
Vault 111 is the vault immediately North of Sanctuary Hills. The vault is initially advertised as your new home and, after witnessing the bombs drop, you don't have much of a choice but to move there. Fallout 4's opening sequence teaches you that the vault's experiment used cryogenic freezing on unsuspecting subjects. After a mutiny between staff and authorities, workers lost control of the vault, causing many deaths.
After emerging from the cryogenic pod, you find no one left alive inside the vault. All that can be found are bodies, skeletons, and the records of a dystopic bunker. Your frozen neighbours that were also frozen had perished from the Vault's power short-circuiting, causing the pods to malfunction and essentially killing everyone inside. Everyone but the lone survivor, you.
6 Vault 114
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Enemies
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Triggermen
Vault 114 is encountered during the Unlikely Valentine quest. In the venture to save Nick Valentine from a mafia-style gang, you learn that the gang's hideout is a Vault. Vault-Tec had obtained the Park Street Subway Station to build the vault. The vault was never finished as Vault-Tec decided to try hiring an outside construction company, which took longer to build with many more mistakes and rework.
The inhabitants were supposed to be wealthy elites and powerful politicians along with their families. The Vault's staff were instructed to make the inhabitants as uncomfortable as possible for those in society who were used to comfort and leisure. It was a social experiment designed to see how far the population could be pushed before they snapped.
5 Vault 75
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Enemies
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Gunners
Synths (Dependent on story choices)
Under the Maiden Middle School is a Vault that has a rather tragic backstory. The vault was designated for the staff, attendees, and their families. However, upon entering the vault, the children were immediately separated from the adults. The adults were told that they would be attending an orientation for their new home, but instead, they were executed. The purpose of the vault was to harness and strengthen the gene pool of the residents. The children of the parents exec🐷uted were subjected to borderline torturous tests to analyze their worth.

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If a child was found to have strong genes, they were 'harvested' and then executed after turning 18. If a child was found to be weak, they were simply executed. After a century, there was an uprising by the children, and they were able to escape the vault to The Wasteland. The vault later became a stronghold for The Gunners.
4 Vault 81
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Enemies
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Mole Rats
Vault Dwellers (if you shoot them)
While the Vault-Tec staff are seemingly cold and calculated, there seems to be one Overseer who actually has a beating heart. The original Overseer, Dr. Olivette saw what Vault-Tec was going to do to its residents and was tempted to blow the whistle. However, she found out that Vault-Tec's schemes were completely sanctioned and backed by the U.S. Government.
Instead, when the alert of the Great War began, she tried to contact the residents and not the doctors. Despite her efforts, three scientists still showed up at the Vault. In a last-ditch effort to pro🌺tect her residents, she sealed off the scientists indefinitely in the science division. The scientists still had access to food that ♛would last them the rest of their days.
Dr. Olivette kept the Vault's original purpose and the existence of the science division a complete secret, allowing the residents to continue their lives in ignorant bliss. It wasn't until 100 years after The Great War that Vault 81 opened to begin communication and trade with the outside world.
It's easy to skip past Vault 81, as it's not part of any major quest. However, Vault 81 houses Curie, one of the companions who can travel with you on your journey, so it's worth taking a trip.
3 Vault 95
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Enemies
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Gunners
Vault 95 was yet another vault that was designed to be a social experiment. Inviting citizens who were dependent on Chems, Vault-Tec promised them ꦅshelter and a rehabilitation program. As the progr🐻am progressed, many of the residents were reacting positively to the treatment.
The social experiment began when a Vault-Tec employee disguised as a resident revealed a stash of Chems in🎐 the dead of night. The next morning, many of the residents caved and broke their recovery, while others held their faith in 🦂the program and stayed sober. The vault devolved into a state of chaos and violence.
Vault 95 serves as a heavily guarded Gunner base. With many Gunner members guarding the vault alongside three Assaultrons and two Mr. Gutsy's. This vault also has the highest number of 168澳洲幸运5开奖网:aluminum junk items you can collect.
2 ꦏ Vault 88 (Vault-Tec Workshop)
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Enemies
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Feral Ghouls
Mole Rats
Mirelurks
Mirelurk Queen
Radscorpions
Deathclaw
Apart from the brief experience of living in Vault 101 in 168澳洲幸运5开奖网:Fallout 3, there aren’t many opportunities to experience a ♑fully functioning vault. While the Vault-Tec Workshop DLC doesn’t add an entire vault, it gives you the chance to build your own.

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Vault 88 is an unfinished vault that was initially 🔥designed to test prototype devices that would be sent to other vaults. The bombs dropped before the vault could be completed, so the vault mainly consists of a few rooms and many dugout tunnel✃s and chambers.
1 𓆉 Vault 118 (Far Harbo🤪r)
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Enemies
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Robobrains
Protectrons
Mr Han🍸dies (All of these are only ღaggressive if you attack them first)
The Far Harbor DLC introduced Vault 118. Like every other vault, Vault 118 was designed to conduct an experiment. Vault 118 would house ten rich residents in a wealthy area while squishing 300 others into un🉐comfortable accommodation. The rich residents would have all the꧃ power and could give out punishments to other dwellers.
The vault was never finished and, in an attempt to survive the war, the vault’𒁏s investors inserted themselves into robobrains. When the bombs dropped, the vault was sealed with only one human inside acting as the overseer. You’re eventually hired as a detective to help solve a murder wi𝓀thin the vault, leading to an interesting, murder mystery-style quest.

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