The Assault class of Exosuit is 168澳洲幸运5开奖网:Exoprimal's DPS class of unit. If you want your contribution to the team to be defined by the size of the dino corpse pile you leave behind, then these Exosuits are for you. But don’t interpret that as meaning these Exosuits are one-dimensional. They all have their own unique quirks and characteristics.
As they say, there is more than one way to skin a d𒊎inosaur. From the spe🐟edy, melee-focused Zephyr, to the long-ranged precision killer in Vigilant, each assault class Exosuit has strengths and weaknesses. We’ll lay them all out here for you.
Deadeye
This Exosuit is primarily defined by how easy it is to pick up and play. If you are🤡 a Call of Duty convert, this is the unit that will m🐎ake the most sense to you immediately.
Deadeye Abilities
Ravager |
|
How Many Shots Before Reload |
40 |
The Ravager is the standard attack for Deadeye. This is a pretty typical assault rifle. If you have played an FPS shooter in the past, you’ll have a pretty good grasp on this particular weapon. It does respectable damage, it has great range, and its reload speed is pretty quick. The Ravager sort of defines Deadeye: it is an easy-to-grasp, easy-to-use, 𓆏effectiv𝄹e weapon.
Aim |
|
How Many Stackable Charges |
∞ |
Recovery Time |
N/A |
This is Deadeye’s iron sights equivalent. When they are aiming, their Ravager fire will be more concentrated. This 🅰is good for attacking weak spo🦹ts, or focusing in on a distant dino.
Dive Dodge |
|
How Many Stackable Charges |
1 charges |
Recovery Time |
4 seconds |
The Dive Dodge is Deadeye’s evasive maneuver. It is among the weakest evasive maneuvers in the game, as it doesn’t give you much distance. However, it does at least have pretty fast recovery, meaning you can use it more often. The Dive Dodge is certainly worth usi♈ng when you are in a✅ pinch, but don’t expect it to match something like Zephyr’s Turbo Step.
Thrust Attack |
|
How Many Stackable Charges |
1 charges |
Recovery Time |
9 seconds |
Since Deadeye's dodge is pretty ho-hum, the Thrust Attack is an absolutely necessary piece of kit. When fully charged, it will create a very respectable amount of distance between Deadeye and the dinos trying to have the Exosuit for dinner.
Rifle Grenade |
|
How Many Stackable Charges |
1 charge |
Recovery Time |
18 seconds |
The Rifle Grenade is Deadeye’s "Noob Tube" type secondary attack. It is very effective at clearing out small groups of enemies, as it hits hard and on impact will hit anything within a few feet of the explosion. It is easy to use and highly effective.
Cluster Salvo |
|
How Many Stackable Charges |
1 charge |
Recovery Time |
N/A |
While Deadeye may be a bit of an all-rounder, its Overdrive attack is absolutely exemplary. Cluster Salvo will bring powerful dinos to their knees. But better yet, in PvP, it will absolutely shred rival Exosuits. Even Roa🦋dblock’s mighty shield will be shredded in short order. Having this overdrive readyᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ for the final conflict in PvP will be an ace up your sleeve.
Overview
This Exosuit is primarily defined by how easy it is to pick up and play. If you are a Call of Duty convert, this is the unit that will make the most sense to you immediately. For starters, Deadeye comes equipped with an as💛sault rifle equivalent in the Ravager. They also have a grenade launcher-type attack.
In general, you will want to aim when fighting flying dinos and the more powerful giants you come across. Otherwise, firing fr♌om the hip will be more than adequate.
While Deadeye's mobility is a little limited, they are quite capable of handling every threat and contributing every step of the way. And while there are plenty of other Exosuits that perform better in specific scenarios, Deadeye brings a very stable presence to any team. Lastly, their Cluster Salvo Overdrive attack makes them a strong choice for PvP encounters.
Conclusion
This is a solid Exosuit that is easy to use and can be potent in every situation. Outside of their Overdrive, they don’t truly excel, but that isn’t really the point of this suit. This is a particularly good Exosuit to start 🥃with, but even once you have become accustomed to Exoprimal and its inner workings, you💃 may find that this is the Exosuit that best fits your play style!
Zephyr
With an emphasis on speed and mobility, Zephyr can be a tough Assault൩ Exosuit to master. However, when🃏 played effectively, this sleek Exosuit is one of the best fodder-clearing units in the game.
Zephyr Abilities
Tonfa Blitz |
|
How Many Shots Before Reload |
∞ |
This is Zephyr’s Melee combo attack. Obviously, it never has to reload, and it does very respectable damage. It is worth noting that the Tonfa Blitz does have slightly better range than yo🐲u may expect, as each swipe of your Tonfas does send out a wave of energy.
Linear Strike |
|
How Many Stackable Charges |
1 charge |
Recovery Time |
15 seconds |
The Linear Strike attack will send any dinos directly in the Zephyr’s path flying. It does good damage, and if those dinos collide with a wall, the damage becomes incredible. If you use this ability effectively, Zephyr will🍌 be 𝄹able to instantaneously clear out giant groups of dinosaurs. For the type of destruction this attack can -cause, it also has a pretty quick cool-down.
Turbo Step |
|
How Many Stackable Charges |
1 charge1 |
Recovery Time |
13 seconds |
While some may be surprised to hear this, the Turbo Step is, in fact, the crown jewel of Zephyr’s toolkit. Sure, it may not do any damage, but it is a brilliant evasive maneuver. While it can be used to advance on enemies, especially during pursuit missions, it is best thought of as being a panic button. If you are on the verge of death, you can use the Turbo Ste🌠p to instantly be quite some distance away.
Sky High |
|
How Many Stackable Charges |
1 charge |
Recovery Time |
23 seconds |
Sky High will pop multiple dinosaurs into the sky, where you will be able to combo them mid-air. This is great for two purposes. First, this is one of Zephyr’s best ways to get to flying enemies. Which is something this Exosuit struggles with greatly. However, it also acts as an escape option. ♉While the Turbo Step (we’ll get to that move in a second), is Zephyr’s Primary means for escaping tough situations, the Sky High attack will also do in a pinch. This is especially true in encounters where you are fighting particularly large dinosaurs.
Limiter Override |
|
How Many Stackable Charges |
1 charge |
Recovery Time |
N/A |
With this Overdrive attack, Zephyr is faster, hits harder, and becomes substantially more durable. In this mode, Zephyr can very quickly take down even the most intimidating standard dinosaurs (we aren’t talking the Neo T. Rex, here). This is also Zephyr’s best bet against other players, though, truth be told, it still doesn’t do enough to make Zephyr good in PvP encounters. We’ve found the best use for this overdrive to be against a Dominator. In the Overdrive form, Zephyr can very🅠 quickly neutralize a Dominator (especially if they are being supported by their team members).
Overview
Zephyr is Exoprimal’s cyber ninja analogue. So, naturally, you are going to see a ton of players gravitate toward this undeniably cool Exosuit. There is one problem though: while Zephyr can be quite effective, this is an Exosuit that requires a measure of skill to use effectively. Especially given how incredibly vulnerable i🍰t is. Zephyr is never more than two big hits away from death.
One of the biggest issues around Zephyr is that this Exosuit puts an inordinate amount of pressure on the team’s support unit. Not only is Zephyr hard to heal, as they are always zipping around the battlefield and can be hard to get a lock on, but Zephyr is also the most vulnerable unit, and they are constantly face-to-face with dangerous enemies, so they need healing the most. So an effective Zephyr requires that the Zephyr player be sharp, and the team’s support unit to be sharper.
The other issue Zephyr struggles from is that this Exosuit is pretty easily countered in PvP gameplay. There are just too many Exosuits that can take advantage of Zephyr’s squishy nature. Moreover, Zephyr really struggles to hit airborne opponents, making them a bit of a sitting duck for a number of units. Unless you are a incredibly ꧟talented Zephyr player, we would recommend swapping to a different suit once the final PvP encounter is about to begin.
Conclusion
Zephyr can be highly effective when fighting large groups of dinosaurs. When used with a high-degree of skill, Zephyr will be able to contribute greatly to any battle against the most powerful dino encounters. Just make sure the support units on your team are up to the task💧 of keeping you alive when choosing Zephyr, as this unit can put some strain on the team.
However, Zephyr is among the weakest units in the game when engaged in PvP play. So, we would not recommend using this Exosuit in t༒hose si🍌tuations.
Barrage
Barrage is an early favorite among players for 🀅a reason: this assault unit is ready-made for clearing out clusters of dinos and dealing sizable damage to foes. When it comes to dishing out the damage, Barrage is clearly ▨a front-runner.
Barrage Abilities
Skip Bomber |
|
How Many Shots Before Reload |
6 |
This is an explosive attack that sets diඣnosaurs on fire. It is exc෴eptional for dealing with groups of dinos.
Barrage is able to cause absolute chaos when fighting groups of dinosaurs. Since their staꦐndard attack hits multiple enemies for a substantial amount of damage, they can clear out crowds better than any other Exosui𒉰t.
Strafe Hook |
|
How Many Stackable Charges |
1 charge |
Recovery Time |
5 seconds |
Like Deadeye, Barrage has a pretty standard evasive move. However, this one is faster than Deadeye's. It isn't among the best in the game, but it absolutely will do the trick. One of the more interesting things about this dodge is that it does cause an explosion which will damage dinosaurs. This isn't much use against the bigger dinos, but it does help get the packs of smaller ones off of you.
Triple Threat |
|
How Many Stackable Charges |
1 charge |
Recovery Time |
13 seconds |
This attack sees Barrage lay down a line of explosives. Using the attack again will cause each of these explosives to ignite. These do a ton of damage, and they will set any dinosaurs near the explosions on fire. As an added bonus, if Barrage is nearby when the explosions erupt, the Exosuit will be flung into the air, giving barrage another way to escape haiᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚry situations. It does cause a small amount of damage, but it is a pretty trivial amo𒊎unt.
The recovery for the Triple Threat attack starts once you set the minesꦅ down. So, if you use these proactively, you can hit dinosaurs with one volley, and then immediately follow-up with another.
Shock |
|
How Many Stackable Charges |
1 charge |
Recovery Time |
10 seconds |
This is a grenade that will do a moderate amount of damage and stun a large group of dinosaurs. In a pinch it can be pretty useful. It can stun the larger dinosaurs too, but it doesn't seem to always take. Still, since it does solid damage anyway, you may as well use it when you have it.
Burning Heart |
|
How Many Stackable Charges |
1 charge |
Recovery Time |
N/A |
Well, this one is pretty simple. Barrage will launch themselves at the enemy. Pressing the Skip Bomber attack button will detonate the suit. This does TONS of damage, but it also takes three fifths of Barrage's health. As an added bonus, Burning Heart will ignite anything that survives on fire. It isn't the best Overdrive in the game, but it is an easy way to dish out a considerable amount of damage in the blink of an eye. Just one of these will take close to half of a Carnosaur's health.
Overview
Barrage's popularity isn't a mistake. This Exosuit sits at the intersection between power and ease-of-use. It isn't the most resilient suit in the game, but it is still made of tougher stuff than Zephyr or Vigilant, and, most importantly, it has the ability to tear through groups of enemies.
Most terrifyingly, though, that doesn't mean Zephyr is weak against the tougher, individual dinos. The shots from its Skip Bomber attack do plenty of damage, and its Triple Threat ability is devastatingly powerful.
While maybe not the strongest PvP unit in the game, it most certainly isn't a slouch in that regard either. Barrage is just good everywhere.
Conclusion
This is your go-to, beginner-friendly, Dino-masher. Barrage is good everywhere, and great when dealing with groups. But most importantly, it is easy to be effective while using it. All these elements make Barrage a strong c♔hoice for ne𝔍w players and seasoned pros alike.
Vigilant
Vigilant is the game's resident sniper. This Exosuit is known for two distinct qualities. It is a very hard hitting damage dealer, easily having the best single-target damage in the game, and Vigilant is easily the most effective unit at range. However, while their strengths are unquestionable, their weaknesses are also pretty notable.
Subsonic Rounds |
|
How Many Shots Before Reload |
30 |
Without aiming, this is a pretty weak three-shot burst. However, with the Railgun Charge, this is a tremendously powerful sniper shot. This is the bread and butte✤r of the Vigilant Exosuit.
Railgun Charge |
|
How Many Stackable Charges |
∞ |
Recovery Time |
N/A |
The Railgun Charge is like Deadeye's Aim ability, but will gradually increase the power of Vigilant's Subsonic Round while held. You can also zoom in on target with this abilit�♔�y.
The Railgun Charge goes hand in hand with the Subsonic Rounds. Once again, this is the cornerstone of Vigilant's game.
Vault |
|
How Many Stackable Charges |
1 charge |
Recovery Time |
11 seconds |
Vigilant's Vault ability gives this Exosuit a huge jump that will take them directly upward. You perform this abili꧑ty just by performing a second jump in the air. This is pretty good in a pinch, but will have them come backౠ down pretty much where they took off.
Frost Look |
|
How Many Stackable Charges |
1 charge |
Recovery Time |
12 seconds |
The Frost Look is an ice projectile that will freeze anything that it comes in contact with. You can also shoot it to turn it into an ice bomb of sorts. When Vigilant is being rushed down, this attack is a great way to stop a rampaging group of dinos in their tracks. It will also freeze rival Exosuits for a surprising amount of time.
Stinger Shot |
|
How Many Stackable Charges |
1 charge |
Recovery Time |
18 seconds |
The Stinger Shot operates a lot like the Cannon Rig. It is a powerful, concentraܫted laser beam that does a t♈on of damage and will rip through groups of dinos.
Barrel Breaker |
|
How Many Stackable Charges |
1 charge |
Recovery Time |
N/A |
This overdrive makes every shot of Vigilant's gun extremely powerful for a set period of time. Each shot is twice as strong as one of Vigilant's fully charged shots. Additionally, it won't require any charging to make it more powerful.
Overview
Vigilant is a character that can be played very effectively, but it requires solid play. When it comes to single-target damage, no other Exosuit can compare to Vigilant. This makes Vigilant ౠan incredibly powerful unit for fighting giant dinos and for combating other ꩲplayers.
However, Vigilant is pretty mediocre when battling against the massive hordes of dinosaurs. The Frost Look certainly helps provide some utility, as it can freeze multiple dinos in place. Also, since both the Stinger Shot and the Railgun Charge will pierce through enemies, this Exosuit can also clear out enemies tightly clustered together. So, we aren't saying this suit is useless against groups, but it most certainly has to work harder to be effective.
One thing worth noting is that the typically hard-to-deal-with flying dinosaurs are very quickly taken care of by Vigilant, so there are certain waves of💮 Dino Cull where Vigilant is an asset.
But as we already said, that just isn't where this suit shines. On the other hand, when fighting other teams, Vigilant is an absolute powerhouse. When utilizing this Exosuit you can hang back, far away from your enemies, and pick them off. There are a ton of units that quite simply do not have an answer for Vigilant. The ever-hovering Skywave is particularly vulnerable. But Zephyr is almost certainly doomed as well if Vigilant gets a bead on them from afar.
The major caveat here is that Vigilant is extremely squishy. So, if the team gets a jump on you while you are using the Vigilant suit, you𓄧 are likely toast.
Conclusion
Vigilant is an incredibly volatile character. When Vigilant is in their element, this suit is extremely impactful, but it is heavily reliant on the team around them playing their roles effectively. Moreover, the player using this Exosuit will need to have a certain🐓 level of skill to be effective.
Being able to use Vigilant effectively will give you an incredibly powerful tool that will help your team dominate PvP matches, and take down the more dangerous dinosaurs far quicker. The ceiling for this Exosuit is quite high, and it does things be💙tter than any other suit in the game, but you will need to put the work in.