168澳洲幸运5开奖网:Magic: The Gathering has given us our first majo🍬r look at its next Universes Beyond crossover, with a number of cards from its set of four Fallout-themed Commander decks.

Launching in 💃February, theܫ four decks bring together characters and locations from across the Fallout series. We also saw alternate art treatments, including tons of Vault Boy, and even isometric lands to celebrate the games’ CRPG roots.

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Like other first-look streams, the MT🎃G Weekly preview was more of a taster of things to come to allow stores to preorder their product from distributors. As such, it didn’t show off everything coming in the set, and we’ll be seeing much more of it in its preview season in February, 🦋ahead of its launch on March 8. Universes Beyond: Fallout will be launching with four Commander decks and Collector boosters.

Scrappy Survivors

Scrappy Survivors

The first deck is t🌠he red, white, and green Scrappy Survivors, focused on the average people surviving out in the Wastelands. Its primary commander is the mascot of Fallout 4, Dogmeat, Ever Loyal.

Dogmeat and Idolized

This deck is an interesting mix of self-mill and Voltr🌳on, with Dogmeat scrounging up the Equipment and Auras you dump into your graveyards. It also introduces a brand new predefined artifact token, with Junk being able to exile cards off the top of your library to let you play it this turn.

In this deck, there’ll be a number of Auras based off ofꦛ the various perks and skills found in the Fallout series. For instance, Idolized is inspired by the reputation you can build with a faction, and rewards you for swinging in with just one creature and a whole lot of nonland permanents.

Science!

Science!

Fallout is set in a world where the microprocessor was never invented, but analogue technology still greatly advanced ahead of the apocalyptic war in 2077. It may all look retro,🌟 but the technology in this world is advanced, and the Science! deck plays that up with its commander, the red, white, and blue Dr. Madis♍on Li, of Fallout 3’s Project Purity.

Dr Madison Li and Rex, Cyber-Hound

Uniquely for a preconstructed Commander deck, Science! cares about energy, a resource introduced in Kaladesh that we’ve not seen much of since. There will be ways to build up energy and෴ use it it, such as with the white/blue Rex, Cyber-Hound, which lets you pay two energy to exile creature cards and access their activated abilities.

Hail Caesar!

Hail, Caesar

Despite the name, Hail Caesar! Is only slightly based on Caesar&rs💮quo;s Legion from Fallout: New Vegas. Instead, this white, black, and red deck is more generally based on the raider gaওngs and general baddies of Wasteland.

Its commander, Caesar, Legion’s Emperor, has a token-based sacrific♔e strategy, making lots of Soldier tokens, and letting you𒁏 sacrifice them to trigger his other effects. On the other hand, the backup commander is the Strip’s Mr. House, President And CEO, which has a dice-rolling theme instead.

As a neat aside, one of the cards shown for this deck is Gary Clone, the clones that overran Vault 108. It uses the Universes Beyond staple surge mechanic to let you make lots of Gary Clone copies and swing i🐈n with a load of Garys for one of the set’s more flavourful moments.

Mutant Menace

Mutant Menace

The final deck 𒈔brings tog🌱ether the mutated nightmares of the Wasteland in one, highly irradiated deck. This is a blue, black, and green deck all about milling cards through the brand-new rad counter mechanic.

At the beginning of your precombat main phase, you mill cards equal to the number of rad counters you control. Every time you mill a nonland card, you lose one life and you 🍒lose a rad counter. It’s a really interesting way of representing radiation in the game, and of course, it is ripe for being terrifying with🏅 lots of proliferate.

The Wise Mothman, Feral Ghoul, Radstorm

The primary commander for this deck is The Wise Mothman, which spreads around rad counters and buffs up creatures whenever nonland cards are milled away. There’s also Feral Ghoul, a nonlegendary creature that dishes out rad counters equal to its power when it does – combine the two, and The Wise Mothman could make a very powerful zombie that’s just as scaꩲry to kill as it is to let swing at you.

Vault Sagas

Vault 101 Birthday Party

One of the most memorable parts of the Fallout series are the Vaults, nuclear bunkers where all kinds 🍷of screwed up scientific experiments took place. While you may have expected Vaults to be lands in these decks, they will, instead, be Saga enchantments, telling the story of that particular Vault.

So far, the only one shown off is Fallout 3’s starting vault, Vault 101. The Birthday Party makes Sol🍒diers and Food tokens, before everything goes to hell and you put Aura or Equipmeဣnt cards onto the battlefield. We’ll likely see these spread throughout the decks.

Full-art Lands

UB Fallout Lands

In a first for a preconstructed Commander deck, we&rꦐ💫squo;ll be getting full-art lands included within the decks themselves.

Each of the five basic lands has two different art treatment. The first followi🔯ng the story of a Wanderer as they explore the wasteland, 🦩before winding up retiring in one of Fallout 4’s player settlements. The second cycle of lands pay homage to Fallout’s isometric roots, with a top-downj view of environments much like those we saw in Fallout, Fallout 2, and Fallout Tactics.

On top of being included as the lands in all four decks, you’ll be able ▨to get regular and surge foil treatments of them in Collector boosters.

Bobbleheads

Intelligence Bobblehead

Spread 🍎throughout the deck are six bobbleheads, each representing one of the series’ SP🦄ECIAL stats (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck). These colourless artifacts all play off each other, with effects that scale up the more bobbleheads you control – such as Intelligence Bobblehead, which draws you lots of cards.

These are also💎 where this set’s serialised cards can be found, exclusively in Collector boosters.

Vault Boy Reprints

Vault Boy Reprints

Vault Boy is the face of the Fallout series, appearing i🐟n every game as the happy-go-lucky mascot of Vault-tec. In Magic, he’ll appear exclusively in Collector boosters, on a set of nine powerful reprints.

These cards range from Commander mainstays🍎 like Sol Ring, Arcane🌸 Signet, and Command Tower, to some true powerhouses like Crucible of Worlds. Despite being considered part of the Fallout set, these won’t be in any of the decks, but will be available in regular, foil, and surge foil treatments.

Pip-Boy Showcase Frame

Pip-Boy Showcase Frame

In Collector boosters, you’ll be able to find alternate showcase treatments�🎐� for 26 cards in the set. They’ll turn the card into the wrist-mounted Pip-Boy computer, complete with scanlines and a hud that’s game-accurate.

While it’s odd seeing so much🌜 text on card art, it absolutely nails how it looks in-game, with me originally struggling to work out if Dogmeat, Ever Loyal’s card was just a screenshot from Fallout 4 or not.

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