When I previewed Ete last year at Gamescom, I called it ‘168澳洲幸运5开奖网:the anti-PowerWash Simulator’. You walk around a col♎ourless section of Montreal and spread paint around, gradually filling in each object and thus bringing colour back to the world. It’s still that, but having played the whole game, it’s also so much more.

Ete is a game about art. You are a painter fresh in town, and paint to get by. Various citizens will give you commissions, you m🐻ake money by selling art in the local cafe, and ultimately work towards hosting your own art show. As you wander through the various locales, each item you fuꦕlly colour becomes available for your paintings later on, so the more you look around town, the more varied your paintings can be.

A Before And After Of Ete’s Colourful World

In my initial demo, the 168澳洲幸运5开奖网:PowerWash side of things seemed to be the selling point. It was tran🌌quil and satisfying, while the quest I got (a bowl of fruit on a table) seemed dull. But after playing the whole game through, I realised the magic lies in interpreting these r𒉰equests as you see fit, and making paintings of your own. That’s the true charm.

This time around, I didn’t get the fruit quest until a few hours in, having not re꧃membered there was an exit at the rear of the starting apartment. As a result, I felt far more locked into an artistic mindset and instead of dull still life, I painted fruit on the floor being picked apart by flies. There was no bonus for doing things differently, aside from the creative expression it afforded.

That’s what you need to be heading into Ete for. I found the idea compelling - you only needed to paint 15 pieces for the exhibit that unlocks the post-game, but I ended up painting 50. I wanted to fill every room, ge⛎t every idea on the page. If that doesn’t grab you, maybe there aren’tꦑ enough layers to Ete. But, it might argue with its French wit, maybe there aren’t enough layers to you.

It took me 12 hours to roll credits on Ete, but the last six hours were renovating the studio and painti🍌ng enough masterpieces to satisfy myself.

Some Of My Ete Masterpieces

I also appreciated that there was a bit more edge to Ete. A chill vibe is appreciated, but as my colleague Joe Parlock recently pointed out, wholesoꦦme games have become increasingly cloying in their mass🅰 appeal, with mundani🌼ty seen as a positive asset - a perfect little bubble where nothing can go wrong. Ete understands that you don’t need to be a boring, toxically posit🐬ive smileaholic to want some chill vibes every now and then.

Ete begins wiꦜth you being lied to about your apartment being furnished, and the landlady takes all of your money as up front rent. This is the catalyst to the need to sell paintin꧙gs, as well as the decoration part of the game (which is the weakest aspect). When you head into town, the landlady is also the furniture store owner, but rather than a big Tom Nook ‘haha pay me back whenever pal!’, you ask her what to do and she replies “How the f*ck should I know?”

It’s not that I think swearing is inherently cool but it’s interesting to see a game that🅘 could have easily sold itself to the ‘uwu no conssykwences escapism yay’ be so brash. Other quests include painting a covert advert for a shopkeeper who sells weed on the side and a painting titled Eat The Rich for a counterculture commune of punks who live in the train yard. While it gets a little cartoonish when it makes bigger points, it also discusses how politics is indelibly woven into art and how capitalism grinds down the voice of a city to gentrify its soul.

Unfortunately, it’s not all Monet’s Impression, Sunrise and Van Gogh’s Sunflowers. My PC is not top of the line 🍌but Ete is a very small game and still took an age to load each time I moved locations, and regularly froze for a few seconds when the time of day changed, which is an important part of several quests. It’s not available on console either, so everyone will be stuck with that experience.

The main narrative also peters out - whꦿile I put the effort into building up my studio fully and making sure each room was bursting with 🅰paintings, you can ‘finish’ the game without touching renovations and that leaves the plot feeling empty. The sharp politics of the world don’t fold back into it enough, even if you go the extra mile to complete everything in the studio.

A search function when paint🥂ing would be helpful too - on quests you can narrow it down to only items that will help, but in Creative mode you’re left searching through menus to decide whether a skateboard comes under Leisure or Transport. With everything represented by pictures rather than an alphabetical list, you can often go around in circles.

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It’s also worth pointing out that the serotonin receptors fired off by PowerWash Simulator might feel a little edged here. Though the maps are fairly small, it’s near-impossible to actually paint every object, and even then the walls or sky or floors will be patchy. I’d guess I got maybe 70 percent of the objects at best, so no Pavlovian ‘DING!’ to striv🌌e for here.

That brings me to 𝓀another minor issue - getting around Ete was more of a slog than it needed to be. I had one quest at ‘the bar’, but could never find it, and there were two entrances to the Railroad but I coul🔯d never figure out how to connect them. It was like two smaller maps in one.

Ete might be simplistic, but it has so much heart and gives you so much room to express yourself that, like a paintbrush and an easel, it can be more than its pa🌟rts. Technical hitches disrupt its flow and a shallow narrative can hold it back, but it’s worth seeing what you can create for yourself.

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Your Rating

168澳洲幸运5开奖网: Été

Reviewed on PC

Adventure
Casual
Systems
3.5/5
Released
July 23, 2024

WHERE TO PLAY

DIGITAL

Été is a charming, relaxing game of exploration. You play a painter who has headed to Montreal for a summer break, only to find it devoid of colour. You'll paint the city as you go, in a delightful watercolour style, as well as befriending locals and doing commissions for them.

Platform(s)
PC
Developer
Impossible ꧅
Pros & Cons
  • Excellent outlet for expression
  • Sharp viewpoint and interesting world
  • Great use of colour throughout
  • Long load times and other technical hitches
  • Very driven by self-motivation
  • Shallow narrative