If you were to ask people for improvements they'd make to EA FC, after they remembered FIFA was called EA FC now, I doubt many of them would mention the pace. FIFA/EA FC has always been a lightning quick series, and while some meta-brained obsessives may have issues with game speed in particular scenarios, this is a fast blend of arcade and reality which speeds up a spor♚t that, when played well, is already very fast. But Rush is here to make that improvement anyway.

Rush is a five-a-side mode coming to the series for the first time in EA FC 25, but it's not really in the vein of Volta. Where previous smaller game modes have channelled the spirit of FIFA Street with slick tricks and flashy fashion, Rush is just regular football. It's played on a slightly smaller but still regulation football pitch (think 7-a-side size), and is designed to make the game even faster.

Rush Is An All Out Attack Mode

The Cold Palmer celebration in EA FC 25

Emphasis is on attacking when playing Rush. The suggested starting five for each team is goalie and attacking minded mid🐭fielders, wingers, or strikers. EA FC is already an end to end translation o꧒f football, and Rush develops that. Speed has always been the series strength, but it does feel as if this mode overcooks things and gives the game a more relentless feel.

Tactics are thrown out of the window, despite being given greater emphasis in the base game, in favour of largely mindless running. Offsides are adjusted in this mode too, with the final third being the offside line rather than halfway. An innovation with the potential to be so transformative in how the game plays it must have been concocted by Arsene Wenger himself. But in truth, it's such a kick and rush mode that you're often employing pullbacks or in space to shoot after beating a man, so it doesn't make much of a difference.

A key element of all these changes is that it makes the game so much easier. Professional is generally my 'cruising' difficulty on EA FC. I mostly play Career Mode, and Professional allows me to win the league and cups with Newcastle United without having to think too much about it. Occasionally I hammer teams, occasionally I'm made to work or even drop points, but generally I can switch off my thoughts and win a few games two or three nil then save the game for another day.

Rush Is Better But Less Interesting Than Volta

Volta FIFA 22

In my first Rush game on Professional, I won 8-0, and by the end I wasn't even trying, just juggling the ball with Vini Jnr. and playing head tennis between Bellingham and Valverde. Obviously the answer is to move the difficulty up, and that helped, but it just seems like (at least in the preview stage), the game's AI isn't equipped for Rush. Because it's the same game only smaller rather than something more unique like Volta, the AI is acting like it's a normal game, and it's not. Playing against a real opponent once the real game drops will offer an interesting change of pace.

Also helping the relentless feeling is the pacing of matches. The timer of the match is eight minutes, and it counts down in real time. If the ball goes out it freezes, so no added time, and there's no half time interval either. The original kick off is a basketball-style tip off, and then the conceding team restarts each time. If you're winning 8-0, the game is just constant one-way traffic, and it's so fast it circles back around to being slow. No variation, no excitement. It's like going the speed limit on the motorway. Sure I'm going fast, but it doesn't feel like burning rubber as you race through the lights at rush hour.

In another very Arsene Wenger Fixes Football move, Rush also sees the introduction of blue cards. If you commit a foul in Rush, you're off the pitch for a minute in real time. Worse fouls get yellow cards (no time penalty here) or red cards (obviously permanent ejection), and if you have three players off the pitch at once, you automatically lose 3-0. It's a good way to make sure there's a real punishment for fouls in a game where each attack has a high risk of a goal, and works better here than I think it ever would in the real thing.

Rush is essentially the new Volta, which is a bar so low an earthworm just crawled over it. I was alw💫ays rooting for the FIFA Street energy to make Volta worthwhile, but it never really got there. Rush seems like it will be a more popular choice as a replacement, and maybe a little more viable online too. Overall though, it feels like a watered down version of the real thing. 168澳洲幸运5开奖网:Like watching a movie at 1.25x speed, it just doesn't hit the same when it's faster.

168澳洲幸运5开奖网: EA Sports FC 25
Sports
Systems
3.0/5
Top Critic Avg: 76/100 Critics Rec: 63%
Released
September 27, 2024
ESRB
Everyone // Alcohol And T🌳obacco Reference,📖 Users Interact, In-Game Purchases (Includes Random Items)
Developer(s)
🦋 𝄹 EA Canada, EA Romania
Publisher(s)
EA Sports
Engine
Frostbite

WHERE TO PLAY

SUBSCRIPTION
DIGITAL

EA Sports FC 25 is the next iteration of the long-running footbal✤l simulation series, formerly known as FIFA. It introduces an overhaul of positional tactics, named FCꦕ IQ, as well as the new 5v5 Rush mode.