Dying Light: The Beast’s 168澳洲幸运5开奖网:Summer Game Fest trailer was clearly designed to send a message to long-time fans. The original game’s protagonist, Kyle Crane, is back. We see him driving cars, getting into shootouts, and covering himself in zombie guts for camouflage. The Beast may have started as an expansion for , but we’re seeing the return of features from the first . With this trailer, Techland seems to be saying to fans: ‘Don’t worry, we’re get🥂ting the serꦍies back on track.’

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I go﷽t to play The Beast at SGF earlier this month, and afterwards I sat down with franchise director Tymon Smektała to talk about the new, old vision for Dying Light. According to Smektała, The Beast is a lot more than just a return to form. For Techland, The Beast is a combination of all the best aspects of both Dying Light games, a coda for the first ten years of the series, and a preview of what’s coming next.
What’s Old Is New Again
“There’s a lot of going back, but I also hope that there’s a lot of t༺hings that are looking forward,” Smektała explains. “We see The Beast as an exclamation mark at the end of the ten-year history of the franchise.” To do 🐻that, Techland looked at the things that made the first two games special, the things that “energized” people in both games, and cherry-picked them for The Beast, along with some new mechanics, like Crane’s ability to transform into the Beast and Hulk out on his enemies. “We want it to be the Dying Light game of Dying Light games, the best Dying Light game we could have made with all of our experiences.”
Smektała says that it's only with Techland’s decade-long history of developing the series that it could make The Beast the game that it is. “For Dying🦹 Light 1, we were super lucky,” he says. “Not every developer is so lucky to nail down their series as well as we did with Dying Light 1.” He emphasizes how young the studio was when Dying Light began, and credits their lack of experience for the reason Dying Light 2 was so different from the first.
“We wanted to try new things,” he says. “Dying Light 2 fe🐭lt different. It was more action-orien🎀ted, and it was less focused on survival horror. It was more about bigger booms and more action, and it was a bit more accessible as well.” Dying Light 2 was a commercial success for Techland, but that change in direction didn’t connect with a lot of fans. “What we heard from our most hardcore community was that maybe we took the series too far in a direction they didn’t want.”
One criticism fans hওave repeatedly brought up to Smektała about the sequel is that nighttime isn’t scary enough - a complaint that The Beast aims to address.
Over time, Dying Light 2’s updates have brought it closer to the experience of the original Dying Light. Last year, the Firearms Update introduced an entire arsenal of different guns to Villedor. Firearms were a big part of the original, but barely made an appearance in the sequel𒊎. In retrospect, Smektała could recognize that the tone and balance of the original game were stronger, which is why Techland wants to marry the best aspects of both games for The Beast.
“[Dying Light 2] was a learning process for🌳 us,” Smektała says. “We made some missteps, some not-so-optimal decisions with Dying Light 2. But that’s how life goes. You learn from the good things, and you learn from the things that aren’t that good. This helped us better understand😼 what makes Dying Light, Dying Light.” Smektała says with ten years of experience, he’s confident the Beast is the series’ best game yet.
Moving Forward With The Beast
Experience isn🐈’t the only thing that puts The Beast ahead of the curve. Both Dying Light 2 and The Beast were developed on Techland’s in-house engine, called C-Engine, but that engine was still being built while Dying Light 2 was being made. “It’s like writing a book while coding the word processor that a𝓡llows you to write the book,” Smektała explains. “It’s not the most optimal setup.”
While the studi♛o took some time to update and improve the engine for The Beast, having tools in place allowed the developers to put their focus solely on building the game they wanted to make, giving them the freedom to be more creative.
Smektała says they’re tech improvements have been focused on things that make you feel more imm♔ersed in the world. One of those is The Beast’s new dynamic weather system, which has both a visual component and an effect on gameplay. Electric weapons are more effective in the rain, for example, and if you’re wearing zombie guts as camouflage, they✅ will wash off in the rain too. On the other hand, you can be noisy during a storm because the sound of the rain and thunder helps to mask your movements from enemies.
In order to build a massive city to explore in Dying Light 2, Techland used a city builder to procedurally generate realistic looking locations, helping them to easily generate a large part of the map. Smektała says what the city builder created lacked “that human touch that’s needed for you to get really immersed in the world.” For The Beast, the team decided early on not to use the city builder. “We asked our level artists to go through the whole map, look at every square inch of it, and handcraft all of the details. Behind every pixel you see, there is a real perso🔯n.”
Among all the new features in this third entry to Dying Light, the titular Beast is the most eye-catching. Aft♛er the events of The Following and the years of experimentation that followed, Crane now has the ability to go beast mode on his enemies, leaping around and punching with incredible force like zombified Incredible Hulk. The juxtaposition between the survival📖 horror gameplay and the Beast’s more direct approach is a big part of the game’s story and gameplay loop, which Smektała says was inspired by an unlikely game.
“We wanted to do something that would refresh the gameplay in a way, and one of the inspirations here, which might sound funny, is Pac-Man,” he explains. “Pac-Man is basically the same. When the ghosts are chasing you, it's a survival game, but then you grab the power pellet and suddenly you find the Beast.” Smektała says it's not about making Crane overpowered, because like Pac-Man, it’s a challenging game even with access to that power. “꧟It has those moments where you can feel the relief and feel the power, and the power fantasy is even stronger because of it.”
Future updates for Dying Light 2 are still coming. Techland is committed to five years of content for it, just as it was with the first Dying Light, so fans can still expect to see more. And while The Beast is certainly a culmination of everything the studio has learned over ten years of making Dying Light, it isn’t going to be the end of the series. “The🉐 Beast hints at where we want to ♒take the franchise, Smektała says. “When you complete the game, there will be a small little piece of what players can expect in the future.”

168澳洲幸运5开奖网: Dying Light: The Beast
- Released
- August 22, 2025
- ESRB
- ꦿ M For Mature 17+ // Blood and Gore, Intense Violence, Language, Use of Drugs
- Developer(s)
- Techland
- Publisher(s)
- Techland
- Multiplayer
- Onlineꩲ Co-Op
- Franchise
- 168澳洲幸运5开奖网:Dying Light
- PC Release Date
- August 22, 2025
- Xbox Series X|S Release Date
- August 22, 2025