With over a dozen dungeons in Hinterberg, there's a lot for every slayer to enjoy. Not every dungeon is easily acc♒essible, and a handful of them will require careful work and planning to unlock. Thankfully, we'll help you find every last one so you can complete every dungeon in this remote village.

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168澳洲幸运5开奖网:Dungeons Of Hinterberg combines dungeon crawling with a narrative that compels you to progress a𒉰nd uncover the secrets of the town. From slaying fierce monsters to finding new dungeons✃, you'll have your work cut out for you. Here's how to find and complete the Lighthouse Reef dungeon in Brunnelsumpf!

How To Unlock The Lighthouse Reef Dungeon

The Lighthouse Reef dungeon is one of the hidden dungeons in the game. Located in Brunnelsumpf, you'll have to turn on all three lighthouses located around the region to unveil the dungeon.

The Desolate Castle Lighthouse is the easiest to light up, as you only need to reach the island and climb the staircase to reach the top. Once there, interact with the light to turn it on.

In the maze of reeds around the neighboring island, you'll need to use your magic abilities to make your way to the lighthouse. Once you get there, ascend the staircase and interact with the light to cast a beam at the dungeon's location.

Yoꦉu can also take your kayak around the back and dock there for easy access.

The last dungeon will take a bit more work. Access to the lighthouse is locked away, inside an abandoned warehouse surrounded by monsters. Go around the north side and fire a Plasma Ball at the light bulb inside through the hole in ꧋the wall. This opens the doo🌳r to the warehouse.

Inside, place a slime cube on the mechanical platform, then press the nearby button to raise it. The cube will hit a pressure plate, opening the roof and allowing you to climb up the ladders in the corner of the room. Once on the roof, take the stairs and activate the lighthouse to reveal the location of the dungeon.

Lighthouse Reef Puzzles

Dungeons of Hinterberg Luisa ziplining across a chasm.

When you first enter the dungeon, you'll need to use your cube to bypass spouts of water from octopus statues. Walk around or climb over the cubes to avoid taking anꦯy injuries.

Take the ziplines across the chasms and ti𒆙me your movements carefully to walk🐲 along the rotating platforms. Continue along until you reach a circular area where there are multiple paths ahead of you. Each one leads to another lighthouse, which you'll need to activate.

Yellow Dragon Lighthouse Puzzle

The yellow dragon path is off to the left, and you'll need to use the zipline to reach it. Climb up the lighthouse steps and activate the lighthouse by using a Plasma Ball to materialize the yellow platforms. Yoღu can now interact with them and stand on them.

Make your way back down the stairs and push the star button to rotate the platform. Use your cube to climb over the netting and continue across the chasm. Once you're across, place the cube on the edge of the rotating platform, then press the star button to m🎉ove the platform in front of the octopus shooting wat🃏er.

The cube will block the stream, and you can continue forward safely. Head up the hill, then take the zipline back to the center area.

Red Lobster Lighthouse Puzzle

Next, head to the red lighthouse with a lobster on the banner. Take the zipline across and make your way to the lighthouse. You'll need to use your cube to climb and a🍒🅷ccess the lighthouse. Activate it to materialize the red items on the map, then make your way back down to them.

Place a cube on the wooden box with red paint after pressing the button to lower the platform. Push the button again and climb up the cliffs. Use your cube on the wooden platform with red streaks and press the star button in the new area to block several streams of water.

Then, circle around the stairs and cross the bridge now that it's safe. Once you've passed the water streams, place a new cube at the end of the bridge so you can climb up the ledge. Take the zipline back to t𒉰he center and move on to the last lighthouse!

Blue Swordfish Lighthouse Puzzle

The last lighthouse puzzle is blue, with a swordfish banner on display. Mount the zipline acro🅺ss the 🌊chasm and make your way around the side of the lighthouse.

Use a Plasma Ball on the fish pipe to light up the tower and materialize the blue platforms. Head back and place a cube on the platform. Press the button and cross the bridge.

You can either run along🧸side the block or you can climb on top and enjoy the ride.

Just up the stairs, you'll need to use another cube to block water streams and reach a star button. The platform on your left will move across the chasm, so step onto it to reach ♐the other side.

Press the button there and wait for the platform opposite of you to return. Walk to the edge and place a cube on that platform. Press the button again to send it over to block the water streams, then ride back on the other platform.

Press the button one last time to block the water streams, then run along the newly cleared path and climb over the cube. Take the zipline back to the center to start the final puzzle.

Final Puzzle

After completing each of the lighthouse puzzles, you can tackle the final puzzle. Press the star button to bring a wooden platform to you, then press the button again and hop on. Go up the stairs and press the next button to rotate the yellow platform. Cross over and use a cube to block the 💯streams of water.

Follow the platform to the next islet and press the button to rotate the other platform. Move across to the next platform and repeat. Press the second button to raise a wall and block water streams across the way.

Whether you block the streams of water and walk around them or you climb on top of the cube to get across, there's no wrong way to bypass the obstacles.

Head back across the yellow platform and to the left. Descend the slope and run across the blue platforms. Press the button to send them across, then backtrack through all of the yellow platforms until you reach the first one on the right (the one with the n𒉰ow-ꦑraised red wall).

Circle around the slope behind the platform and press the button. Continue across the yellow platform, make a left, then run up the hill and face off against a couple waves of monsters. Once they're defeated, press on to the exit and collect your stamp!

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