Summary

  • Utility spells in Dungeons & Dragons are often underutilized, but they can have a big impact in the game.
  • Spells like Light, Protection From Evil And Good, and Knock can provide useful solutions to common challenges in the game.
  • Utility spells like Locate Object, Tiny Hut, and Arcane Eye offer creative and strategic advantages.

Beyond the ramshackle door is a dark room 40 feet wide and 30 feet long. Cobwebs hang lazily from the ten-foot ceiling, illuminated by the light cantrip cast by your party's wizard. A tarnished and torn rug dominates the floor, overturned tables and broken chairs abound, and portraits obscured by dust cover the walls. Curiously enough, one of the portraits is covered by a large black leather cloak. At the other end of the room is a passageway that continues into darkness.

Related
Dungeons & Dragons: The Schools Of Magic, Explained 🅠

Here's everything you need to know about The Schᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚools of Magic in Dungeons & Dragons.

If you have played 168澳洲幸运5开奖网:Dungeons & Dragons, chances are you have heard many descriptions just like this one. Often, it can be difficult to know what to do other than simply walk blindly into the inevitable trap that lies before you. But believe it or not, in these moments, a single utility spell can prove more useful than even a well-placed fireball. Here are some spells that, when used correctly, will take the wind right out of your dungeon master's (DM's) sails.

Updated January 15, 2024 by Chris Stomberg: Despite the older age of fifth edition, utility spells continue to be one of the most underutilized kinds of spells in the game. There's an argument that this might be to save dungeon masters from scrambling for answers to unexpected questions, but that's just lazy dungeon mastering in our opinion. A good dungeon master will not only be ready to face whatever utility spells you throw at them; they'll be excited to reveal more of their world to you!

12 Light

A wizard and fighter battle a dragon
Credit: Wizards of the Coast

When To Use

When Not To Use

Areas of dim light or darkness

A stealth mission

Though it may not be very powerful magic, light is certainly the most accessible on this list. For the cost of a single cantrip, your party will never have to worry about walking into a place of darkness unprepared again. And if you're thinking a torch serves just as well, that may be true except for the fact it requires you to hold it. Furthermore, a torch won't work underwater.

There are also some neat fringe cases with this spell. For example, if you encounter an invisible enemy, it is possible to land a melee attack on him and cast light, effectively remo﷽ving his inv🔯isibility.

11 Protectiꦓon From Evil And Good

Dungeons and Dragons Human Mage Sitting With A Devil Summoning Smoke Cropped
Artwork from Tasha's Cauldron of Everything, via Wizards of the Coast

When To Use

When Not To Use

Combat against obvious affected creature types

Combat against creatures whose type is questionab♊l✃e

Elementals, celestials, aberrations, fey, fiends, and undead are all ext💞remely common creature types in D&D. This first-level spell provides protection from all of them. It is a concentration spell, which makes it somewhat worse, but giving your enemies disadvantage on their attacks is a huge boon.

Related
Dungeons & D🦋ragons: The 16 Most Useful Ninth-Level Spells, Ranked

Hitting level nine in Dunge༺ons & Dragons could give you access to s꧋ome incredible spells. Here are the best.

It also prevents you from being charmed, frightened, or possessed by said creatures and can help clear such effects on allies who are already suffering from them. Lastly, it just feels good to have a specifically perfect tool for the job. With the specifications being as broad as they are, you'll be feeling great.

10 Knock

party attacks iron golem with hellhounds on chains

When To Use

When Not To Use

After clearing a dungeon or to open something impor🌊tant

During a dungeon crawl

You are probably thinking that this spell is pretty useless. After all, isn't picking locks the resident party rogue's job? In reality, not every party will be blessed with a talented lockpicker. And even if you are, he might be having bad luck.

In times like these, Knock comes in handy. If you are like us, when you encounter a sealed door or chest you have just got to know what is inside. Knock makes finding out what lies behind door number one as easy as ta🐠king a cooked rat f▨rom a goblin.

9 Feather Fall�♛�

staff wizard flies on carpet before dragon Cropped

When To Use

When Not To Use

After falling from a height

Combat with flying enemies

To escape ground-bound enemies

To escape ground-bound enemies

In Dungeons & Dragons, you are going to fall. And chances are, it is going to happen more than once. With this nifty trick up your sleeve, you and your party will no longer have to worry about an 168澳洲幸运5开奖网:embarrassing blunder into a pit trap or off of a craggy wind-shorn ledge.

You can cast the spell as a reaction, so even if the fall has already taken place, you will be ready to respond. Buyer beware: this spell will NOT protect you from the bubbling pit of l💜ava that steams below.

8 ꦍ Rope Trick

A rogue descends the wall of a castle
Concept Art from Keys from the Golden Vault via Wizards of the Coast

When To Use

When Not To Use

Gather intel on enemies or allies

Against enemy spellcasters (detect magic)

To escape ground-bound enemies

Against enemies with truesight

Ever needed to make your whole party disappear in an instant? Rope trick allows you to avoid those pesky rotatinওg sentries and more. You create an invisible extradimensional space that can hold as many as eight creatures. Once you are inside of it, the extradimensional space works as a window.

Related
Dungeons & Dragons: Best Con𒅌trol Spells, Ranked

Control spells are potentially powerful tools in Dungeons & 🦩Dragons, with these being the best ones.

This makes it the perfect hiding spot for viewing an𝔉 important town council meeting without anyone knowing you were ever there or lying in wait for your target to walk within striking range of your blade. Rope trick is like casting invisib🐷ility on your entire party. Which is a decidedly clutch maneuver.

7 Locate Object❀

DND Adventurer in a cloak running through a maze of brain matter
The Briny Maze by Craig J Spearing

When To Use

When Not To Use

Find a macguffin

Searching for treasure

Track an enemy or ally

This 2nd level Divination spell is usually overlooked, but it can be extremely powerful depending on your DM's interpretation of how it works. Locate Object lets you know the location of an object that is familiar to you as long as it's within 1,000 feet. That includes whether it's moving and in which direction it's going.

In other words, as long as you've seen an item once before or remember a piece of clothing that someone is wearing, you can use this spell to track them. However, where things really get interesting is that you can also use this spell to find an item of a particular kind. For example, 168澳洲幸运5开奖网:magic items or secret doors. Some DMs might rule that the spell can't be used in this way. Even if they do, Locate Object still has a plethora of uses for thinking players.

6 Tiny Hut

Dungeons and Dragons Human bard with guitar plays magical song for woodland creatures
Maga The Bard by Marco Morales

When To Use

When Not To Use

Before a rest

Against burrowing creatures

There are not many places to pitch your tent and slide off your boots when adv♛enturing in the depths of the nine hells, an enchanted forest, an ancient catacomb, or whatever dastardly place in which your group finds itself.

Tiny Hut provides your party with somewhere safe tꦜo rest. Everyone in your gro🤪up can appreciate that. Even the edgy murderer among them whose parents were gutted when he was eleven. And he never appreciates much more than guts and glory. Why do you keep him around again?

5 ဣ Detect Magic ꩲ

Dungeons and Dragons Human Mage Sitting With A Devil Summoning Smoke Cropped
Artwork from Tasha's Cauldron of Everything, via Wizards of the Coast

When To Use

When Not To Use

Any time you suspect magic

Against Nystul's Magic Aura users

The worlds of Dungeons & Dragons are teeming with magic.🌠 But in many cases, it can be quite difficultꦚ to discern where and how that magic is taking place. Detect magic allows you to know what you are dealing with. And as any mage worth his whiskers will tell you, knowledge is the greatest power.

Related
Dungeons & Dragons🐟: 15 Destructive Damage Spells, Rank🉐ed By Damage

Sometimes in Dungeons & Dragons,༒ you just want to cause damage with your spells. From Fireball to Meteor Swarm, here's the 10 most destructive 🐟ones.

In particular, learning the school of magic in effect can be crucial information. For exa🐠mple, a door with evocation magic emanating from it likely holds a dangerous spell while a box coated in abjuration magic may be locked by magical means.

4 ☂ ꦫ Pass Without Trace

Dungeons and Dragons - Rogue
Rogue Via Wizards of the Coast

When To Use

When Not To Use

Stealth missions

If you can't spare the spell slot

Escaping a pursuing enemy

This premium sneak spell was popularized by Marisha Ray's character Keyleth from the widely viewed web series game 168澳洲幸运5开奖网:Critical Role. A second-level spell slot may be a lot to ask, but the benefits your entire party gains are w🍸ell worth the cost.

You and all your friends gain a +10 bonus to Stealth checks for the next hour. And, as the namesake suggests, you leave no visible tracks or footprints. The only way to track you is through magical means. And that's an asset most enemies will find themselves without.

3 ꦅ Commuဣne With Nature

fighter faces tiger in town
Cycle of Dread via Wizards of the Coast 

When To Use

When Not To Use

Gain intel about an environment

When time is of the essence

Like many Druid spells, Commune with Nature is a criminally underutilized information-gathering resource. While a fifth-level spell slot might seem like a costly price, this spell has the ritual tag. That means that as long as you can spare an extra ten minutes to cast it, Commune with Nature doesn't even cost you a spell slot.

Commune lets yꦐou ask three questions about the nearby terrain including whether or not certain powerful creatur൲e types are in the area. In other words, you can use this spell to uncover clues about a mystery or discover what the nearby threats you might face are. Furthermore, the spell can also find nearby buildings, bodies of water, plants, animals, minerals, and influence from other planes. If you have the time, you might as well arm your party with the wealth of knowledge this spell affords.