So, you're running a game with more experienced players who already know many creatures from the Monster Manual. A beholder no longer scares them since they know what to do against them. Or maybe the creatures from the manual just don't fit your homebrew setting. In any case, it's time to make your very own monster t🀅o show 🌄your players what danger really is.

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Have you thrown everything you can at your high-level pဣlayers, and it's still not enough? Try these tips for expert DND combat.ꦉ
Though 168澳洲幸运5开奖网:Dungeons & Dragons offers a꧂ lot of interesting creatures for you to use, it's always enticing to have your creations on the battlefield.ﷺ How do you do these creatures properly, though, without risking killing everyone or being way too easy?
Updated on April 23, 2024 by Lucas Olah: We've updated this list and added even more tips for creating your own monsters. With the 2025 Monster Manual available alongside the other core rulebooks, it provides an even easier opportunity to create the perfect monster for your campaign.
13 Determine Health Based On Its Traits 🦹
Squishy And Strong Or Weak And Durable?
The basic things determining your creatures' 💖challenge are their health, AC, saving throws, and damage. We recommend thaꦰt their health be big if everything else is relatively low, but the better their stats are, the lower their health should be in order to balance things out. For instance, you should make their health lower if:
- Their AC is high (15 to 17 for low-level monsters, 17 to 20 for mid-level monsters, and above 20 for high-level monsters),
- Their attack and damage bonuses are high (regardless of whether they're martial or magical attacks),
- If their spell list is too powerful,
- If their basic attack has multiple damage types or causes conditions,
- If they have resistance to a damage type,
- If they're immune to a damage type or a condition,
- If their passive traits, Legendary Actions, or Lair Actions are too strong.
It is also worth mentioning th𒈔at if your monster is meant to be high-level, it's okay to stack a lot of those while still having a decent health bar. Just don't make your monster good at everything; otherwise, they might be too powerful for the party.
12 ꩲ 𒐪 What Is Your Goal?
What Specifically Do You Want To Accomplish In Battle?
An important detail when creating your beast is to think about what exactly y༺ou want from it. Is it a minion? A BBEG (Big Bad Evil Guy/Gal)? Is it supposed to be a powerful spellcaster? Elemental damage? Or do they maybe just wield heavy weapons and go berserk?
Analyze your creature and how it fits your setting and your game. If you want an evil wizard, for example, you can even start creating them similar to a playable character and change things from there or rely on one of the mage 168澳洲幸运5开奖网:NPCs from the Monster Manual. Their place in theꦯ narrative you're building will also help you determine what fighting style you want for your monster.
11 🎶 Mix Difficulty Up 🌠
Easy And Hard Work In The Same Game
Diving a bit further into the previous topic, a lot of DMs worry about making their games too easy or too hard. The thing is, it's okay to mix difficulty up. Not every encounter needs to be challenging; some creatures are just not a threat to certain players, especially if their levels are high. But some creatu෴res (like the BBEG) need to be threatening and even deadly.
It's okay to make weak minions. One of them alone should be obliterated by your players, and you can cont𝔉rol a minion's difficulty simply by adding more of them to the combat. It's okay t🔯o give them the satisfaction of an easy victory sometimes, so they won't waste a lot of resources when they meet bigger threats.

Dungeons & Dragons: How To Use Mon𒐪ster Listings In The 2025 Monster Manual
T♐here's an easier way to find the exact monste💖r you want to use.
Also, the party's level should be considered when designing the difficulty. F🍬or example, a monster that has an insta-kill ability is too much for a low-level party, but once Revivify is part 💝of your spellcasters' repertoire, an ability like that is more tempting.
More often than not, players are unpredictable. It's okay to make the enemy slightly tougher than you think it's necessary; they're multiple heads against just you, so they have a better cha𝐆nce of winning from the start. This tip doesn't apply if you're a veteran and your players are newbies, though.
10 Let Your Attacks Do Multiple Things 🤡
Make The Best Of Your Turn
When balancing monsters, especially when they're high-level creatures, it's crucial to let them do a lot of things with their abilities. After all, it's one guy versus a party (unless you rely ﷽on minions), and though you can use things such ꦰas legendary actions (we'll get there), your action economy is still bad compared to a whole party.
Thus, it's okay at high levels to make an attack that causes multiple damage types, is easy to hit, and might trigg𝕴er a condition, too. The 2025 Monster Manual even removed saving throws for most secondary effects caused by attacks, which, like it or not, increases difficulty. Add bonus actions that can trigger more effects, rechargeable abilities, and legendary actions, and your monster can be quite the menace.
9 Use References From The 2025 Monst💛er💧 Manual And Beyond
From Other Monsters To Different Media
Even if the Monster Manual doesn't have a fitting creature for your setting, it has a lot of references that can teach you about making your own monsters. For example, if your creature☂ is undead, you can give abilities that are common to these creatures, such as Undead Fortitude.
An easier way than starting your creature from scratch is to find something similar in the 168澳洲幸运5开奖网:Monster Manual and adapt it. Remove abilities you don't think fit your monster and add others that you can either create 🦄or even take from other creatures to mix and match.
It's also viable to see a character whose abilities you really like from a game, movie, series, or book, and see if you can adapt these abilities properly in a D&D scenar𒆙io, either by giving them official traits that are similar enough or just homebrewing your own.
8 ♏ Roleplay Your Monster 🎀
Different Creatures Have Different Battle Strategies
Difficulty doesn't come simply from high stats and spells, as all these powers aren't going to use themselves. You must also do your part when you're doing the encounter itself. And controlling a beast is very different from controlling a person. For example, a low-intelligence beast will likely attack whoever is closer or whoever does more damage. However, if your players are fighting people, it's okay to✤ be smart about it. Is the tank with high AC that is also using the Evade action not getting hit by any of your attacks? Attack someone else, then. Is someone healing the party? Focus on them.

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Use tactics that fit your monster instead of just attacking whoever is close to you. It's also okay to roleplay the enemies' emotions. Let them be arrogant if they're winning or scared if they're losing. Have minions care for their co-workers and focus on the guy who killed their friend. Or be terrified that most of them died, and have them flee. Emotional outbursts are great justifications for the enemy changing their behavior in 🦩battle, for better or worse.
7 Make Minions That Sꦅynergiꦗze With The Boss
They're More Than Just Ugly Faces
You're likely aware that minions make a lot of difference in big boss fights. You'll get to do more attacks in a round, and whenever someone attacks a minion, they're ignoring the boss, whose health is safe and sound. You can do better, though. Instead of just giving random pets for your boss, think about your boss's abilities, the minions' abilities, and how these two can make b𓃲oth characters deadlier in the process.
For instance, if the bos💮s causes extra damage when they have an advantage, minions that can give your boss an advantage are more valuable. You can make minions who are constantly using concentration spells that buff the boss or even heal them, or the boss can make the minions stronger, give them an advantage, etc. Show your players how great these monsters wo𓆏rk together.
6 Resistance And Invulnerabi𒐪lity
Your Fireball Means Nothing To Me
Another good way to control whether your monster will be a challenge is its d𒅌amage resistance, as well as invu🅷lnerability (or even vulnerabilities). A low-level monster will likely not have these things, but if you want to challenge your spellcasters, for instance, you can simply give a creature Magical Resistance or resistance to a damage type their spells rely on.
You can also make them invulnerable to certain conditions, such as being paralyzed, to avoid specific tactics like using Hold Person. Or these things can match your narrative; a creature made of fire will likely be immune to fire d🤪amage. Just don't give a lot of those to the same creature. You can also balance things out with vulnerabilities; the fire creature used as an example before could be vulnerable to cold damage.
Thinking about the type of your creature is also an efficient method of balancing. For instance, Hold Person only works on humanoids, so if the 🌜monster is anything but that, they're already immuneꦰ to it.
5 Leg🐬endary Actions
Pump Up Their Action Economy
One cool feature monsters have that allows one of them to compete with ꧃whole parties is their legendary actions. They can do these specific things at the end of someone else's turn, similar to a reaction, though marked separately.

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You have points that you consume when using them, and they return to you on your😼 creature's next tur💯n. You can use legendary actions of other creatures as a reference (there are many good ones) or make your own, though it's something easy to accidentally go overboard.
4 ﷺ Make Them Stronger In Their Lair 🎃
Home Sweet Home
You can also use 168澳洲幸运5开奖网:lair actions alo൲ng with your legendary ones. They are separate traits ꦐor buffs a monster gets when fighting in their lair instead of, well, anywhere else. Similarly to legendary actions, you can get references from other creatures or make your own.
The fun part about lair actions is that, even if the party has already fought the BBEG before and knows what the꧑y can do, you can surprise them with extra features and t😼raits during the actual main battle against the villain.