Summary
- Dive into classic D&D adventures with Quests From the Infinite Staircase, featuring dungeon crawling and big decisions at appropriate levels.
- The Lost City is perfect for beginners, offering a dungeon crawl through a temple tower with factions to ally with or oppose.
- Beyond The Crystal Cave focuses on social interactions with fey creatures in the Eternal Garden, providing a narrative-driven adventure.
Whether you want to traverse 168澳洲幸运5开奖网:Dungeons & Dragons' multiverse with the help of the noble genie Nafas or just want to take these adventures and integrate them into your setting, Quests From the Infinite Staircase is a fun collection of six classic D&D adventures, all adapted into the fifth e🌺dition.

Dungeons & Dragons: Complete Guide To Quests♏ From The Infinite Staircase
We answer all thಌe questionsꦉ you have about Quests From The Infinite Staircase, from what adventures are involved to what levels the adventure covers.
You'll find six anthological stories featuring dungeon crawling, great stories and opportunities for the players to make big decisions, scary monsters, and even futuristic technology so you can finally use an antimatter rifle in a game, and they scale their levels appropriately, allowing you to run all of them in sequence. If you're interested in only running one or a few, though, which ones fit what you're looking for?
6 ꦦ ﷽ The Lost City
Perfect For Beginners
- Levels: 1-4
If you're tired of running 168澳洲幸运5开奖网:Lost Mine of Phandelver for every newbie-friendly group you start, The Lost City might be a good pick for you. Here, the players will venture through an ancient ziggurat (a temple tower where gods inhabit, and they're from Mesopotamian culture) partially buried by the desert sand.
Because of the background, the venture itself happens inside the ziggurat. This means the adventure is a dungeon crawl, focusing on exploring and fig🐭hting most of the time. Still, three factions of NPCs who are not fond of one another are also exploring the place.
The adventure can go many different ways here, with the players allying themsel🌄ves with one of these factions, opposing 𝕴them, or trying their best to make all three parties friendly to one another. There is also the enemy faction that wants to sacrifice people to their evil master, Zargon.
Lastly, the adventure can be further expanded depending on how you wish to end it, giving you a whole city to explore and the chance to meet Zargon himself (though they shouldn't fight him at level four). These extra details are basic world-building and will require you to create characters and story hooks.
Still, you cꦡould potentially make a long campaign that ends with Zargon as the BBEG, and you can adapt the otheღr adventures from the book (or any other adventure, really) here.
5 Pharaoh
End The Curse
- Levels: 7-9
Though the Lost City has a lot of potential to become an epic campaign if you choose to expand it, that still falls more into work; you'll have to pull it off by yourself. As dungeon crawls go, Pharaoh presents a better place to explore and also a great world-building you can use for an Egyptian-like setting.

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Here, a ghost pharaoh will ask the players for help to lift a curse on the land by venturing through his tomb. The dungeon itself is quite extensive, and many dangers lie there, f𝔍rom monsters, to puzzles and riddles.
There are also a few characters in the entrance and scattered throughout the tomb to give you some opportunities to roleplay, and these can turn into🥃 either allies or enemies with ease. The main baddie can b♓e formidable under the right circumstances, and killing here is more complicated than it appears.
4 Theꦦ Lost Caverns Of Tsojcanth ♍
Hoard Of The Witch Queen
- Levels: 9-11
Conceptually, this adventure offers the same as the previous ones: a big old dungeon. However, there are a few things that make The Lost Caverns Of Tsojcanth more appealing, and we're not just talking about the connection to Iggwilv - 168澳洲幸运5开奖网:who you may know as Tasha.
First, the party has to find the dungeons 🍷rather than just have the location handed to them, with many possible encounters on the way. Then, the dungeon itself has a lot of interesting fights and tricky enemies, who can lure or deceiv♐e them before the fight to take the party by surprise.
Finally, some fights, such as the one with the pillars and the one with the book, offer some fun variety where the players have to consider more than just the enemies. This adventure can take quite a few sessions, dep𒊎ending on how many 🎃hours you and your group play per session.
3 ಌ Beyond The Crystal Cav🌄e
Hanging Out With The Fey
- Level: 6 (though they level up once the adventure is over)
Though a big dungeon is extremely fun, it can g𒁏et repetitive aft♚er a while. Beyond The Crystal Cave features a large area known as the Eternal Garden, with many different fey creatures to interact with as the story goes on.

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In fact, the big selling points of this adventure are the big narrative focus and the social interaction focus. There are very few fights in this adventure, and they're all easy. There can be more fights depending on how violent and evil your player characters are, but even the strongest NPC here is willing to just beat and expel the characters from the garden rather than kill them.
The players' job is to go to this garden in search of two lovers who fled their homes because their families disapprove of their love, with Romeo and Juliet being an inspiration for the story.
Once the players reach the garden, the adventure mostly consists of interacting with the creatures that live there and finding clues on the lovers' whereabouts, how to reach them, and how to remove them from the garden safely. If your players are looking for something other than constant fighting, this might be the best adventure from the book for you.
2 💮 When A Star🏅 Falls
Exploration And Lore
- Levels: 4-6
What if you want a big area to explore rather than a single dungeon but still want more combat? When A Star Falls offers a big map to explore, and none of its specific locations overstays their welcome, and there's plenty to fight along the way. Here, the players will go after a fallen star while also dealing with those who want it.
In the beginning, the players will need to figure out where to go and how to reach said places, as well as decide which order they want to tackle each of them. T🏅hat means you should fဣavor this campaign for those fond of figuring things out rather than having something more streamlined.
The adventure also offers fun lore about the place and its people and what the star means to them. The party will meet many characters,🦹 boꦛth friendly and aggressive, giving many opportunities for social interaction.
The only downsides here are some key enemies that are not particularly challenging (though there is a dragon to use here, which is always fun) and the fact that the players will only get two l🐼evels throughout such a big journey.
1 Expedition To The Barrier Peaks♏ 🅷
Science Fiction Meets Medieval Fantasy
- Levels: 11-13
On a technical level, we admit this adventure might not have the same level of variety as the others. Still, it compensates for its unique concept of investigating a fallen spaceship with an artificial intelligence that constantly talks to the group as they venture, mixing advanced technology with D&D. You can finally see the antimatter rifle in action, 168澳洲幸运5开奖网:among other things.
This dungeon crawl offers a fun map to explore that involves robots and creatures that are living in the wreckage, using cards to open the locked doors, and finding locations you won't see in every dungeon, such as an arcade games room and a disco room.
The ship's AI, Aphelion, also constantly talks and asks for the party's help, luring them deep into the ship and using the party to solve its problems. You won't find a lot of adventures like this one - unless you homebrew more.

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