After a 168澳洲幸运5开奖网:Dungeons & Dragons party has had a few adventures and has a lot o🍎f money under their collective belts, they may start looking into ways to generate some passive income. Of course, there are many ways to do this, but a popular option has always been to buy and operate a tavern.

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For the group tꦕhat loves to party, they can drink as much as they want, or as much as they are willing to lose in terms of profit. And there are loads of practical reasons too. Which means that one of the few remaining questions is, how do you help set them up for success in their new venture?

Every D&D Party is different, so these tips are written to 🐼take that into account by giving option🌊s for different play styles.

8 ꧑ Determine How Much Detail ꧅

The Devils And Demons Are In The Detail

Magic: The Gathering card Renowned Weaponsmith
Renowned Weaponsmith by Eric Deschamps

One of the first important steps is to start to figure out how much detail your party, and 168澳洲幸运5开奖网:you, as a Dungeon Master (DM), want to go into. For those who love to roleplay, they mi😼ght look forward to being very hands-on and getting immersed in the social and economic aspects of running a tavern.

Other groups might just want to buy a place, fill it with some staff, and set out on the road again. All options are valid so long as you and your players are having fun. So, whether it's during your session, or above table, have a good, open conversation about what everyone wants.

7 What Positions Do They Want To Fill? ⛎ 🔴

You Get A Job And You Get A Job!

D&D two characters playing a magic chess like game
Tasha's Cauldron Of Everything via Wizards Of The Coast

One of the first big questions should be, who the🦂 heck do they want to hire? There are some key mem🍎bers of staff all taverns need. Like, you know, a bartender. But what other jobs do they want to create?

Do they have a few bartenders? Some wait staff? Do they want to hire a bard? Do they want to hire security for the place? Since this is on the players' silver, they can really hire as many workers as their coin purses will allow and they can make the tavern as robust or bare-bones as they'd like.

6 What Will T🐬he Players Sell?

Want Any Sides With That?

Two rogues spy on sorcerers creating potions
Concept Art from Keys From the Golden Vault via Wizards of the Coast

Taverns can come in all sha🌜pes and forms. Nat🌱urally, their bar is going to sell alcohol of some kind, but they can have a lot more going on too. Does this place operate as a roadside inn? Do you sell meals along with drinks?

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Of course, you can set some limitations on this if⛎ your party is shooting for the moons and the stars and all the celestial bodies in between. "I want it to be a bar with a bookstore and a café on the side with a magic shop between two of the booths." Okay, maybe not all that, but having some customization can lead to all kinds of ideas.

5 Settle On Any Matꦑh Needed

Everyone's Favorite Part Of D&D

D&D characters looking at a sheet of D&D stamps

When it comes to hiring people or creating menus, there's going to be some math involved. That's not all that new when it comes to D&D. Math comes with the territory. But depending on the play style of your group, the math can be very simple or very complicated.

Do you want to do the math of how much it will cost to get alcohol wholesale from a distillery? Or create a formula for how much profit your players will make depending on how high they mark up that wholesale price? But, if your group isn't into all of that, you can make it a simple roll of the dice, rattle a number off the top of your head, or set up some recurring costs and sales instead of all that silly math nonsense. The important thing is to agree on how you're going to do the math so it all makes sense to everyone.

4 💖 Delegate Some Of The Workload 🌜

It Takes A Village, Or A Party In This Case

two thieves descend from a skylight on ropes
Keys From the Golden Vault via Wizards of the Coast

Of course, as a DM, you're most likely used to coming up with, well, everything that makes the world go round in your campaign. But when it comes to setting up a business that your players run, that doesn't have to be the case.

You can have them look into pricing guides, create menus for this establishment, and/or have them write down or pitch how the place will look and run. D&D is a collaborative game, so there's nothing wrong with having your players pick up some of the slack. It can also help them feel like this imagined tavern is really theirs.

3 How Does The Tavern Run When The Players Aren't Around?

When The Boss Is Away

four women sit around a candle lit table
Black Market Connections by Evyn Fong

Just because the group buys a bar doesn't mean it's into an early retirement from a rough life of quests and adventures. Chances are, your campaign is still in full swing. So, how will the bar function without the players being there?

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That will be something everyone will have to decide. Do they have someone managing the tavern who can send updates t✃hrough a Sending Stone? Do they leave behind gold and checklists for the staff to spend and follow? Again, there💃 are a lot of options and none of them are really 🌄wrong.

2 ♎ Set Up Or Find Random Tables 🌞

DMs Like Rolling Dice Too

D&D Homebrew Rolling Dice With Runes On Them
Rolling Dice by Ian Llamas

This can easily bridge any gaps you feel you have, like what happens when the players aren't around? You can either roll or you can have your players roll a dice and whatever number it lands on gives a boon or complication to the daily, weekly, or monthly operations of the bar.

From things as simple as a bar fight breaking out and destroying some furniture to the guards coming in and shutting the tavern down during an investigation of some kind. And it doesn't just have to be how the tavern is run. These tables can be about how much profit or loss there is, they can be the quality of food, anything you think will impact the tavern and bring a little spice to owning and running it.

1 Use Tools To Help You 𓆏

I Think There's A Tool For That

point of view opening a book inscribed with runes and magic
Wizard's Spellbook by Iris Compiet

There are a lot of tools out there that cꦬan help you form this tavern and how it runs. For instance, in the Dungeon Master's Guide (DMG), there are some simple guidelines on how much it costs to hire someone based on their skill level. If your players want this to be a fancy tavern, there's a breakdown of how much different lifestyles cost.

That's before heading onto the internet to see how others have set up their player-run taverns. Even if you end up coming up with your own system, there may be things that inspire you to make the choices you make. Whether it's the math behind it all, creating NPCs to both work for a buy from this tavern, and so much more. As a DM, it's important to have fun too, so make the process as easy as you can on yourself in the planning and execution of this.

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