Summary
- When it comes to making your Dungeon Master (DM) feel appreciated, work with your DM, not against them.
- You'll get better storytelling, more fun, and a great campaign for all parties if you employ these steps to best involve your character in the main storyline.
- Outside of the game, there are a few other ways you can cater to your DM, such as bringing snacks, making jokes, and listening to other party members.
Many players of 168澳洲幸运5开奖网:Dungeons & Dragons see the dungeon master (DM) asꦆ their adversary. However, t♊his perspective could not be further from the truth. In reality, the DM is a referee, story builder, and encounter creator who comes up with challenges for your characters to ideally overcome.

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Consequently, it's best to work with your DM instead of against them regarding all matters that have to do with the game. Without a doubt, you'll find that this perspective will result in better storytelling, a more enjoyable experience, and a better game for all parties. Here are some of the best ways to ensure all of the above.
We've chosen these methods based on our own experience on both sides of the table, whether it's as a DM or a player.
10 Write Your Character Backstory Into The Narrative 🅰
Not every campaign looks to delve into each player character's (PCs) backstories, and this is something that should be clarified during session zero. That being said, one way to 168澳洲幸运5开奖网:ensure that your char🦹acter backstory is involved in the story to some degree is to work with your DM during character creation to write your backstory into the campaign's primary narrative.
The DM has likely already settled on a campaign antagonist or BBEG (Big Bad Evil Guy) before the campaign begins, so it couldn't be easier to involve your character in the main villain's storyline. Maybe the BBEG murdered one of your family members, stole something you treasure, or caused a conflict that led to the destruction of an ideal you held.
This relationship can be as close or distant as you like, and the sky is the limit as far as options. Don't be surprised if the DM writes in some unexpected twists as the campaign unravels though. After all, that's a huge part of the fun of unraveling your character's backstory.
9 🅠 ꧃ Provide NPCs (Non-Player Characters) From Your Backstory
Another backstory-related item that DMs greatly ap𓆉preciate is when you provide them with a handful of NPCs that they can reference or introduce into the story. Three is the magic number when it comes to this sort of thing. However, you could focus on as little as one or expand to as many as five♑.
The existence of these NPCs allows the DM to progress your backstory through measures alternative to simple confrontations with your nemesis. One of your friendly NPCs might lea❀rn some information that could help you in your quest, have a change of heart about your relationship with the BBEG, or, DM forbid, even become a target for the BBEG so that he can hurt your character.
Based on personal experience, yes, your DM will go out of their way to bring your beloved NPCs into peril in order to get you and ꦬyour character invested in the con🌠flict. You have been warned.
Whatever the case, these are all great elements of good storytelling and the🍃 game will be better for having them.
8 Bring Snacks 𒁏
It may be cliché, but bribing the DM with food, snacks, beverages, and other consumable items is a tried and true practice. The snacks shouldn't be just for the DM though. Bringing food for the entire party is an easy and foolproof way of ingratiating yourself with the other players and making the atmosphere more enjoyable for everyone.
If you don't know what to bring, ask the party and DM at your next session. Alternatively, bring a pizza. Everybody likes pizza.
7 ❀ 🥃 Make Jokes
A light-hearted environment is something that DMs and other players alike are almost always looking for when they sit down to play Dungeons & Dragons. Sure, they're interested in tense moments of storytelling and action where a player character's life might be on the line too. But that's what makes the presence of laughter even more powerful.

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Sprinkling mirth and hilarity between the campaign's tensest moments will bring any table to a new level of fun. After all, it's what Marvel movies do, and that seems to have worked out pretty well for them. Just be sure not to undercut serious moments with an ill-timed joke. There's a time and place for everything, and it ought to be pretty clear when the tone of the game has shifted to dour.
6 Stay ♈In Chꩵaracter
This is admittedly a difficult thing to do all the time, but you can take small steps to stay in character more often and work from there. There will be moments where someone tells a joke out of character and the whole table erupts into laughter over the table. That's a regular game of good old D&D.
It actually does help to have your Personality Trait, Ideal, Goal, and Flaw in front of you to reference as you make decisions and discuss things with y�꧙�our party members.
However, the best players (see Critical Role) can expertly weave these moments into the game while still staying in character for other discussions. Don't forget that D&D is a role-playing game first and foremost. It's in the title TTRPG (Table Top Role-Playing Game). Consequently, more role-playing is better, and the DM will appreciate any player who encourages others to do so.
5 🎃 ♑ Remember The Rules
This is yet another difficult thing to perfect. However, you should at the very least know the ins and outs of your own character's abilities. The DM has tons to do already, including creating the adventure, role-playing the NPCs, managing the rules, keeping the players entertained, and the list goes on. The last thing he/she needs is the additional work of managing your character.
The best DMs also appreciate players who can help them remember other rules during gameplay. This in൲cludes things like a character or monster needing to make a concentration check, the rules for underwater combat, the rules for cover, and much more. Looking up the rules is time-consuming♈, and any information you can offer to keep the game running smoothly should be appreciated.
4 Respect The Dungeon Master's Rulings
All of that being said, don't forget that the rules are ultimately decided by the Dungeon Master. The DM may have a homebrew ruling for a particular issue, make a decision that bends or breaks the rules for the betterment of the story, or otherwise come to a decision that's counter to the Rules As Written (RAW).
Don't question these decisions at the table. You can totally suggest that a rule usually works differently, but once the DM has made a decision, you should let it stand so that gameplay can continue. Arguing with the DM about a rule interrupts the flow of the game and breaks immersion for yourself and the other players.

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You can always ask the DM about a specific ruling after the game and discuss what you did or didn't like about it. Respect is a two-way street. If you respect the dungeon master's rulings, they will definitely respect your input on them.
3 Listen To Other Characters' Narratives
While this might be the easiest thing you can do to improve your game from a theoretical standpoint, in practice, it's surprisingly difficult for many players. Listening to the backstory progression and story evolution of other characters creates an environment of mutual involvement in the game's story.
Taking notes on player characters other than yours is a good way to keep track of their stor💜ylines; just remember not to metagame.
Cooperative storytelling is D&D at its finest, but you can only tell a story cooperatively if you know what's going on with other characters at the table. This tip can also be surmised as placing your full attention on the game at all times. Don't get distracted on your phone, building dice towers, or otherwise when it's not your turn. It's disrespectful to your fellow players and the dungeon master.
2 Come Up With Wild Solutions 🍸
Thankfully, this comes naturally to most players. At least at first. Once you've been playing D&D for a little while, it's easy to lose sight of the fact that you can do anything when 168澳洲幸运5开奖网:raging and atꦅtacking with your greataxe is typically a great solution.
Don't forget that the true spirit of TTRPGs is the fact that your options as a player are endless. There's nothing that delights a good DM more than when a player takes an action they never saw coming.
1 Tru🌜st The Dungeon M𒀰aster
This ought to go without saying, but many players do indeed take an adversarial perspective on their relationship with the DM. The DM is the one who's pouring time and effort into the game every week to bring a bunch of people together and transport them to a world where everyone can enjoy stepping out of their skin for a few hours and live in a fantastic place.
This being the case, it should be obvious that the DM is your friend. Trust him/her with your character, the story you want to tell, and the things that happen in the game to bring that story to fruition. A𝄹ll relationships are built on a foundation of mutual trust. Your relationship with your DM should be no different.

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