Although the Outer Planes of 168澳洲幸运5开奖网:Dungeons & Dragons lore had been mentioned before the arrival of the Planescape setting, they'd never been fleshed out very much. Traveling to another plane was a big deal, and most campaigns reserved such excursions for higher levels. Sigil and the Outlands, however, operate on different rules.

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168澳洲幸运5开奖网:Planescape is a setting where dimension hopping is as easy as traveling to another city on the Material Plane. With all these new planes to explore, it's only natural to want to know which ones are worth your time. Here's the Outer Planes, from least to most exciting.
17 Elysium
In the Great Wheel cosmology, Elysium is the plane representing the neutral good alignment. It's not as much of a stick in the mud as its more lawful counterparts, nor does it have the same ferocity as chaotic goodness.
Unfortunately, Elysium is also lacking in many distinguishing characteristics. With nothing to its name other than being a realm of generic goodness, you'd be hard-pressed to find too many adventure hooks here. Good isn't necessarily boring, but without some flavor, it certainly can be.
16 Bytopia
Bytopia suffers from many of the same pitfalls as Elysium. It's slightly more lawful in nature, but "slightly" is the key word here. It's certainly idyllic in nature, with an overall atmosphere more reminiscent of a cozy farming game than a D&D setting.
If you want to make the most use of Bytopia in your Planescape campaign, it might be more useful to make it a safe haven for a good-aligned party between adventures. Stability is good for downtime, even if it's not the best recipe for excitement.
15 Arcadia
Arcadia is much like Bytopia in that both are idyllic, picturesque good-aligned planes. But while Bytopia places more emphasis on goodness, Arcadia cares more about being lawful than moral. Being somewhat closer to lawful neutral means that there's a little more potential for morally nuanced inhabitants.

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Moreover, the denizens of Arcadia are dripping with more flavor than 168澳洲幸运5开奖网:you'd expect for celestial beings. The environment is also breathtaking, consisting mainly of perfectly ordered gardens and orchards that sparkle with🌄 precious minerals. If you want a good-aligned plane with a more 💖surreal, dreamlike atmosphere, consider Arcadia.
14 🤪 Pandemonium 🌸
Pandemonium has no indigenous population. All the residents of this slightly-chaotic-evil plane are prisoners, refugees, or travelers. The lack of any natives is indicative of the overall lack of flavor. It's sad that this is the case, but not all of the Outer Planes can be winners.
What places Pandemonium above a few of the other planes is its status as a Lower Plane. Conflict breeds interest, and most D&D parties at least make a token effort to be good. It's not the ideal choice, but if you need an evil-aligned plane for your adventure, Pandemonium is certainly there.
13 Limbo
Limbo is a bit of a mixed bag when it comes to Outer Planes. It has some of the most distinctive residents, being the home of 168澳洲幸运5开奖网:both the githzerai and the slaad. That alone has plenty of fuel for adventure hooks. Following one of these creatures and fightin꧃g them on their home turf is one possible encounter that can keep🦹 your players occupied for several sessions.
The problem comes not from the inhabitants of Limbo, but the descriptions given for its environment. The entire plane is described as a roiling storm of chaos. Frankly, there's only so many things you can do with elemental storms before it starts to get repetitive.
12 Arborea
Most of Arborea feels a lot like the Feywild. It's a bright and chaotic place filled with wonder, but some of the edge has been taken off. While Arborea is a chaotic-aligned plane, it's also chaotic good, so most of the residents are benevolent in nature.

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Since Arborea is where you can find the Seldarine, it's not too surprising that several eladrin also call the plane home. Additionally, part of Arborea hosts Mount Olympus, complete with the Greek pantheon. If you want planar adventures based on Greek mythology, this is one of the best places to start.
11 Ysgard
If Arborea is pure chaotic goodness, then Ysgard adds just a little more chaotic spice. It's where you can find the gods of the Norse pantheon, as well as D&D deities such as Annam, the god of the giants. If you want to add some Norse flair to your campaign, an adventure here is the perfect idea.
Plenty of the areas here feel larger than life, which makes sense given the plane's divine domains. Ysgard is probably the good-aligned plane with the most potential for classic combat-focused adventures. The only weakness is that the lore is a little too sparse for our liking.
10 Carceri
Carceri is the maximum-security prison of the Lower Planes. It's definitely not a place you would want to end up in, being full of demodands and other fiends. There's plenty of potential here, but the plane suffers from not having much official lore.
This is a great setting if you want to stage an interplanar prison break or heist. The demodands certainly don't play around, and there are plenty of other nasty creatures to keep your party occupied as well. Just know that you'll spend a lot of time homebrewing your own content.
9 Hades
In previous editions, Hades was the place where yugoloths dwelled in between mercenary gigs. It's still their place of origin, but most of them migrated to Gehenna in the fifth edition, leaving the Gray Wastes just a little more lonely. Still, Hades acts as an important meeting ground for the Lower Planes.

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Night hags are some of the most prominent denizens of this neutral evil plane, but they're not the only ones who live here. True to its name, Hades is also home of the chthonic deities in the Greek pantheon, as well as the Greek underworld. Keep that in mind for any adventures you want to run that are based on Greek myths.
8 Gehenna
Gehenna occupies the gray area between neutral and lawful evil. It's mostly full of barghests and yugoloths, but the occasional devil may find themselves exiled here. This plane is full of twisting landscapes and foreboding fortresses, so it's great for dungeon crawls.
Social encounters are also a possib൲ility here. As one of the most importan✃t neutral grounds in the Blood War, Gehenna is where you can hire a yugoloth for their services or try to negotiate a truce between warring fiends. If you can dream it, you can make it a terrible reality.