Summary

  • There are a few methods a Dungeons & Dragons party can employ to keep everyone healthy and alive.
  • Some are items that your character can carry and use as needed, such as spell scrolls, healing potions, and healer's kits.
  • Other ways to help a party that refused to help itself during the character creation stage of D&D is to rely on the mercy of the DM with helpful NPCs, optional rules, or divine intervention.

There are plenty of characters to play in even a single game of 168澳洲幸运5开奖网:Dungeons & Dragons. With all the ❀different customization options, each character is unique, and will have unique skills to bring to the party dynamic.

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Of all the character archetypes, the healer is often the backbone of a successful party, buffing and stitching party members back together after tough encounters. Sometimes though, you won't have a player that wants to play a support character, and thankfully, when that happens, there are still ways to keep your party alive, even in the toughest circumstances.

8 Health Po🐼tions

Buy And Carry A Ton Of Healing Potions

D&D Potion of Healing
Potion of Healing by Pauline Voß

One of the easiest ways to keep your party going without the aid of a healer is a rather simple one. Health potions are a somewhat 168澳洲幸运5开奖网:rare to uncommon item in the game, but with a l♑ittle extra gold you can stock up on these relatively easily.

The key to this is talking to your DM and making sure they understand the frequency health potions should be available. Maybe you have merchants who supply them readily, or even 168澳洲幸运5开奖网:a party alchemist who can brew them with a little extra time? Either way, health potions are a quicಌk way to keep your part🎐y healthy.

7 Healer's Kits

Any Character With A Good Wisdom Check Can Heal Someone

D&D artwork of Dr. Viktra experimenting in a lab with a stitched together body
Dr. Viktra By Katerina Ladon

It doesn't take a full-blown healer to have some luck with bandages. Healer's Kits are often overlooked nowadays in D&D for more magical forms of healing, but they still can help out quite a bit. Rules as written, they take a wisdom check and can only stabilize a creature that has reached zero hit points.

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While this is helpful for at least preventing any needless deaths in your party, you can also ask the DM to add a little bit more oomph to these healing kits and make it to where they can be used to add back HP to injured characters. Either way, don't leave home without one.

6 Plo🃏t Armor 🌳

Having The DM Structure The Campaign So Characters are "Plot Protected"

Characters From D&D In A Collage
Art Via Wizards of The Coast And Renen Assuncao, David Edwards

While the tone of each D&D adventure is different, some players like going out and seeing the world knowing they won't have to fret about character deaths. Being a party of chosen ones may not be the story everyone wants to play as, but it does take some of the stress off health.

Fueled by plot armor, you also have the freedom to focus more on roleplaying and just making a fun character instead of min-maxing and getting 168澳洲幸运5开奖网:the deadliest weapons you can find. Some may want a more dark and deadly campaign, and that's fine too.

5 🐻 Divine Int﷽ervention

Using Characters With Connections To Deities To "Luckily" Heal The Group

An angelic figure holding a sword.
Art by Alexander Mokhov

Similar to having plot armor, sometimes the DM may decide that your adventurers deserve 💎to have a little deus ex machina moment to protect one or more of your characters from dying. After all, you probably are on some sort of grand quest.

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Whatever it is you've done, a deity has taken note of you, and in turn for doing what they deem is proper, they'll keep death from taking you too early. How often your DM wants to use this option is up to them, but it is a quick way to help save your characters from dying after a particularly bad fight.

4 Rests

Using Copious Short And Long Rests To Keep Everyone Healthy

D&D Rest
DnD Forest by Piotr Dura and Adventurers Resting via Wizards of the Coast

Short and long rests are readily available to any adventuring party, and they're often overlooked for all the good that they can do. Many players will forget about the various benefits and stipulations of rests, but they're well worth keeping notes on. For any player character, a short rest is at least one hour of downtime during which you can roll any amount up to your max of hit die to regain HP.

Long rests are at least eight hours and at the end of which you regain all of your HP and up to half of your hit die. With many adventures, there's not a time limit, so make sure you and your party sit down and rest as often as possible to make sure you keep regaining health, especially if you're without a healer.

Many classes (spellcasters especially) have additional things you can do during rests, so makꦦe sure you keep track of all the things you can do during downtime.

3 🥂 🤪 Spell Scrolls

A Divine Decree For Healing

Cover Art for D&D: Tasha's Cauldron of Everything showing a witch casting from a spellbook
Tasha's Cauldron of Everything Cover Art by Magali Villeneuve

Thankfully, there are also some handy magical options for healing that don't mean one of your party members has to change their class. Spell scrolls are magical items that contain the written verbal components to cast a spell. You must have someone that can read the scroll to cast it, which usually just means they have to be a class that could cast it.

There are as many types of spell scrolls as there are spells to cast, so of course healing spells can be stored on them as well. Depending on your DM, a merchant with healing spells may be rather easy to find. Or, dependent on your party's classes, making your own may also be an option with a little ingenuity and some homebrewing.

2 ♎ Healing Surge

An Optional 5E Rule Any Class Can Use

Monk Channeling Power in Monastery
Myth Realized by Jason Rainville

A variant rule that has become increasingly popular as fifth edition has grown, healing surge has enough power behind it to keep your party alive with the absence of a healing character. It's surprisingly simple to run too.

The basis is that any character can use an action or bonus action to use their hit dice as they would during a short rest. The character's constitution modifier is then added to the total of the roll for a boost of healing. It's a nice optional rule that works much like a healing spell in and out of combat.

1 NPCs

Employ A Nonplayable Character To Join Your D&D Party

A Tavern Bard Performing The Lute To A Group Of People In A Tavern In D&D Artwork
Tavern Bard by Rob Rey

Just because your players don't want to be a healer doesn't mean you can't hire one. The worlds of D&D are full of people that your DM will help bring to life. Merchants, mercenaries, and miscreants alike are sure to cross your path at some point.

You'd have to check with your DM for sure, but why not help fuel the in-game economy and hire someone to help keep your party alive. Clerics of a deity that may align with your party, local village doctors, or even magic school initiates are all solid choices for NPCs to ask to join with your party for some healing in exchange for coin and adventure.

Communication with your DM about the additi𒀰onal difficulty of not having a healer is key for implementing most, if not all, of these options.

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