Summary

  • Avoid the club for its minimal 1d4 damage and delayed mastery property.
  • Javelin's 1d6 damage is low, and throwing it can leave you vulnerable.
  • Mace's 1d6 damage is decent, but the lack of versatility is a downside.

There's a lot to consider when it comes to picking weapons in 168澳洲幸运5开奖网:Dungeons & Dragons. Between basic stats, range, damage, mastery properties, and more, there's a lot that can work well for your build or almost work against you, depending on your class and character concept. But, how do you know which weapons♉ to avoid?

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That's why we've created this list of the worst weapons to avoid in Dungeons & Dragons at all costs. For this list, we'll be primarily looking at core weapons from the 2024 Player's Handbook, not magic items. Here are the🧸 worst weapons to avoid in DND.

8 Club

A club in DND.
Club by Polar Engine, John Grello, and Michael Broussard

Weapon Type

Simple Melee

Damage

1d4 Bludgeoning

Mastery Property

Slow

The club is the first obvious choice for a list like this, as it does some of the least amount of damage of any weapon in Dungeons & Dragons. Slowꦬ is an alright mastery property, which means it's ❀not totally useless. However, you won't have access to this ability right away, making it pretty useless overall.

1d4 is also such an insulting amount of damage to be able to do. Some characters, like monks, can do more than that with their fists 168澳洲幸运5开奖网:even at first level. Why should you have to ไsettle for 1d4 on a weapon attack? You're better than that. You're worth it.

7 Javelin

A javelin in DND.
Javelin by Polar Engine, John Grello, and Michael Broussard

Weapon Type

Simple Melee

Damage

1d6 Piercing

Mastery Property

Slow

Like the club, the javelin also suffers from a pretty low amount of damage at 1d6. Only two simple weapons do more,ꦑ but it's still worth noting. Plus, the javelin's main appeal is the fact that you can throw it. However, especially at low levels, throwing one of your only weapons isn't going to be that helpful.

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Thrown weapons are always a real hit or miss (pun intended) for me in Dungeons & Dragons. Unless you can somehow magically return the weapon to yourself, what's really the point ofౠ thro❀wing something? Plus, you can throw this weapon and still miss, meaning you're potentially out of luck on your next attack.

6 Mace

A mace in DND.
Mace by Polar Engine, John Grello, and Michael Broussard

Weapon Type

Simple Melee

Damage

1d6 Bludgeoning

Mastery Property

Sap

The mace is an alright weapon that does okay damageꦐ for a simple melee at 1d6, though again, not any more than a javelin. Sap is a very good mastery property, but again, you won't get access to this until much later on. And, most of the time, you'll have long since gotten rid of yo🍌ur first standard mace you got at character creation by the time you unlock this property.

The real downside here is that the mace is literally the only simple melee weapon that doesn't have any kind of additional propertyജ. Meaning you can't throw it, it's not versatile, and you can make off-hand attacks with it. This is a 🧸real downside.

5 Whip

A whip in DND.
Whip by Polar Engine, John Grello, and Michael Broussard

Weapon Type

Martial Melee

Damage

1d4 Slashing

Mastery Property

Slow

As cool as it sounds on paper, the whip is one of the worst weapons in all of Dungeons & Dragons, in my opinion. It does the least amount of damage in the 168澳洲幸运5开奖网:martial melee category, and has a n🌼ot-🌺so-great mastery property with slow, which is generally one of the weaker properties.

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Obviously, the buff to a whip is that it has the reach propert꧑y, but frankly, if range is your concern, you're better off just picking a different ranged weapon instead of the whip. Try to resist the urge to feel like Indiana Jones. It's just not worth it.

4 Dart

A dart in DND.
Dart by Polar Engine, John Grello, and Michael Broussard

Weapon Type

Simple Ranged

Damage

1d4 Piercing

Mastery Property

Vex

The dart loses points on a lot of different fronts. At the bare minimum, it's just not that cool in terms of character concept. Plus, its range is thrown, meaning, in theory, depending on how strict your DM is, this isn't really a piece of ammunition, but rather an individual item. 168澳洲幸运5开奖网:The vex mastery property is good, but the shortbow also has this property within the simple ranged wea🅰pon tier.

Plus, alongside the next weapon on this list, the dart does very minimal d🌌amage at 1d4. Unless you absolutely have to, I would avoid taking any weapon that does 1d4 damage. There's almost always an alternative way to do more d꧟amage.

3 Sling

A sling in DND.
Sling by Polar Engine, John Grello, and Michael Broussard

Weapon Type

Simple Ranged

Damage

1d4 Bludgeoning

Mastery Property

Slow

Similar to the dart, the sling also d🦋oes veryꦇ minimal damage at 1d4. Plus, once again, slow is one of the weaker mastery properties, as we've previously established. Honestly, though, the bone I have to pick with this weapon is more personal than anything else.

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If I'm playing Dungeons & Dragons, why on earth do I want to look like Dennis the Men🅰ace? Unless it's essential for your character concept, I 🎃just can't get behind the aesthetic of this weapon. Plus, its features just aren't that great compared to either the light crossbow or the shortbow.

2 🅰 ꦦ Hand Crossbow

A hand crossbow in DND.
Hand Crossbow by Polar Engine, John Grello, and Michael Broussard

Weapon Type

Martial Ranged

Damage

1d6 Piercing

Mastery Property

Vex

Hand crossbows have a great mastery property in the form of vex, and a🐭lso gain some benefits thanks to their light property, which can ꦛsynergize well with feats like crossbow expert. However, the hand crossbow ends up on this list again in comparison to the other martial ranged weapons you can have.

It has the second-lowest amount of damage at 1d6🔯 on this list. No🔥 matter how hard you try, you're not really going to be able to make a hand crossbow compared to anything else on the same list, unfortunately.

1 Blowgun

A blowgun in DND.
Blowgun by Polar Engine, John Grello, and Michael Broussard

Weapon Type

Martial Ranged

Damage

1

Mastery Property

Vex

The blowgun is far and away the worst weapon you can take in Dungeo🧸ns & Dragons. This weapon, if it can be said to 🅺be a weapon at all, does one point of damage. No roll, no nothing. It just does one damage no matter what. I can't imagine anything more boring than not even really being able to roll damage for an attack.

It does have the vex mastery property, whi🌜ch is go🌳od, but ultimately, this just isn't going to be worth it. Plus, again, depending on how strict your DM is with ammunition, you could run out of these fast and barely have done any damage at the end of the day.

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Original Release Date
1974
Designer
🌠🧸 E. Gary Gygax, Dave Arneson
Player Count
2+