Rogues are one of the most popular classes in 168澳洲幸运5开奖网:Dungeons & Dragons. Their💟 ability to efficiently hide from enemies, deal with traps and locks, and their high mobility in combat, makes them a fun clas♐s to play in most games.
Whether it's your first time playing as a rogue, or if you've been playing them for a while, there are some tropes and mistakes that you might not know about. Avoiding these will help you🎶 stay out of d๊anger and make the experience more enjoyable for yourself and other players at your table.
10 Hiding At 🃏The Beginning Of Your Turꦑn
One of the key features of the rogue is the cunning action t💎hat lets you hide, disengage, or dash as a bonus action. Many rogue players, especially those who play with ranged weapons, use this feature to jump between the shadows, and hide between each attack to gain advantage and activate sneak damage. If you are not hidden at the beginning of combat, you might think about using your bonus action first and try to hide, to get advantage on your first attack. But this will immediately reveal your location to other enemies.
It's much better to forgo this first attack and hide at the end of your first turn. This way, if you roll high on your stealth check, you will remain hidden for the entire round, and then attack and immediately hide again on your next turn. This way you can utilize your sneak damage on each following turn, and stay safe from all attacks and spells that might target you otherwise.
9 Fighting Mul💯tiple Enemies By You🧸rself
Rogues' skill set makes them one of the best classes for stealth, spying ahead of the party, and getting away from dangerous encounters. They can also deal a lot of damage thanks to their sneak damage bonus. The combination of these features can lead to some tempting moments when the rogue, who has been separated from the party, might think that they can take on multiple unaware enemies at once.
It's rare that a rogue can survive against multiple targets. They only get one attack per turn, and they are not the tankiest of classes. Even if you manage to surprise and take one enemy down, 168澳洲幸运5开奖网:if the actio𓃲n eℱconomy is not in your favor, you can be easily overwhelmed. So be cautious and don't initiate combat without your party's help.
8 𒈔 Disarming Magical Traps
Thieves' Tools proficiency is one of the most useful skills for any rogue, they can unlock doors, chains, or locked containers, and even try to disarm traps with it. While this tool can be useful for disarming mechanical traps requiring dexterity, magical traps can be much more threatening.
Magical traps usuall♕y require an intelligence check to disarm, and the safest way to get past these traps is to have a spell caster dispel the effect. So if you come upon one, tread carefully, and if you have no caster with dispel magic at their disposal, take all the help you can get before attempting to disarm magical traps.
7 ܫ Stealing From Magic Shops
Rogues are usually unlawful chaotic charac🌱ters who might suffer from a bit of kleptomania. While this can be a fun chara𓂃cter trait and lead to some interesting moments in-game, be careful in fancy magic shops filled with powerful items.
Even if y🌌ou succeed on your stealth or sleight of hand che🌳cks, a place that holds these powerful and expensive items typically has strong magical defenses you might not know of. Even though getting that powerful magical sword is tempting, it might not be worth the consequences.
6 Going Ahead Of The Party 🅠
While rogues are good at sneaking and spying ahead of the party t🤪o assess the situation and find out information about the enemies, they can also be really defenseless if they find themselves in an ambush.
The best rogue players are those who can find the right balance and recognize when to lead ahead, and when to let the sturdy tanks of the party go in first. If you're not sure what dangers might lie ahead, or you're feeling unlucky with your stealth rolls, it's better to stay behind.
5 ไ 🔯 Getting Cornered
Rogues rely on their high speed and mobility to get out of dangerous sඣituations, and they are at their strongest when they can freely move around in combat. A pinned down or cornered rogue will be much less effective, and can be easily taken down.
Be careful of your positioning in combat, and always have an escape plan in mind. If y⭕ou are backed into a corner or grappled, your first priority should be to get out and find a safer place, and then re-engage in combat😼.
4 Underestimating N🦄🐲PCs
Rogues can deal a lot of damage with a single attack, especially if you choose the assassin subclass. With that in mind, whenever you come across a powerful NPC or antagonist, you migh🦹t be tempted to pull off a cool assassination and easily solve any problems that your party might have with them.
While these can lead to memorable moments if they work out, be careful not to underestimate your target. They might be more powerful than you think, and they might not die with a single hit. So if you are planning on taking such a mission, include the rest of party in your pla🍰n and have them be ready to help if you get in trouble.
3 🧜 Attacking 🔯Without Sneak Damage
In combat, everything that a rogue does comes down to one thing; Getting to deal sneak damage. Hiding, flanking, surprising, and even Tasha's optional rule, steady aim, is there to help the rogue get advantage on their single attack each turn.
If you are in a situation where you can't deal your sneak damage, a single attack that deals 10-15 damage at most is probably not worth it, and you should look for other options instead. You can either hold your action until you get a chance to deal your sneak damage, or use your action to help your allies, dash to a better position for the next round, or use items such as potions or poisons to make your next turn more effective.
2 Stealing From Other Players 🅰
Stealing from NPCs can be fun, and they can even lead to some interesting story hooks, but try to keep your hand out of your fellow player characters' pockets, especially if you're playing with a new group and are not aware of each other's boundaries.
Dungeons & Dragons is a game after all, and if someone is not having fun at the table, it will lessen the experience of everyone. If you are planning on crea👍ting a character who has evil or chaotic tendencies, you should discuss it with your DM and other players before the game 𒊎and make sure that everyone is comfortable with this sort of inner-party conflict.
1 Beඣtraying The Party
Rogue characters can be greedy, and they might tend towards evil alignments. If the rest of your party shares the same moral compass as you, then there would be no issues. Otherw🐟ise, you should be more careful about your decisions in the game.
This is another issue that can be prevented with a session zero and talking to the rest of the players about your goal and alignments. But even if your goals don't match, "This is what my character would do" is never a good excuse for creating conflict and ruining someone else's fun at the table.