Summary
- Lower the stakes for a slice-of-life campaign; focus on personal conflicts over saving the world.
- Add rivals to challenge your players; create competition and ambition for roleplay.
- Incorporate new rules like schoolwork outcomes or customer maintenance for non-combat challenges.
168澳洲幸运5开奖网:Dungeons & Dragons is traditionally a high-fantasy adventure with fire-breathing dragons or undead wizards causing chaos while the party uses their might to save the world. Using just the rul⛦es system of D&D, and a few tweaks, you can creat✨e all kinds of campaigns in unusual settings fit for more casual players or veterans looking for something new.

Slice-of-life campaigns take the heroic fantasy of D&D and make the conflicts more personal and social, enhancing the roleplay aspects of the game while reducing𒈔 the need to swing swords. While it's a valid way to play D&D, there are more than a handful of necessary changes and considerations to get the most out of this style of campaign.
8 🌳 Lower The Stakes 𒅌
The main aspect of a slice-of-life campaign is the simplified story with much less deadly stakes than your typical high-fantasy game. Instead of obtaining powerful relics to prev🌺ent a lich from covering the world in darkness, your player🅺s might instead be figuring out how to stop the carnival from going out of business.
This also means there shouldn't be 168澳洲幸运5开奖网:any character deaths, and knowin♔g this, your players will craft their backstories and characters in a way that they know won'♔t be torched halfway through. There should still be the chance for failure, but no lives should be at risk, only livelihoods.
Failure in slice-of-life can be more intimidating than in tradꦑitional high fantasy, whereas attempting to make up with a friend can be ✨harder than slaying a Gelatinous Cube.
7 💝 Add Rivals 🌺
The roleplay aspect is central to s✱lice-of-life and the best way to challenge your players is to give them rivals that are always in competition with one another. Th🥀is can be a simple reflection of the party with snarkier attitudes and a strong ambition.
Tᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚhis rival could also just be a single person, who will have to be otherwise fairly powerful to actually give four plus players a challenge to overcome. While they might not be the central antagonist to the campaign, t🅘hey should give your players something to overcome or race against.
6 🦩 ♛ Adapt Pre-Written Campaigns
Changing something familiar into a new format can make it easier for players to get into character and understand the stakes and villains more clearly. This can be using the Curse of Strahd setting and making Strahd a cruel boss and 🌊your players the disgruntled employees.

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Ghosts of Saltmarsh includes rules for ships and crew maintenance that would make an excellent seafaring campaign where your players travel to unique locations in search of📖 crew members and stories to tell. Strixhaven: A Curriculum of Chaos is already a slice-of-life campaign setting that is ideal for magical school themes.
5 ✱ Incorporate New Rules
With lowered stakes comes less focus on combat, and it can feel like you are taking away some of the mechanics of the game, forcing players to 168澳洲幸运5开奖网:rely on roleplay to carry the campaign. By including unique rules for the setting, you can add challenges that force your playersꦇ to take risks.
In a school campai👍gn, this can be making players roll to determine the outcomes of their schoolwork and adjust the bonuses based on their activity. When running a business, you can add rules to maintain or lose customers and what magical items in sto൩ck cause chaos that week.
Strixhavenꦫ has rules for jobs,🌳 extracurriculars, exams, and even relationships which can be used for any setting.
4 🤪 Give Your NPCs More Depth
More so than in your typical high-fantasy game, a slice-of-life campaign will have your players interacting with NPCs much more frequently and almost under a microscope. You will want to make sure you understand their motivations and even give important NPCs 168澳洲幸运5开奖网:a backstory of their own.
This is especially important for rival characters and antagonists, as players will be sleuthing to find out everything they can in order to predict their 🌠next moves. This also gives you an opportunity for backstabs and dramatic twists that would otherwise have to be perfectly executed in an average D&D campaign.
3 🌳 Reduce Combat
Although the rules for D&D heavily focus on the rules and options for combat, your players will not be having six to eight encounters per day, and will often go an entire session without swinging a sword. This isn't a bug but a feature of slice-of-life campaigns, allowing your playe🤪rs to focus on other mechanics or roleplaying.

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This will also give spells that are often overlooked a second glance, as the scenarios in which to use Druidcraft and Grease become much less niche. Consider granting spell scrolls and magic items that enh🃏ance non-combat abilities or add unique curses that affect behavior and roleplay, rather than addin꧑g elemental damage types.
Allow 🤡players to use combat abilities in creative ways, such as making an attack roll to pry open a door or chest.
2 Start Low
A slice-of-life campaign can be quickly overrun by players with access to fifth and sixth-level spells, which makes the average adventurer or NPC weak to their overwhelming abilities. Players should start at level one an꧟d leveling should take almost twice as long as usual, ensuring your players can still be challenged without dragons and liches.
You will also want to make sure that you don't take the adventure to level 20, or even past level ten, as that isꦿ when the campaign loses its ability to maintain the slice-of-life theme. However, if everyone is fine with allowing the campaign to trꦑansition, then that could make for an interesting ending with high stakes in what started in a school for wizards.
1 💜 Include Mysteries
Since slice-of-life campaigns rarely allow your players to show off their abilities and spells, giving them a mystery to solve can allow them to show off what the𒀰ir characters can do. These are usually low-stakes adventures which 🅠lead to important clues that could reveal deep truths about familiar NPCs or locations.
This kind of information should be po𝐆werful, allowing your players to use it as leverage while also making them a target.

- Original Release Date
- 1974
- Player Count
- 2+
- Age Recommendation
- 12+ (though younger can play and enjoy) ♎
- Length per Game
- ꦯ From 60 minutes to hours on end.
- Franchise Name
- D♏ungeons & Dragons ไ
- Publishing Co
- Wizards of the Coꦗast
- Brand
- Dungeons & Dragons ꦫ ♊
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