There are hundreds of deadly creatures and monsters in 168澳洲幸运5开奖网:Dungeons & Dragons. While some have multiple attacks, special features, and even legendary or lair action𒊎🔯s, some abilities are left up to a dice roll. And not in the 'roll to see if you hit,' kind of way.

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These abilities hav𝓡e what's called a recharge to them. But what's a recharge, and how does it impact your friendly neighborhood D&D campaign? As a Dungeon Master (DM), you have to be aware of recharge when running encounters. Which, as the fates would have it, is what this guide will go over in detail.
What Is Recharge?
Monsters tend to have at least a few tools at their disposal. It can take the form of their attack action, innate spellcasting, or something similar. For those skills, monsters can use them all the time unless specified otherwise. It's just part of their every-round kit, so to speak. However, recharge works differently.
Some monsters have a recharge ability, which means that they can use that attack or type of action once. Then, they have to wait for it to recharge.
These tend to be powerful attacks that can turn the tide of the battle or are something that the monster is known for. As an example, and for the examples going forward, take a look at 168澳洲幸运5开奖网:the Adult Black Dragon. Their Acid Breath is a recharge ability with a recharge of five or six. But what does that mean?
How Recharge Works
Sticking with the Acid Breath ability, when you are given a number or range of numbers, that means you roll a d6. On a five or six, the Dragon gets their Acid Breath back, allowing you as a DM to♛ either use it immediately if you'd like or wait until the party is in a better position to hit multiple targets at once.
And, as you can surmise, if you roll anything outside of that range, a four, for instance, then the Dragon does not get that weapon back and will have to wait until their next turn to try and recharge it.
In the meantime, though, they can still use any of their other abilities or actions as they please. The only one that's oওff the꧒ table to them is their Acid Breath.
Not all monsters that have a recharge ability have a set range of numbers to roll like the Dragon does. Most recharge abilities instead have one number on a d6 you must hit before regaining access to that action.
Other Types Of Recharge Conditions
Most monsters are going to require you to roll a dice for the ability to recharge. But, while that's standard, it's not the only type of condition a recharge ability might require. A Fomorian is 168澳洲幸运5开奖网:a huge-sized creature and is classified as a Giant.
A Fomorian has a recharge ability called Curse of the Evil Eye that can transform a creature if they've failed their Charisma saving throw againsꦉt the other Evil Eye ability the Foཧmorian uses.
Once they use this curse on a foe of theirs, they can only recharge it after a short or a long rest. Unfortunately, for the Fomorian, that makes it an ability that only gets used once in combat.
Whatever the condition for a recharge is, it will be stated in parentheses right next to the ability name. That makes it clear that not only is this a recharge ability, but you don't have to go digging through the creature's stat block or lore to find what it is you need to do to, hopefully, 🐭use the ability more than once in a single combat session.

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Examples Of Monsters With Recharge
While the majority of Dragons, even Wyrmlings, have a recharge ability because of their Breath weapons, they aren't the only classification of monster that has a recharge ability up th𝔍eir sleeve. Here are some of the other monsters you can find and use in your 🔯campaign that have those abilities as well:
- Vrock (demon)
- Dracolich (undead)
- Ghost (undead)
- Ice Devil (devil)
- Ettercap (monstrosity)
- Storm Giant (giant)
- Gibbering Mouther (aberration)
- Gnoll Pack Lord (humanoid, gnoll)
- Clay Golem (construct)
There are many more creatures in the vast expanse of D&D monsters, but it shows that it doesn't depend on how that creature is classified.
Instead, it has more to do with how powerful the creature is and its ability. Even a Ghost, when compared to the might 💞of Ancient Dragons, has a rechar♕ge ability.
While a Ghost is much easier for a party to deal with than a Dragon, it's because their ability, Possession, is so powerful 168澳洲幸运5开奖网:given their challenge rating.
If the target of the Possession fails a Charisma saving throw, the Ghost takes control of their body completely, and only a select set of 168澳洲幸运🐼5开奖网:spells and features✅ can force the Ghost out, making it extremely difficult to deal with. But, also makes it understandable that this isn't something the Ghost can do endlessly, as having it trapped behind a recharge shifts things t🍒o have some more balan🐬ce. Unless, of course, you are very lucky with your rolls.

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