Planescape: Adventures in the Multiverse is a 168澳洲幸运5开奖网:Dungeons & Dragons supplement that includes two sourcebooks and an adventure book. If you've grabbed a copy and are wondering where to start and what to do next, we've got you covered with a breakdown of everything you'll find in these books and how to use them at your table.

Related
Dungeons & Dragons: Tips For Introducing Planescape To Your Cam♏p꧒aign

Step into a💟 wide, weird multiverse with Dungeons & Dragons' Planescape setting.

From character options and feats for players to a large bestiary of incredible options to use, this book set has everything you need to create your own campaign or follow the adventure in Turn of Fortune's Wheel. Here's a DM's guide to Planescape.

What's Included In Planescape: Adventures In The Multiverse

Planescape Products

The package of Planescape: Adventures in the Multiverse is unique in that it includes three books and a🍸 specialized DMs screen reflecting Planescape. The books include the following.

Book

Type & Description

Sigil And The Outlands

A sourcebook that details the multiverse, Sigil, the Outlands, Planescape, and all the background information a DM would need to create adventures surrounding 🦹these settings. It also includes character options for new backgrounds, feats, spells, and magic items.

Morte's Planar Parade

From how to use stat blocks, how to create plana♛r influences on creatures you use, specific planar encounters, and more. This sourcebook contains tons of new creatures to use that can be placed in any campaign but work specifically well for the multiverse.

Turn Of Fortune's Wheel

An adventure book that can take players from level three to up to level 18 if they finish the campaign. Along with the adventure, it introduces how to handle adventures in the multiverse, and glitch characters, what they mean, and how your playe🍃rs can use them during the campaign.

Inside, you'll also find a double-sided poster map of both Sigil and the Outlands, detailing locations across the multiverse that your players can use while running through the adventure.

Sigil And The Outlands

Three gate towns side by side from DND  Planescape

If you're planning to run adventures in the multiverse, Sigil and the Outlands is the perfect place to start.

From an explanation of Planescape to how to handle the portals and more, this book is the guide to read before you start playing adventures in the multiverse.

As a DM, you'll use Sigil and the Outlands for the following:

  • Understand Sigil and the City of Doors and how you can incorporate it into your campaign.
  • Learn how to use portals, what they can and cannot do, and how to use them.
  • Utilize the security systems of Sigil should your players or other NPCs attempt to disrupt the peace (this includes ways of 168澳洲幸运5开奖网:✅incor🅺porating the Lady of Pain into your homebrew).
  • Understand the factions of Sigil and how you can incorporate them into your setting. These may be incorporated into a player's backstory and have a direct link to how players and NPCs will work and react. Use our guide on all of the Ascended Factions of Sigil to help you utilize these in your own campaign.
  • Provide new character options for your players, including the 168澳洲幸运5开奖网:Gate Warden background and the Planar Philosopher background.
  • Several feats provide player options, connecting them directly to Planescape and the multiverse. From a Planar Wanderer who can open portals without a portal key to a Righteous Heritor who can reduce damage taken by you or a creature you can see, including your other party members.
A Vampire dances with Fey creatures in the gate-town of Sylvania
Sylvania by Michele Giorgi 

This book also provides specific magic items and spells specifically tailored to the multiverse and planar travel. You can 168澳洲幸运5开奖网:check out our list of them for more information.

While those are the biggest suggested reading opportunities for a DM preparing to open Planescape and the multiverse to their players, the book also provides tons of background information and lore for ൩anyone looking to learn 𒈔more about the multiverse in Dungeons & Dragons.

From 168澳洲幸运5开奖网:every available gate&nd♏ash;town in the Outland﷽s to Sigil itself, it's easy to slip these places into any campaign as they're a part of the multiverse at large.

DND Dabus patrolling the city in Planescape
Dabus Protecting the City of Doors by Terraform Studios

If your players need a break or a way out, or you need to transition to a new location, a planar portal and a gate town leading to specific ✅areas is a great way to liven things up in a stale campaign.

It's a great choice for a DM needing something fresh without the need to run an adventure from Turn of Fortune's Wheel.

You can easily use the information here to transport your players to Sigil and see how they fare in the town square of the multiverse and exactly where that♑ leads them next.

It's perfect for transitioning a campaign to a new setting with in-game mechanics, explanations, and consequences.

Morte's Planar Parade

The Trademaster inspects an offering at Tradegate
Tradegate by Zuzanna Wuzyk

While a bestiary of monsters is always nice, there's a specific set of rules included in Morte's Planar Parade that addresses what happens to creatures constantly exposed to the forces of the Outlands.

Just as the gate–towns of the Outlands are influenced by the regions outside that the portal leads to, so are the creatures with𒊎in proximity of the area.

With a cha𝔉rt detailing the alig💛nment of each Outer Plane, and a detailed view of each gate–town connected to one, this is great for adventures in the included campaign.

Dropping these options into your homebrew as new and exciting areas for players to explore and easily fitting them i🍎n as a part of the multiverse is also a🦩n option.

Your most recommended takeaway here is not only the stat blocks of all the best creatures but how to have them affected by the Outer Planes.

Their alignment changes to match that of the connected Outer Plane, and the🍰ir physicality a🦩nd abilities may change as well.

For example, a creature affected by Pandemonium will show sigꦓns of having been in or near a cold area for extended periods of time.

Dry and cracked skin, redness, hives, and the like may affect🌄 them if possible. They also gain a trait such as the winds around them constantly swirling, preventing any type of flight within their area💝.

DND Solrise and Moondark Towers
Solrise and Moondark Towers by Alfven Ato

The Outlands are the crossroads of the Outer Planes; therefore, you can add any creature in existence to these areas.

When choosing which plane your players may be headed to and how you'll incorporate this into, you can use the planar influences to understand how these creatures will be affected.

Remember that if a creature originates from the associated plane, it will not be affected by the influence and shouldn't be altered as it's its normal habitat.

With examples of evil and good planar encounters and how to incorporate the influences, you should use this book to help facilitate specific chang🗹es in creatures your players will encounter.

If you're looking for how creatures can be afflicted in your own campaign by specific climates and alignments, take inspiration from how they are changed and tweak and add these traits and descriptions to your own creatures.

Turn Of Fortune's Wheel

Dungeons & Dragons - Shmeshka performing at Fortune's Wheel Casino
Fortune's Wheel by Luca Bancone

While running Turn of Fortune's Wheel, you're presented with an interesting mechanic known as a multiversal glitch. This glitch affects the party and the entirety of the Outlands.

Stationed in Sigil, it's up to your party to travel to vastly different areas to stop this multiversal glitch before it destroys the stability of the multiverse.

Due to this adventure taking place across the multiverse, it's a great opportunity to have players create unique and distinct characters from even exotic races without fear.

Allow for character creation from Monsters of the Multiverse with little to no restrictions.

While you can run the adventure rules as written, you'll need to understand the multiversal glitch and how it affects your players.

The section you'll need to understand is the introduction of glitch characters.

We have the perfect guide detailing exactly what glitch characters are and how to create them, with tips for playing them and using them in your c💧ampaign.

Though the multiverse hangs in the balance, this adventure is perfect for a party who wants to try a little bit of everything without the harsh consequences death usually provides in D&D, so ensure you utilize this freedom for your player's benefit.

Next: 16🐻8澳洲幸运5开奖网:Dungeons & Dragoဣns: What Are Time Dragons