Planescape: Adventures In The Multiverse presents seven new feats for your 168澳洲幸运5开奖网:Dungeons & Dragons campaigns, all flavored around travel between⛦ planes. While powerful, they are closely related to each other, so you’re not as free to choose whatever you want as you might wish to be.

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This means that you’ll need to make careful con♔sꦰideration starting at level one, because these early game choices can lock you out from powerful alternatives. To get the most out of these feats, you should take one of the new backgrounds introduced in Planescape, since they’ll give you a generous head start.
7 ✃ Scion Of The Outer Plane♉s
Scion of the Outer Planes is an anchor feat, meaning that if you don’t have this feat you can’t choose the others. Fortunately, the Planescape book adds two new backgrounds (168澳洲幸运5开奖网:Gate Warden and Planar Philosopher) that allow you to get Scion of the Outer Planes from level one. This feat has to rank the lowest (since it’s mandatory ✤for the rest), but it doesn’t mean it’s bad.
It’s rather good in fact, giving you a choice from five different damage resistances, and a cantrip on top of that. All of this at lev🐭el one is powerful, but remember that the plane you choose now will lock you out from other choices at level four. This is because the rest of the feats expand on your connection to your chosen plane, they don’ܫt add new planes.
6 Cohort Of Chaos 🌜
If you choose the Chaotic Plane with Scion of the Outer Planes, you’ll be able to expand your connection to the chaotic force𝓀s further with Cohort of Chaos. This makes it so when you roll a critical success or failure (with attacks or saving throws), you&𓂃rsquo;ll roll a d4 and one of four random effects will trigger.
Anyone who has ever played a Wild Magic Sꦍorcerer knows how these effects go. They can save you from a losing battle or ruin a winning one. This can certainly add flavor to your character, making encounters more interesting, but in terms of usefulness, it just falls short. The other choices aren’t only more useful, they also don’t hinder you in any way.
5 𒈔 Agent Of꧃ Order
Agent of Order is the feat tied to the Planes of Law. It gives you access to Stasis Strike, letting you restrain enemies with your attacks. How useful this can be depend🐼s highly on your build, but if you plan around it you can prevent ෴enemies from fleeing or from approaching you.
While you can build around it, there are better choices for thiꦅs type of play style, even before level four. To even restrain an enemy they must first fail a Wisdom saving throw, and even after that it only lasts until your next turn. With a limited amount of uses, it may be nice to have, but there are other ways to achieve the same result.
4 ꦍ Baleful Scion ෴
While Baleful Scion is the feat tied to the Evil Planes, you should remember that you don’t need to match the alignment of your chosen plane. You can easily be of good alignment and have a connecti꧟on to the Evil Planes, either from living near a✱ portal to the Hells or from studying them. The same can be applied to all of these feats.

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That’s great because Baleful Scion is rather good. On top of the ability improvement all of these feats give you, Baleful Scion lets you add extra necrotic damage to your attacks (as many as your proficiency bonus per long rest), healing you for the necrotic damage dealt. This is great for low health characters, since you don’t need to 168澳洲幸运5开奖网:bother your cleric so often now.
3 ℱ Outlands Envoꦬy
While attuning to the Outlands might seem like choosing nothing, you’re actually choosing everything. The idea behind the Outlands is that you’re a traveler, not tied to a singl💧e plane and able to traverse all of them. This is why the feat gives you access to Misty Step and Tongues.
How𝓀 useful Tongues can be depends on the nature of your campaign, something you can consult your Dungeon Master about. But if you’re planning any amount of traveling, between planes or otherwise, being able to communicate is crucial. And don’t forget about Misty Step, a spell that’s always useful.
2 🌺 Righteous Heritor🤪
While you might expect some healing from t🌞he Good Planes, the Righteous Heritor feat actually gives damage reduction. It’s still very useful, and at times better than healing, since you can negate the hit altogether. The reduction is rather generous, being a d10 plus your proficiency bonus.
And this power isn’t for you alo🐟ne, since you can target other creatures within 30 feet. Being a reaction, you’ll be saving your teammates more often than not, and all while it’s not even your turn. Supportive abilities might not be the most popular among player💃s, but they’re the most powerful for a reason.
1 Planar💫 Wanderer
While you still need Scion of the Outer Planes to pick Planar Wanderer, whatever you choose on level one won’t l꧃ock you from it. This makes it the only feat you can take alongside the others, and that’s not the onl▨y thing that makes it special. How useful it can be, however, depends on how much portal hopping you’re planning on doing.
You see, Planar Wanderer is all about travel through portals, so if you nev🎐er use a single one, most of its unique features would be wasted. But in portal-heavy campaigns, the Planar Wanderer can detect them, always know the way back to one, and force them open with their mind. All this makes the Planar Wanderer the perfect guide for a Planescape campaign.