There's no creature more intriguing in 168澳洲幸运5开奖网:Dungeons & Dragons than the Lady of Pain. Someone must watch over Sigil, and she's the perfect entity for the job. Sigil is known as the City of Doors, the area at the center of the multiverse that acts as a crossroads. Connected to every single plane of existence and all the worlds within, protecting such an area is a huge responsibility.

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The Lady of Pain patrols and controls the only pathways into the City of Doors, and that's the portals. What exactly is she? How does she control the countless portals coming from all over the multiverse?
The Lady Of Pain
A dangerous guard and special entity, the Lady of Pain looks like a human, but her movements, actions, and abilities prove that she's anything but. As the watcher of Sigil, when she does come to walk through the area, she floats through, hovering above the ground.
While no one knows exactly what she is, she's an entity that is as strong as and on par with other deities.
She is so strong that she can even stop gods from entering Sigil. You'll want to avoid her if possible and ensure you won't be in her way. Those who have been caught in her gaze after interfering with her have vanished into nothing and have had their skin flayed by her stare.
She cannot be defeated by normal means and can drop characters down to one hit point with a single glance. The offenses can be as fickle as speaking to her unbidden, whꦬich may result in a trip to the mazes or being held an inch from death.

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She's an interesting enigma because she ensures the neutrality of the crossroads, with no partiality t🍃o either a good or bad al൲igned situation. With so many connecting worlds, neutrality is key to keeping things balanced.
She does not suffer worshippers to the point that worshipping her is a crime punishable by being sent to the Mazes, one of her facilities used to pro🌳tect the City of Doors.
Most importantly, the Lady of Pain controls the portal operations in Sigil. All portals are at her whim, and if she chooses to shut down one or all of them in the entirety of Sigil, no one c🐠an stop he൲r.
She is omniscient; she knows who uses a portal, when they use it, and where they use it, as well as where it's going. This even includes permanent teleportation circles.
Should she choose, she can stop all transportation in and out of Sigil; however, the consequences can become dire.
If she does stop all portals, the City🐓 of Doors will become a prison. No foꦯod, water, commerce, trade, or anything will be allowed in or out should she so choose. Sewage and waste will fill the streets, and dead bodies pile up.
Should any factions fight, it's as simple as stopping all planes to make the factions quickly resolve their issues.
Dabus And The Mazes
Should she need to, aside from closing all portals and flaying dissenters, the Lady of Pain has a few other options for punishment. She has the Dabus, which are her personal guard.
They are beings who float through S༺igil, enacting her will. They move silently, communicating through illusions.
They are used to help keep Sigil in line with the Lady of Pain at the forefront. This includes little things like upkeep, ensuring the streets are cleaned, the portals are working, the city streets are patched upܫ, and the more broad aspects such as making sure citizens are following protocol in the city.
The Mazes are another form of punishment. They recreate the city streets of Sigil, but they're completely devoid of any life whatsoever. Prisoners are swalloওwed into the maze and will constantly traverse🍨 it, looking for an exit.
Anyone inside the maze won't need to eat and won't need sleep, bringing their punishment to a constant search for a way out. There is no means to escape with magic either, so it's an eternal punishment enacted by the Lady of Pain herself.