The Knowledge Domain in 168澳洲幸运5开奖网:Dungeons & Dragons can be somewhat niche in the area that it 🉐covers. The class that typically specia📖lises in lore is the bard and a cleric needs to work hard to outperform them at that speciality, while the class that specialises in magic theory is normally the wizard.

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Understanding the role that a Knowledge Domain Cleric fills in the party, and how to best emphasize their strengths is an important part of building one. Here's a build guide that will allow you to play detective while still carrying out the classic clerical duties of keeping your party healed and your enemies smote.

Best Ability Scores and Skills For A Knowledge Domain Cleric

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The ability scores for a knowledge cleric don't have to differ from the other subclasses, but doing so can let you reinforce the strengths of the class. Here is a set of ability scores that prioritises the knowledge cleric's focus on lore.

Ability Score

Priority

Application

Wisdom

Highest

Wisdom fuels your spells. The wiser you are, the more magical you become. It'll also help you with skill checks such as insight and perception. The ability to identify a liar through skill as well as magic allows you to be doubly sure before making any bold proclamations.

Intelligence

Second Highest

Knowledge clerics shine out of combat and rely on strong intelligence to pass the related skill checks. Investigation, the siblingꦓ skill to perception, is better suited for finding specific hidden objects and making deductions from a scene.

Dexterity

Third Highest

Much like the protagonist of a hard-boiled detective novel, an investigation will eventually lead to some form of foot chase or shootout. A 14 in dexterity maxes out your armour class in medium armour and gives you some leeway for related skill checks. If your party does not have a rogue, you may need to take their place in skill checks such as lock picking. If so, a higher dexterity will help.

Constitution

Fourth Highest

Knowledge clerics are best suited to play outside of combatꦅ but combat in Dungeons & Dragons is often inevitable. Constitution stops you from dying before you get to have your c💫ool Sherlock Holmes scene.

Charisma

Second Lowest

The knowledge domain is very good at gathering blackmail material using a combination of investigation and divination. The application of that blackmail material is better hanܫdled by rogues and bards, especially if your deity is lawful.

Strength

Lowest

Ideally you'll have other party members who are willing to carry heavy objects and do the more brutish parts of melee combat that would dirt꧟y your hands.

Knowledge Clerics gain expertise in two academic skills (history, arcana, nature or religion). Arcana and history appear more frequently in skill checks but are also more likely to be covered by another character such as a wizard or bard. Religion makes the most sense for a knowledge cleric and is also uncontested b🐻y other classes.

Which two of the four options will be determined by what gaps exist in the skills of your other party members: If nobody else is covering them, history and arcana will appear the most often.

The Knowledge Cleric can use their channel divinity to gain skill proficiencies temporarily. This means that situational skills you can leave aside and pick them up temporarilᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ꦉᩚ𒀱ᩚᩚᩚy when they become relevant.

Skills such as athletics and acrobatics are useful to learn outside your channel divinity as their related checks can spring up unexpectedly, and you won't be able to prepare. Your channel divinity can target tools but most skill checks utilising them require more than the ten-minute duration of your channel divinity.

You can also use the spell Borrowed Knowledge to achieve the same effect for an hour, although this cannot target tools.

Best Spells For A Knowledge Domain Cleric Spells

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Via Wizards of The Coast

The domain spells available to a knowledge cleric are situational but provide pow🐼erful benefits when used well. Without the outright offensive power of domains like war or the clear-cut support of healing, pinpointing best uses can be challenging.

  • Augury gives you a limited ability to ask the DM direct questions about whether a simple plan will work. The spell is only able to predict direct consequences, so an augury for robbing a store can tell you whether the shopkeeper could beat you in a fight but not whether the city guard will track you down hours later.
  • Nondetection is an expensive spell to cast routinely but can completely shut down enemies who rely on divination too heavily. It can become relevant at unexpected times so having it prepared at all times from your domain is useful.
  • Arcane Eye is one of the strongest reconnaissance tools available but requires a party willing to sit still as you map out the dungeon ahead of them. This can let you determine the position of traps, the composition of upcoming encounters and whether there are any secret passages used when nobody else is watching. You can use this information to plan accordingly and cast protective spells such as Protection From Good and Evil, Death Ward and Freedom of Movement.

Here are some spells that ꩵaugment the utility already provided by the domain spells a knowledge cleric has:

Spell

Spell Level

Effect

Application

Detect Evil and Good

First

Identifies the presence of magical creatures, such 𒅌as fairies, devils or vampires.

A surprising number of quest givers can turn out to secretly be demons, vampires or fae tricksters. Having this spell handy means you'll never be caught off guard.

Zone Of Truth

Second

Preven⛦ts people within an area from knowingly l✨ying.

Another tool to protect against deception, this one works even if the person isn't a secret vampire. It has its own weaknesses in that it cannot detect lies by omission, people repeating lies they have been told and cannot force a person to speak.

Enhance Ability

Third

Grants advantage on all skill chec൩ks using a specific ability score

The information you gather with your other spells can let you plan accordingly using this spell to improve your abilities.


K🐠nowing that an upcoming combat will take place on a rooftop can let you enhance t🦋he dexterity of your party, making them keep their balance better and reducing the damage if they fall.

Divination

Fourth

Allows you to ask your deity a single question.

Asking a higher power for information is a good way of gainiꦦng information you have no other way to gain𒆙.


The ritual tag allows you to cast this spell without using a spell ꦏslot, but it ꧂still costs money on the reagents to cast the spell.

Remember to save some preparation slots for cleric staples such as healing word an🐽d revivify. Keep your Watsons alive!

Best Backgrounds For A Knowledge Domain Cleric

Four faction members walking through the streets of Sigil from Dungeons & Dragons
Faction Agents by Taras Susak

The Knowledge Domain feels most at home in a campaign that centres roleplay and investigation. Their features don't meaningfully expand the Cleric's (admittedly strong) base kit in combat. They shine in games that require careful use of their utility powers.

Abilities such as Visions of the Past or Read Thoughts can handily resolve most murder mysteries unless the DM🌜 creates specific countermeasures agaiౠnst them.

The best backg𒆙rounds for a knowledge cleric similarly play into these strengths:

  • City Watch Investigator gives you legal authority in pursuing crime but will put criminals on guard against you. A spy background gives you less ability to act openly but can more overtly obscure your allegiances.
  • The knowledge cleric can also be taken in a less formal direction. The class heavily uses divination and auguries which can take the form of bone dice or tarot cards. An Outlander background can add an air of mysticism to these and allow you to use words such as "weal and woe" without seeming out of character.
  • If going for a more light-hearted detective, the noble background offers you a retainer. All the best detectives have a companion who asks questions on behalf of the audience. They can also carry heavy objects for you since your strength score is liable to be low.

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