Summary

  • Use powerful features, legendary actions, and instant-kill spells to challenge high-level players.
  • Apply conditions and vulnerability to increase damage output and create challenging boss fights.
  • Utilize various tactics like summoning minions, lair actions, and free-casting spells to keep players on their toes.

Your players have finally reached the big leagues in 168澳洲幸运5开奖网:Dungeons & Dragons — or you just got sick of it and started your campaign at a higher level already. Either way, you're handling a group of players so powerful that they can destroy armies, bend time, and level civilizations with ease. So, how do you fight them?

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It's time to hit them with everything you have, as the players will most likely find a solution since it's a group against one person (and you can tune things down if you exaggerate). From powerful features, legendary actions, attacks that do more than just damage, and instant-kill spells, you have quite an arsenal to use.

We have also tackled ability options for 168澳洲幸运5开奖网:low-level and mid-level bosses in the past. Don't be afraid to stack some of these on your big bad since they're supposed to be powerful anyway, or you can even spread these weaker features on minions so they won't be as squishy.

10 Attacks That Cause Conditions 🎃

Two For One

dungeons & dragons image showing the lich Acererak summoning undead
Acererak by Tyler Jacobson

Having a good action economy is very important for a difficult boss fight, especially if you want to make a big bad that has no minions helping out. A simple solution to this is, instead of choosing bꦗetween attacking or causing a condition, just do both with the same swing.

The idea is similar to a Lich's Paralyzing Touch. It causes damage and forces the target into a saving throw, one which results in paralysis if they fail. Depending on the condition's DC and how intense it is, you can lower the damage for the sake of balance. Still, this is very effective, especially if the creature has Multiattack.

Co🌠nsider having these attacks, or something that is either focused on damage or giving conditions to multip𓄧le people, as legendary action options.

9 💙 Apply Vulnerability ꦇ

Hit Harder Than Ever

Dungeons & Dragons: An Undead Pharoh
A Mummy Lord by Raven Mimura

By now, your players will have a lot of hit points, so you need to step up the damage you cause. Thus, one of the conditions yo꧋u could cause with the example below, or some area feature that may cause a condition on multiple targets, is a condition that applies vulnerability.

Being vulnerable to a certain damage type means the target will take twice as much damage, and you can make the target vulnerable to specific damage or to all the boss' attacks for a limited amount of time.

For instance, the Disintegrate spell causes force damage and has an average damage of 80 hit points, meaning vulnerability could raise it to 160 h🌟it points. Just be careful because this particular spell destroys the body when it kills someone, making resurrection a lot harder.

8 Dragon's Breath Weapons

The Ultimate AoE Attack

D&D Tiamat Awakening and about to breathe some fire while a wizard stands on the ground in front
The Rise of Tiamat Cover Art by Tyler Jacobson

Taking inspiration from the many dragons in D&D, you can also give your monster something similar to a breath weapon — though what the attack actually is can be stylized to fit your monster. It's essentially a recharge ability that is a massive area of effect attack.

We mentioned this on our 168澳洲幸运5开奖网:mid-level boss abilities list, but the idea here is the usefulness of an AoE attack that isn't a spell, so it's immune to Counterspell or anti-magic stuff. The breath weapons are a great reference due to their area and damage, with the strongest ones (aka the ones from Tiamat) having average damage of 91 hit points in a 90ft cone area.

This area attack can also cause conditions if you want to, but then we'd suggest lowering the damage for balancing reasons.

7 🅺Legendary Resistance♎

Asmodeus sits on a throne, wielding a scepter. He has red horns and wears dark red and black robes.
Asmodeus the Archfiend by Aleksi Briclot

Taking care of your monster's defenses is also important, and few things are as powerful as Legendary Resistance, which monsters tend to have three uses per day. With this feature, whenever you fail a saving throw, you can choose to succeed instead. It's like DM fudging but as an actual feature.

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This feature can save you from taking full damage of hard-hitting spells, like the aforementioned Disintegrate spell, or even avoiding nasty conditions that can be game-changers, such as saving yourself from a Hold Monster — though ꦿyou should consider having your character immune to some conditions in the first place.

6 ﷺ Instant-Kill Attacks

Bonus Points If They Zombify The Target

Rerak from Dungeons & Dragons
Rerak, by Martin Mottet

No, we don't mean an attack that takes all hit points away (that's for later), but instead an attack that kills the target instantly if they reach zero hit points instead of having them roll death saving throws.

As a high-level group, they'll likely have options to revive someone quickly, to the point that someone can die and still come out of the fight alive, which means it's okay to kill them during the fight.

You can even have the dead target return as an undead minion in the next turn, giving agency to reviving them. Or you can let the players cast Revivify on the zombie to bring them back — that's not RAW (Rules As Written), but you make your rules.

5 𒀰 Summon Other M✅onsters

Because One Versus A Group Is Cheating

Dungeons & Dragons art showing a vampire flanked by two mind flayers
Dyrnn the Corrupter - Dungeons & Dragons by Brian Valeza 

Though having a powerful boss who can take on a whole group is enticing, don't be afraid of having some extra muscle prepared. You can create a feature, legendary action, or similar that lets them summon a number of monsters to help them out.

They don't need to be particularly powerful themselves, but that alone helps things out a lot because it will highly increase the number of attacks the players will take. And you can still have strong-ish minions with access to spells or powerful features.

4 Swallow

For Big Monsters

Art of a Tarrasque overlooking a burning village.
You Look Upon A Terrasque by Kekai Kotaki

If your creature is an actual gigantic monster, like the beautiful Tarrasque, you can give them the ability to just eat people whole during the fight. The Tarrasque's version is pretty intense, in fact, as it blinds, restrains, and causes acid damage at the start of the swallowed target's turn.

The player🍨 can figure a way out before dying, or the monster will spit it out if it takes a certain amount of damage before its next turn, meaning that proper and quick teamwork will save the swallowed ally.

3 🧸 Lair Actions ꧟

There's No Place Like Home

Castle Ravenloft looms above a tree. A raven sits on a branch, eyes glowing red.
Castle Ravenloft via Wizards of the Coast

If your creature has appeared multiple times throughout the story, the players will already have some notion of what they're capable of. Thus, you can catch them by surprise during the final encounter by revealing lair actions during the combat.

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1

You can turn another tip here or other features into lair actions that the monster can activate during the fight and make things a bit harder for your players. Use every advantage you𝔉 can have during the fig🎶ht.

2 Free-Cas💦ting ꩵ

Spells Are Just Fun

dungeons & dragons image showing a dunamancer
Art by Irina Nordsol, via Wizards of the Coast

Spells are a good part of any boss' arsenal, but before we get to spell choices, you can also make weaker ones more frequent. Fireball won't be as useful, for example, but you can give your creature the ability to cast it at will and a legendary action to cast spells for extra damage.

You can choose a few low-level spells that you can cast at will or, if you want to really be terrifying, cast anything that is a certain spell level or below free. For example, they could cast🦂 any third-level spell or lower at will.

1 Spells

Time For Ninth-Level Spells

Tasha sits on a throne, surrounded by fairies, redcaps, and worshippers in Dungeons & Dragons.
Tasha's Cauldron of Everything by Robson Michel

And now, for the 168澳洲幸运5开奖网:hard-hitting spells. Sixth to ninth-level spells have some intriguing options, and if your boss' power comes from spellcasting, it's okay to give them a couple of ninth-level spell slots.

You can still focus on more defensive options as they always come in handy, and lower-level spells like Counterspell are always a must-have, but using seventh, eighth, and ninth-leveജl spells is crucial here.

Utility

Antimagic Field, True Resurrection, Simulacrum

Debuff

Dominate Monster, Hold Monster, True Polymorph

Damage

Disintegrate, Finger of Death, Meteor Sw🌞arm, Power World Kill

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