Summary

  • Various classes have powerful abilities at level one, like Weapon Mastery properties, that can significantly impact combat.
  • Abilities such as Innate Sorcery for sorcerers and Ritual Adept for wizards offer unique advantages not to be underestimated.
  • Healing abilities, like Lay on Hands for paladins and Second Wind for fighters, are crucial at first-level combat and offer self-sufficiency.

When it comes to character creation in 168澳洲幸运5开奖网:Dungeons & Dragons, a lot of longtime DND players or even DMs will usually have their players start at level two or three. Level one, in some ways, is mostly relegated to first-time player🌊s, who have never so much as seen a d20 before, le෴t alone rolled one.

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However, if it's been a while since you've played at first level, you might'vಌe forgotten some of these abilities and features that, in some ways, are actually kind of broken. Not all of them are going to work for every type of build, but you'd be surprised how much yo𓃲u can accomplish with these.

8 Weapon Mastery 🦄

Barbarian art in the 2024 Players Handbook for Dungeons and Dragons.
Barbarian by Denman Rooke

Class

Various

Key Feature

Gain Weapon Mastery Properties

Various classes in the 2024 Playꦰer's Handbook, like barbarian, fighter, and ranger, can gain access to Weapon Mastery properties starting at level one. While these may not seem all that impactful, it's important no🎀t to underestimate the value of well-timed or well-used Weapon Master properties.

Whenও used correctly with the right weapons, Weapon Master properties like Nick or Vex can drastically change the tide of combat in your favor. Particularly at early levels, these properties tend to have more impact, whereas their functions tend to dwindle at higher levels of play.

7 Primal Ord⛄er 🀅

A druid surrounded by animals in DND.
Druid by Jessica Fong

Class

Druid

Key Feature

Warden - Gain Extra Proficiencies

As a druid at first level, you caꦦn pick between two primal orders: either magician or warden. Selecting magician gives you bonuses to your Intelligence and an extra cantrip, which is useful. But, in actuality, the warden's primal order can be a bit more useful at first level.

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The warden's ability allows druids who select this order to gain proficiency with martial weapons and training with medium armor. This can make a 168澳洲幸运5开奖网:huge difference for druids, particularly early on. Druids, of course, are by no means squishy, but varying your combat prowess beyond just your spell list can pro﷽ve immensely useful.

6 🥂 Innate Sorcery 𒉰

A tiefling sorcerer with blue sparks radiating off of her body in Dungeons & Dragons.
A Dazzling Mage by Evyn Fong

Class

Sorcerer

Key Feature

Gain Advantage on Spells and Spell Save DCs

Innate Sorcery is a combat-focused ability that I, frankly, cannot believe exists at first level. As a sorcerer, you can use a bonus action to unleash your innate sorcery for one minute, during which you increase your spell save DC by o𓆉ne, and you gain advantage on spell attack rolls. Plus, you can use this feature twice per long rest.

Because the effect lasts for a minute and does not require concentration, you basically get ten rounds of combat with an advantage on your spell attack rolls. Obviously, you might run out of spells by that point, but it's still amazing that this advantage can be granted 168澳洲幸运5开奖网:to a level one character in Dungeons & Dragons.

5 ๊ Ritual Ade🔥pt

A wizard studying a magic book in DND.
Magic Spellbook via Wizards of the Coast

Class

Wizard

Key Feature

Easier Access to Ritual Tag Spells

This ability is actually extremely underrated in my opinion. As a wizard at fi🍨rst level, you can cast any spell that has the ritual tag as a ritual, so long as the spell is in your spellbook. However, with this feature, you don't need t🅰o have the spell prepared.

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Obviously, if you want to cast spells instantaneously, that can pose a problem. But, generally speaking, this means you don't have to worry about wasting prepared spells on things like Identify or Detect Magic. Rather, you can assume that you always have them prepared. This can really help flesh out a wizard's spell book and leave room for plenty of168澳洲幸运5开奖网: extra combat spells.

4 ꦓ Lay On Han🌱ds

A paladin with glowing yellow eyes wearing brilliant armor in DND.
A Devout Warrior by Michael Broussard

Class

Paladin

Key Feature

Healing

Paladins are highly underrated healers in man🌃y respects. Of course, at first level, paladins can already access various healing spells, depending on what they select. However, they also have an innate healing ability known as Lay on Hands, which allows them to re♋plenish HP to allies or themselves equal to five times their paladin level.

Obviously, at first level, this means your pool of Lay on Handsꦑ is only equal to five. But, because most players at this level don't have much more than ten HP, that means with one touch, you can heal a player for potentially over half their HP 𝓡in a single flourish. Not too shabby for a first-level character.

3 Sneak A🤡ttไack

A dark, shadowy rogue perched on a rooftop in Dungeons & Dragons.
Rogue by Bryan Sola

Class

Rogue

Key Feature

Extra Damage

While some elements of the rogue class can leave something ไto be desired, ultimately, in terms of damage, rogues are still one of the best offensive classes out there. And that's why it should be no surprise that Sneak Attack found its way onto this list as ဣone of the most powerful damage-dealing abilities in the game.

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At first leꩵvel, you can impose an extra 1d6 of damage on foes if you gain Sneak Attack, which is gained by having Advantage on your roll, or if you have an ally within five feet of the target. Of course, the Sneak Attack ability only gets more powerful over time. But, considering how well this ability synergizes with having a natural advantage on your roll, level one rogues can expect to be getting the finishing blow most of the time on enemies with this feature in tow.

2 ܫ 🌃 Second Wind

The Fighter class charging into battle in DND.
Fighter by Nestor Ossandon Leal

Class

Fighter

Key Feature

Heal Self

While fighters also have access to Weapon Mastery at first level, their more secretly broken feature that they get at character ✱creation is actually Second Wind. This ability allows fighters to use a Bonus Action to regain HP equal to 1d10 plus൩ their fighter level. They can also use this feature twice per long rest, and can regain one expended use on a short rest.

This means that, in first-level combat, a fighter canꦆ potentially heal themselves back up to full at least twice without help from a cleric or paladin. This is, frankly, amazing. Plus, the fact that it's a Bonus Action is also amazing for your combat action economy.

1 Ins🎀piration

A bard scribing something in their book in DND.
Bard by Yuhong Ding

Class

Bard

Key Feature

Grant Buffs to Allies

Last but not least, bards, in my opinion, have one of the most unique and most powerful first level abilities in the game: Bardic Inspiration. While this is ultimately a support ability, at first level, its impact can be incredibly potent. As a bard at first level, you can use your bonus action to inspire anot♏her creature within 60 feet of yourself. In the 2024 Player's Handbook rules, that ally can then use that d6 anyti♉me within the next hour and add it to their d20 test.

Obviously, this has the most potenꦜt impact in terms of success or failure. You can use a Bardic Inspiration die to change a failure to a success in the drop ofꦰ a hat. That's nothing to sneeze at.

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Your Rating

Original Release Date
1974
Designer
🅘 E. Gary Gygax, Dave Arneson
Player Count
2+