Dexterity is a jack of all trades in 168澳洲幸运5开奖网:Dungeons & Dragons. It will make you better with ranged weapons and melee weapons that use the finesse property; it'll make you harder to hit by increasing your AC (Armor Class) and help you with skills such as Stealth, Acrobatics, and Sleigh o༒f Hand. That makes Dexterity an essential ability score for many classes or a fantastic choice for your secondary or tertiarಞy ability score.

Dungeons & Dragons: 10 Feats That 𝔉ꦬIncrease Your Strength
We take a look at the best Feats and Half-Feats that you can give your c💙haracter while f⛎ocusing on your Strength.
Still, when yꦫou get an opportunity to increase Dexterity or another ability score, you have to choose between that or getting a feat. Luckily, some feats will increase Dexterity by one, along with whatever effect comes with them. Which 'Half-feat' is worth taking, though?
Updated on January 23, 2025, by Lucas Olah: D&D has been updated with the 2024 version of the Player's Handbook, which means some feats were altered. Some old ones now apply to this list if you want extra perks along with your Dexterity bonus, and feats from expansion books have become more or less useful because of the changes to character creation and the classes. Thus, it's time to take a second look at the feats here and add some extra options for you.
If your ability score is an even number, like 16, adding just one point will not change any bonuses. A +1 to an ability score will only make a difference if said ability is curr𝔍ently at an odd number.
14 Crossbow Expert ౠ ꦏ
For Crossbow Enthusiasts
With the new book, Crossbow Expert now offers a bonus to Dexterity. It'll also let you ignore the Loading property on any crossbow, and you can shoot people while engaged in melee combat without getting a disadvantage🍸 - as long as your attack is using a crossbow.
Lastly, it also lets you add your Dexterity bonus with hand crossbows when using them a✱s your off-hand weapon, as long as your main weapon has the Ligh🔜t property.
13 🎀 Dual Wielder
Without Crossbows This Time
Ironically, this feat isn't always necessary if you want 168澳洲幸运5开奖网:to dual-wield, but depending on which weapons will serve you better, the bonus is helpful. Along with ꧋the Dexterity bonus, it lets you dual-wield a weapon that has the Light property with a weapon that doesn't have this property instead of forcing you to stick with two Light weapons.
Depending on your weapon masteries, you can use this to combine the ones you like the most among your two preferred weapons෴ since one-handed weapons that lack the Light property have some different masteries.
12 Sentinel
For Melees
One of the beꦑst feats in D&D now comes with a +1 to Dexterity or Strength, so it has just become a neat option for you. It lets you make an opportunity attack on a creature that disengages from you, and any opportunity attack you use, regardless of what triggers it, will zero your target's movement - as long as you hit them, of course.

Dungeons & Dragons: Best Ways To Improve Your Ability♐ Scores 𒁃
Before you reach level 20 in D&D, you’ll want to make sure you improve your ability scores as much as you can. Here ar𒐪e great ways to do just that.
In other words, people will have a hard time running away from you. ౠStill, that also means you need to be in close combat to use this feat properly, meaning that this isn't a good🃏 option for ranged characters, something a lot of Dexterity-based characters are.
11 ꩵ Sharpshooter
For Non-Melees
If you want to kill people from a very safe distance, Sharpshooter is key. You get your bonus and no disadvantages when shooting someone in m💮elee combat with you with a ranged weapon - which has nothing to do with killing people fromཧ a safe distance, but it's helpful if they reach you.
Now for the good stuff. You get to ignore three-quarter and half covers, meaning enemies won't get an AC bonus from partial covers, and you don't get a disadvan🌟tage when you're sho𝓰oting someone past the base range of the weapon, meaning you can shoot someone with a longbow from 600 ft (182m) away with no disadvantage.
10 Skulker
Become A Shadow
A gre🐻at pick for rogues and rangers, though useful for anyone who wants to fight while hiding. You get🐎 an advantage when using the Hide action in combat, and if you miss an attack you made while hidden, your position isn't revealed.
There's also the nice, unrelated perk of getting ten feet (3m) of blindsight, which means you can fight invisible creatures in melee without getting any disadvantages in your attacks. That also applies to fighting while your character is currently blinded, whether through a condition or something like fighting in t🍌he dark.
9 Speedy
Gotta Go Fast
Speedy is simple but useful for characters who want to keep moving a lot during combat. You get an extra ten feet🐷 (3m) of movement, and difficult﷽ terrain no longer affects you when you use the Dash action on your turn.
Lastly, whenever someone attempts an opportunityꦑ attack against you, they'll do so at a disadvantage, decreasing the chances of you getting hit in the back whenever you decide to run away.
8 Gunner
Because Bullets Hurt More
Even though now everyone with martial weapon proficiency gets firearm proficiency, Gunner is♈ still a must-have for those who want them as their main weapon. Along with the +1 in Dexterity, you get proficiency with firearms, which is useful for Dexterity-based characters that don't get martial weapon proficiency, like rogues.
That's not all, though. You'll also be able to ignore the Loading property on firearms, allowing you to take multiple shots in the same turn, and you'll no longer take a disadvantage at any ranged attack (not just with firearms) when a🍌n ally is within five feet (1.5m) of you.
7 Lightly Armored Or Moderately Armore🥂d
It's Always Good To Wear Protection
Depending on which class you're playing, you may not have all 168澳洲幸运5开奖网:armor proficiencies. Thus, getting Lightly Armored will give you proficiency with light armor and shields. In contrast, Moderately Armored will give you proficiency with medium armor - you need to be proficient with light armor before getting Moderate💫ly Armored. Both come with a +1 for Dexterity (or Strength🍃, your choice).
However, these two feats are a bit more specific to your build, as you can get these proficiencies through certain species or multiclassing. Still, a rogue who can wear medium armor, for example, is a good way to increase your defenses, or a wizard who can wear light armor and a shield.🉐 S💎till, these two are more niche options.
6 🍌 Piercer Or Slasher 𓄧
Depends On Your Weapons
Chances are most of your weapons will revolve around piercing damage between your arrows, bolts, maybe bullets, rapiers, etc. Still, there is a chance you're using a slashing weapon, like a shortsword. Piercer is a feat that will give you bonuses when dealing Piercing damage, while Slasher will give you bonuses with Slashing damage 🍃- it's up to you which fits you better.

Dungeons & Dragons: The 10 Best Feats For Ranged Ch🃏aracters
If you're looking to play a chꦺaracter who's a master of ranged weapo༺ns in D&D, these feats are ideal choices.
Along with the +1 in Dexterity, Piercer will re-roll your weapon damage💞 once per turn, ensuring your big hit won't be dragged by a one rolled on the die. Also, when you make a critical hit with this type of damage, you can roll on additional damage die, making your critical hit harder.
Slasher also comes with the +1 (ju🧜st like every feat here, which is the point of the list).
You can make an attack that reduces enemy movem🥃ent by ten feet (3m) once per turn. When you land a critical hit, the target will make all their attacks at disadvantage until the start of your next turn.
Though not mentioned here, as Bludgeoning weapons aren't usually a focus for Dexterity-basedꦗ characters, Crusher is a nice choice for monks, as their unarmed strikes and quarterstaff are Bludgeoning. This feat won't increase your Dexterity, but you can get something else like Constitution and improve your attacks simila💝rly to the other two.
5 Athlete
Can't Stop, Won't Stop
If you need a character that moves around a lot, Athlete is an interesting pick. Along with the bonus, you get a climbing speed equal to your base one, and if you get knocked prone, you can use five feet (1.5m) of your movement to g🐼et up instead of the usual half of your entire movement.
You'll also be able to perform running jumps, whether long or high, by running five feet (1.5m) instead of the usual ten (3m). This may not come up often as it's a rule few DMs know or care about, but the other parts ar🍸e interesting enough.