Sometimes, it's good to be bad. 168澳洲幸运5开奖网:Dungeons & Dragons offers a great deal of freedom when designing a character and ꦅa story, allowing both players and Dungeon Masters to create numerous campai꧒gns, each with its unique story shaped by their choices. One thing that not a lot of groups do, though, that can be fun, is a story focused on evil characters.

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Maybe it'll be great, maybe it'll end horribly.

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A party of villainous protagonists can be pretty interesting, so long as the whole party is on board with the moral and ethical dilemmas that will likely happen in this type of story. Still, ౠthat's a conversation between you and your friends; we're just here to brainstorm ideas for your campaign.

10 A Regular 'Save The World' Story

We're One Of The Idiots That Live Here, After All

Tiamat attacking the city of Greyhawk in DND.
Tiamat by Chris Rallis

Even bad people can do good things. While saving the world is a simple premise for many heroic campaigns, having the world rely on a group 💝of villains is an interesting twist. They can either be forced to be good, Suicide Squ𒐪ad-style, or they're saving the world to save themselves.

Either way, a story like this will portray these bad people as heroes in the public eye, which allows the players to exploit this position for their twisted goals. Imagine your player 🤪characters being 'heroes' like the ones from The Boys, and you g🌊et the idea.

9 Heist

Where Anything Goes

Characters repelling down from a skylight to steal stuff in a museum from DND.
Keys from the Golden Vault cover, via Wizards of the Coast

Infiltrate a location, whether to steal something important or valuable or even🍸 assassinate an important person. Heists are also a somewhat familiar🌱 concept for a campaign (or one of the campaign's arcs), but it can be very different with bad characters.

Heroes🔴 will likely try to avoid collateral damage when performing heists, but villains can intentionally cause it to benefit themselves, manipulating or eliminating innocent people as the heist progresses. Techniಞcally, it might even be easier for the players since they don't need to hold back.

8 Agents Of An E♒vil Empire

Praise The Emperor

Asmodeus, from Dungeons & Dragons (DND), sitting on a throne, wielding a scepter. He has red horns and wears dark red and black robes.
Asmodeus the Archfiend by Aleksi Briclot

Why not have the big evil emperor as a mere quest giver instead of the final boss, and your players' mission is to do their bidding? They can start as🎐 low-ranking soldiers, just doing their job, but as threats to the empire emerge, they can 🥀deal with those issues and climb through the ranks.

From there, the story can go many ways dependi🌠ng on how you and your players go about it. They can become the emperor's elite soldiers; they can try a coup against the emperor and take the em𝄹pire for themselves, and so on.

7 ꦏ A Barbaric ಌClan

Raid And Pillage

Dungeons & Dragons (DND) image showing several hobgoblins.
Art by Taras Susak

The idea is somewhat similar🧜 to the previous one, but the players will already be in charge immediately, and their evil group will be significantly smaller, consisting of a mere clan or horde rather than a large empire.

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The players choose which places to attack🎐, whom to kill, or whether there are NPCs worth recruiting. It's a great concept for a more strategic game, as they need to expand the clan and, thus, manage NPCs along with themselves, and their resources will come from pillaging cities.

6 🅠 The Future BBEGs

DIY Bad Guys

an artwork featuring young versions of Kas and Vecna chatting, from Dungeons & Dragons (DND).
Young Kas and Vecna, by Lily Abullina. 

Instead of a long campaign focusing on evil people, create a short story that serves as a prologue to your next big campaign. Players will 168澳洲幸运5开奖网:develop their evil characters, and what𒊎ever they do here with your plot is now 💜the premise of the next big game.

You can translate all the consequไences here for your following game, where the now-hero player characters will have to face the villains their players created not too long ago. Have 𓆏the players deal with their own creations.

5 🍬 Design Your Dungeon

Protect Your Treasure

Dungeons & Dragons (DND) image showing goblins.
Art by Taras Susak

This idea is very unorthodox, but it can work in a fun way. Give your players a dungeon, minions, and resources. Tell them that a pa🌺rty of NPC adventurers will eventually explore their dungeon. These adventurers aไre stronger than the players, so they need to prepare themselves.

Th🍒e players get to decide where to place traps and minions, using their skill checks to determine the efficiency of the traps. They'll have to ambush the heroes and retreat when necessary, weariꦕng them out until they have an actual chance against these stronger characters.

4 🌼 Kill A Legendary Hero

Bonus Points If They're A Former PC

Three archmages from the Greyhawk setting in Dungeons & Dragons (DND).
Archmages of Greyhawk by Kai Carpenter

What if the big bad🍰 guy is actually a big... nice, good guy? Anyway, the party has a goal, but they know there is one character, a mighty hero, who's capable of stopping them. So, before they do anything, they'll hunt this guy down.

Because the gamℱe is from the vil🌠lain's perspective, they can even try to balance the fight in their favor through cheap tricks, such as staging the fight in a city with innocent bystanders, threatening them during the fight, or even targeting characters important to the hero.

3 💯 Political Drama

Add Some 'Game Of Thrones' To The Story

The city of Waterdeep in DND.
Waterdeep Sunset via Wizards of the Coast

Evil campaigns aren't just about hunting and killing people. Political drama can work extremely well here, where the campai💙gn can also focus on heavy roleplaying. You can use your political power to threaten other nations, mani♑pulate them, and more.

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From the DM's side, this one can ⛦be a bit complicated to design, as you'll need to create a lot of characters and nations, each with its o𓂃wn problems that the players can exploit. However, it might be worth it if you and your group enjoy the roleplaying aspect of D&D.

2 Awake An Evil Deity ✨

Rise, My Lord

Dungeons & Dragons (DND), a death cultist and his followers summoning orcus by Aurore Folny.
Death Cultists by Aurore Folny

168澳洲幸运5开奖网:An evil god - maybe the BBEG of a ♍previous game - was defeated, sealed away, or maybe even destroyed. Still, deities never stay down forever, do they? Especially when they have such loyal servants such as you.

The party's goal is to discover whatever happened to this ancient evil and how to reawaken or restore it to its former glory. Once your evil god is free, you shall conquer the world together - assuming there w𝕴ill be no backstabs in this alliance.

1 Monster Poaching ꦆ

Hunt Them And Sell Them

Two adventurers parley with an owlbear in DND.
Owlbear Parley via Wizards of the Coast

D&D has a plethora of 168澳洲幸运5开奖网:iconic monsters, and fighting them is a big part of the game. However, instead of♑ running into those by accident, why not track them down, capture them, and see what you'll do with them?

This idea can also take many diffe🦩rent forms, where the party tries to tame creatures such as an Owlbear for their own evil agenda, or they can sell the creature to the highest ജbidder. They can also kill the monster and sell its remains - maybe a hag out there needs a mind flayer's tentacle for a potion or something, and she pays well.

dungeons-and-dragons-series-game-tabletop-franchise

Your Rating

Original Release Date
1974
Player Count
2+
Age Recommendation
12+ (though younger can play and enjoy) 🐈
Length per Game
From 60 minutes to hꦡours on en🉐d.
Franchise Name
❀ Dungeons & Dragons ꦉ
Publishing Co
Wiza🎃rds of the Coast ﷺ