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So, it’s your first time behind the Dungeon Master’s screen during a session of 168澳洲幸运5开奖网:Dungeons & Dragons, and you’re naturally kind of an𝄹xious. DMs🗹 have much more to manage than the average player, and you’re one of the core components of making a session, you know, fun.

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One way to make the situation less anxiety-inducing is to make sure you're prepared. If you have everything you need before the session starts, you'll be able to handle it when♚ something goes wrong. To that end, here are some things you should always have when it's your first time behind the DM screen.
Easy Access To Generic Stat Blocks
If you’re using a laptop, keep a tab or document open with some generic enemies of an appropriate level for your party.
If you ever need to add enemies to make a fight tougher or improvise a new combat encounter all together, just reskin one of those. Usually, it’s best to have one humanoid and a couple oಌf monsters and then go from there.
A Goal For The Party
You always want to keep in mind the ultimate goal of your campaign.
Are your players trying to slay a monster? Get a treasure? Whatever it is, keep it in mind and whenever your players deviate or miss clues or go on side quests, you can leave hints to steer them back to that ultimate goal.
Have the players decided to invest𒊎igate a bandit camp instead of exploring a dungeon? Have the bandits run away into the dungeon, leading your players to chase after them. Or maybe after they've defeated the bandits, discover hints of greater treasure in the nearby dungeon.
You don’t want to railroad the players, but it’s easier to improvise if you know the place you want them to end up.
A Reason For The Party To Be Together
This is dependent on how experienced your players are. If they’re brand new, it might be better to just give them a reason to get the party together, like all being hired for the same job.
More experienced players will often know how to make it interesting without you necessarily having to lay it out for them, so you're free to simply set the scene and let them run into each other.
A Lore Cheat Sheet
Whether you’re the type to make a novel-length backstory for everything in your world or you’re just winging it, have a quick bullet list of important characters, items, and locations.
Each bullet should have a one to two sentence description of the entry, so you have ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚa quick way to reference something, and you can keep track of what’s most🌞 important to communicate to players.
Notes For Each Session
You could write this down by hand or on a computer, but make sure you’re 168澳洲幸运5开奖网:keeping notes of the session, especially if it’s part of a larger campaign.
Be prepared to take your campaign one session at a time. If future plot points need to be rewritten, you can do that after this session is over. Get through this session, then go back with your notes and adjust as needed.
Also, if your players forget something, or you have a long time between sessions, you can 🎉have something to refer back to.
An Understanding Of Your Players
The point of Dungeons and Dragons is 🌳to have fun, and yoꦑu don’t want to potentially ruin that for someone or make them uncomfortable.
At some point before your first session, you should reach out to all the players individual✤ly and ask th🐭em if they have any “lines” or “veils.”
Lines are hard “no's” for someone, something they don’t want to see at all in the campaign. “Veils” are something that they might be okay with as a backstory or background element but won’t want to actively happen.
For exa♚mple, a player mi⛎ght be comfortable with an abusive parent as a backstory element but might not be comfortable having to roleplay a conversation with an abusive parent.
Food And Drinks
Snacks are the unspoken savior of many a DM. For one, it’s nice to have something to munch 🦋on. Something for your hands to do if you’💦re nervous, you know?
Second, if you need to stall for a second to 168澳洲幸运5开奖网:come up with something because your players have decided 𒁏they want to fight a random NPC you didn't plan on introducing, you can take a long sip of water or eat something while you think.
Have a good collection of snacks pr🍷epared, even if you’re not hosting.
A Good Attitude
Remember, D&D is supposed to be fun for everyone, including the DM. Don’t psych yourself out becausℱe you’re worried you can’t improvise very well or come up wꦓith deep lore.
The goal is to make a world you think is fun and want to share with your friends.

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